Daily quests now reset at 7:00 a.m. realm time, in order to coincide with all other daily resets.
Fixed an error when exchanging Emblems with Usuri Brightcoin.
Classes
Paladin
Retribution
[With weekly restarts] New glyph recipe added to inscription requiring 390 skill: Glyph of Reckoning. “Your Hand of Reckoning spell no longer taunts the target and can be used on targets immune to taunt effects.” This glyph will appear on inscription trainers.
[With weekly restarts] Seal of Vengeance and Seal of Corruption now apply stacks of their debuffs (Holy Vengeance and Blood Corruption respectively) when using melee abilities such as Divine Storm and Crusader Strike.
Dungeons and Raids
Ulduar
Fixed an issue where some players randomly received full resources (i.e. mana) unexpectedly in Ulduar.
Items and Rewards
Fixed an issue where certain gloves would display a texture on a character’s upper arms.
Glyph of Reckoning useless in open world as once mob start attack (targeting) you it doesn’t work. Ofc will be useful in party/raids where mobs targeting tank.
Now you need 2 sets of macros for each ability for raid/solo as otherwise you just waste mana on HoR casts.
Probably can be fixed with macro like /cast [group:raid]Hand of Reckoning
Updated the Platinum Disks of Swiftness trinket’s on-use effect to no longer be able to be dispelled, bringing it in parity with the other Platinum Disks trinkets.
Fixed a bug that could prevent combat pets from attacking when the player attacks.
Developers’ notes: This bug was commonly seen by Death Knights, who reported their Army of the Dead ghouls standing around when they were expected to be attacking the Death Knight’s target. As a result of this fix, all combat pets should now engage enemies as they did in original Wrath of the Lich King. Now, pets in Defensive mode will attack when you do, without requiring that you command them to attack, and pets that don’t come with a pet bar will default to Defensive mode.
Classes
Paladin
Fixed an issue causing Paladins’ Improved Concentration Aura to reduce the duration of friendly Death Knights’ Anti-Magic Shell.
Adjusted Summon Gargoyle so that it now summons at the Death Knight’s own location.
Developers’ notes: This is intended to prevent various misbehaviors by the Gargoyle, such as it becoming stuck in melee combat against enemies with very large hit boxes.
Fixed an issue causing vehicles in Ulduar to sometimes spin indefinitely.
Items and Rewards
The following items have received adjustments to their bonuses to be in line with other Ulduar item buffs: Comet’s Trail, Dark Matter, Meteorite Crystal, Sigil of the Vengeful Heart.
Fixed an issue with the Vindication talent’s effect stacking inappropriately with other similar effects.
Warlock
Fixed an issue with Curse of Weakness stacking inappropriately with other similar effects.
System
We are adding Fire Elemental Totem, Earth Elemental Totem, and Army of the Dead to the list of cooldowns that are reset when an encounter ends. We feel this is safe now that Naxxramas is not the primary raid.
Ranked Arena matches that include participants from both the Americas and Oceanic realms are now always served from the Pacific Time Zone, to minimize average latency.