Your Mog and You

I kind of want my sets to tell a little bit of a story
Hints to the characters history, their profession, their social statues.

Sometimes I use an odd out of place piece in my mogs and do so for a reason.
that piece is special, there is history to it, and its eye catching to look at.

I will dress my poorer characters in rags and bits of armor over regular clothes.
My richer ones wear proper armor or fine clothes with a bits of armor.

The color is also very important to me.
fancier and over the top colors are for fancy and over the top characters, where the more down to earth ones use a lot more muted colors.
Good characters tend to use lighter colored mogs while evil and sinister will use darker colors.

I want you to be able to look at my character and immediately know, this guy is X Y and Z.

2020: What will people think? If I dress less people will call me a furry or say I belong on Goldshire. If I dress more people will say I look fat.

2023: I don’t care what people think I will wear what makes me happy and comfortable. I just don’t like helmets.

Describing my Though process is messy. My brain is not exactly one that thinks at one thing at once. no. it’s a Cauldron filled with either Memes, Lore or other stuff. If i have to break it down…

  1. I think of the character: The characters i make are mostly based on their classes. i don’t tend to RP unexistant classes Unplayable classes, so i try to make them have a mog that fits the Class/Spec combo the best.
  2. 3d over 2d. If there’s a way i can make a good mog using items that have 3d elements (Such as Chest pieces, Legs etc) You bet i will use them.

Then i have other processes but not much important to the mog and more to the Character.

Priorities as a wildhammer:

  1. Bare chest
  2. Anything that looks good
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Most of my characters are small-potatoes adventurers, so I pick transmogs that fit that feel: low-key, practical, and representative of their background and profession. I go for something you might see in vanilla D&D, without the archetypical Warcraft oversized shoulders, spikes, and glow. If the armor looks like it would physically impede the character from doing what they’re supposed to do, it’s right out.

Lintian actually went through a few beta outfits before I settled on her current look. When I created her in WoD, she used to have a very simple bow from vanilla and typical scale mail hunter armor with that single-shoulderpad transmog from MoP. Here’s an example:

https://www.argentarchives.org/files/gallery_image/WoWScrnShot_092015_001805.jpg

Legion brought with it some really good transmogs that I’ve used ever since. Fur-lined shoulderpads, for example, have stayed a constant for all her hunter outfits since then. Here’s the armor in which she escaped a burning Astranaar IC at the start of BfA:

https://lintian.eu/img/argent-dawn/WoWScrnShot_100318_195931.jpg

Of course, she didn’t wear her armor 24/7. While a hunter by trade before BfA, she was a scholar by calling, and to emphasize this, I had her wear robes for civilian RP.

At the start of Shadowlands, Lintian moved to Dalaran and began studying arcane magic there, and there she remained until I quit WoW for FFXIV in summer 2021. I wanted to emphasize that despite the drastic change of career, she retained some nostalgic connection to her homeland, and the Night Fae transmogs let me do just that. Night Fae gear aesthetics became foundational for her look from that point on, be it her mage gear in Dalaran (art by D4ybreaker)…

https://lintian.eu/assets/art/lintian/lintian_by_daybreaker.jpg

or her field gear (art by Acrona):

https://lintian.eu/assets/portraits/lintian.jpg

Her current field gear continues this story. As a field researcher of the Kirin Tor, even though she has exchanged her bow for a spellblade and spellbook, her outfit is a balance between practicality and kaldorei nature-y aesthetics. Though more distinctive than generic D&D-style armor, it’s still a far cry from the over the top style we see in Warcraft transmogs.

https://lintian.eu/img/argent-dawn/lintian_field_current.jpg

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For Warriors and plate wearers in general (Unless they are DK) I typically make two sets, one being their armoured set which I have a preference to encompass my PVE or PVP whichever it may because I enjoy the seamlessness of going IC in my armour without having to switch anything out, unless I want to.

The second set I make is ‘off-duty’ or ‘safe place’ clothes and or gear, something that that fits the character and they’d wear in their day-to-day motions, usually incorporating cloth, and or leathers at times.

Colours and flashiness play a big part too, at least within reason of fitting within the concept of the character. Urrus for example I stick to earthy browns, metal colours and reds anything that kind of reflects him as a character and the dark iron culture.

I actually don’t think I’ve made a character that uses a mount in any IC capacity but even out of character, I like to use mounts that fit my IC characters or where they are from thematically.

I personally prefer to have a unique set befitting my character and their concept, and I think if you can and have the ability to obtain a hard-to-get item with a unique appearance that fits your concept and character it can add a lot of memorability of ones character.

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When I am designing a transmog set I first decide on which piece of the set will be the centerpiece, which varies from one race to another. Once I have that piece chosen I start working myself through each individual piece.

I try to pick pieces that look similar in theme. A bone themed set should have most pieces have bones included enough for it to not look out of place.

After that I make sure that the colors match as much as possible. Some hue differences are passable, but I try to avoid mis-matching different colors.

Outside of these rules I do not really restict myself by anything else. If I feel the set fits my character I will use it. The one I currently use passes as a fine Kirin Tor themed set, but this character also uses another one some people around here know me by.

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Your five points really struck me by the way, clear and eloquent. I also like how they almost feel like being in a hierarchy, from top to borrom, of importance.

That… is actually not bad input at all.
From your set, I’d imagine Atahalni to be an alchemist, other than some sort of cultist. Is that correct?

I will say that Lintian kind of feels like, to me, one of those iconic characters. Maybe it’s just because you post a lot your reflections, or maybe it’s because you reflect upon her a lot but… A well-rounded, cool character, imho.

Also, while low-key set are hard, overly glowy sets can really look like a punch in the eye. An overly glowy set is likely to stand out more, so while I like those, I try to focus on one or two shining pieces, because excess can be your worst enemy.

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He is an inposter. But also yes.

among us?!

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Thank you. I’m flattered! Mind you, I’ve roleplayed her for eight years now. She was a lot less fleshed out at the beginning.

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I generally respect an Illidari theme, as my character is a Demon Hunter who has never formally joined or fought for one of the factions. He wears Legion gear ( I favor the Nighthold sets ) that fits a Demon Hunter and proudly displays the llidari tabard as a sign of Neutrality.

Interesting to read all of these answers and get a glimpse into the thought process of how everyone else creates the looks of their beloved characters! I’ve always been very passionate about mogging and character design in general, so this is definitely a curious topic.

Finding the right kind of mog can be really challenging, but equally satisfying when you get the vibe just right. And what gives that right vibe? A lot of things and it’s not the same things for every character, but here’s a couple of things that I always take into consideration.

  • I avoid using sets and instead use as many unique pieces as possible to make for a unique look. This is not to say there’s anything wrong with using several pieces from the same set, but I feel that a set that was molded specifically for a specific character makes them feel so much more alive somehow.
  • The mog needs to feel right in terms of concept. Poor thief would not have the same mog as an alliance military officer. But equally… Sometimes mog can be intentionally misleading. Perhaps a good thief wouldn’t dress like a thief, but like a harmless innkeeper? :innocent:

  • I always aim for harmony within the set. The colours should work together, but it does not need to be perfect. In fact, I often like an item to stand out a little bit - Perhaps a strange weapon, a different colour scarf, unusual gloves… You name it.

  • And lastly something that I do not aim for with every mog, but I am extremely happy if I manage to find. Two or more unusual items that are never really seen in a combination, but that actually work perfect together shape- and colour wise and that together create a completely different looking item. I’ve managed to find some really nice combos and it never ceases to feel good to use such mogs!

I tend to mog for relaxation and sometimes you really end up far from the look that you were supposed to go for… And it can turn out really good! However, if the set doesn’t match the character I am playing, I simply save it for a future concept.

The main purpose of a mog is to repsent the character, whatever that means to you as the player. As long as that is checked, you can’t go wrong. :four_leaf_clover:

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Orc Warrior: modelled after Cricket from Always Sunny, so has one eye missing and a mass of facial scar tissue to go with the tattered clothing, shovel and ratty blonde beard

Human Rogue: modelled after Mac from the same TV series, so sleevless black tee, crappy denims, and shades to give an ocular pat-down. Gets beat up a lot in PVP despite the hours spent looking like a badass. Has a bike too, though no pumping action included…

Everything is picked and worn to serve the Mask…

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I am usually going for class/spec/faction/race representation, but I am making my own sets. Frost DK is going to represent Frost - dark blue armor with blue glowing stuff. I can try to represent the race or faction if possible. that Frost DK is Draenei and is using few pieces from WoD PVP set which has similar design to Foundry paladin set, which is inspired by Draenei. The rest is from other sets, but to be at least fitting to a point. At top of it there is Ebon Blade tabard, with this I have everything in the tmog. My other guild however have mandatory guild tabard for events and so I am trying to make sets which will look good with the tabard, again focusing on class first, then other things like race.

BONE! I knew I wanted my Warrior to be a bit of a Savage Berserker type, who enjoys the challenge of fighting large monsters and beasts. See it as sort of a Dark Souls -esque thing. Tiny you, fighting this big thing, if you mess up you´ll easily die. The bone armor is made from the things he has slain.

I agree! It’s something that I love: to read into people’s passions and realize what was their process when they created something - emotions, thoughts, rules, and so forth!

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Personally I love something simple. I dont like all the shining crystals all around my character’s weapons or skulls of demons around the shoulders etc. I personally want something that tells me and others, without asking, what class I am but still it is simple enough to be like ‘‘everyday-clothing’’. And not walking around with my tier6 mage armor.

Of course, if my character holds the idea that they might not be traditional class, then the uniform might fool a little. My mage, Rotwand, was a mage but also a close quarters fighter and a thief. So I made his gear look very roguish, even though he was a mage.
And adding to that, character’s race also gives me a heading. I would take something that fits that race.

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Its easy if you are a minotaur.

Find the best looking totem for a back item - and use the simplest armour you can find, shirt and pants rock, you dont need armour.

Pick best looking Kodo, walk slowly and greet everyone with “Hau, friend!”

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