Your Most Unpopular WoW or RP-Related Opinion

I don’t like AI art, i don’t care for it, it has an unnervingly gaudy look that i can’t put my finger on. I tend to roll my eyes whenever i see it.

I get the pressure to get art, especially when you’re in a guild surrounded by people with some fantastic pieces and incredibly dressed up roleplay profiles.

But i genuinely think the people that put their (paid) art or screenshots etc of art through the old wombo or whatever else video filters was worse.

But Aerilen. Silly tauren singing and dancing to 80s song.

:skull: bruh :skull:

Edit; apologies, was typing before i saw the above!

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There is a level of normalisation that comes with something being playable. By making these classes playable, they became normalised in the eye of the community even though they are very high-power, high-specialization concepts.

A mercenary guild doesn´t have to point out in recruitment post that they don´t take dragons, tol´vir or arakkoa even though they likely don´t. They do however have to point out they don´t take DHs and DKs if that´s their stance, because due to those classes being playable, they enter the default roster of concepts.

There´s also this weird thing I´ve noticed when high elven customizations were added to void elves and allowed people to RP high elves without an issue: There were still people out there who RPed basically a high elf (including the customizations) but called them void elf, or (when asking for help with their RP ideas) seemed to not factor in the possibility of RPing a high elf at all even though they wanted to RP a Thalassian elf on the Alliance side.

It´s just my (game) theory that, something being unplayable automatically takes it out of considered possibilities for many new RPers, which results in smaller numbers of said concept being RPed than if it was playable. There would be still DKs and DHs if they were unplayable, but there would be way fewer of them.

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its just a w.e thing

Ig thats one way to look at it,i just think it as someone was passionait about their character andwanted to show it in some art format but didnt want/have money for artist

Unpopular opinion: Most of us forumites are a bunch of silly little gremlins with inflated egos.

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And since everyone is talking about AI art, here’s my unpopular opinion:

While I do support the rights of artists and ultimately agree that AI art should be regulated somehow, I would be lying if I said that the absolute malding and meltdowns I see people have over people using the studio gibhli or similar ai filters to make memes etc is never not going to be funny. Or the AI deepfakes thereof.

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Oh and here’s another one.

Not every issue needs its own thread. Just scroll over if you are not interested.

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You don’t get to say that!

Yeah make a thread about it pal

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Evoker are broken if you take their magic with their full consequences.
Especially bronze magic. If you can slow time down or speed it up within a small range you can effectively kill everyone no matter the size and make it look natural.
Two words: Chronomancy-based stroke.

Deathknights and Demonhunters both tackle the same territory. Monsters struggling with their humanity, fighting fire with fire, a single purpose as a life with all the consequences of being inherently evil. While these ideas arent bad by themselves, the powerlevel of the classes make them weird to tangle with.

And with that both Deathknights and Demonhunters are highly specialized and dont really fit in anywhere. And they are considerably more powerful than many classes unless you count in the “super high special”-cases in the classes.
A Malfurion Stormrage might win easily against a Demonhunter in a 1v1, but can your average Druid of the Claw win? Or an average sorcerer who was trained by the Kirin Tor?
Same goes with deathknights.

And yes, making them playable also got them into the “acceptable roleplay”-category where the responsibility is on you to exclude them and not the “social norm” that playing them is kinda meh.

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I swear I will start posting my 20 000 word essay quote battles with Levey about planned economies and capitalism if this trend continues.

And the devils advocate takes.
And the contrarian takes.
And the classic awful takes just to “own the libs”, as dubbed by Taxania.

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As it seems to me, often enough the best way to play both DKs and DHs is just to not use them as the IC class. Especially the DHs, with their latest tier set being nothing less than a Felsworn Warden and the warglaives wielded by every third elf NPC. Cover the glowing eyes if you have to, and you get a massive array of other types to be playable. But as is they often work the best as the NPCs.

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To run counter to this comment and the other. Roleplay isn’t balanced and neither should it be.

Some of the classes are very broad; warrior, for example. This can range from Joe Bloggs, farmer turn militia. In contrast, you have the Warlock Ur’Dead, breaker of Outland and Master of Tiknip - void walker from beyond the abyss.

Roleplay isn’t and shouldn’t be balanced, there’s always going to be differing skills, experiences and attitudes. Death Knights (walking war machines) for example, are a natural step up in combat compared to poor Joe Bloggs. Even, on paper, i’d put money on a Death Knight over Aerilen.

Ive always found that if you dig, in actuality, it’s the depiction and why these characters are being roleplayed that maligns them.

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Personally I havent really seen an evoker, a demonhunter or a deathknight being roleplayed well throughout my few years of roleplay. Most of these characters are either very silly, show-offish or edgy for “coolness” sake. So either your typical stormwindian gnome, someone who wants to compensate for something or the “while you simped for Sylvanas I studied the blade”-types, fedora-tipping and r/atheism-manners included.

Although for context I have to add that I joined early 2022 I think, so back in the last stages of Zovaal’s masterplan where the quality of roleplay has been down the drain by a significant amount already. If the stories of the veterans on the server with decade-long experience are true.

Agree on that though. Might also very much be my lack in “good” experiences with the three hero classes that shaped my opinion on them.

I really like the Earthen of Dorn.
I’m glad they’re playable as a lot of my characters became Earthenified

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do you mean evokers or just drachtyr in general given we only had drac evokers til recently? no snark just genuine curiosity as my drac kept to herself

my unpopular take is i think they were a good addition. i wasnt sold on them til Dorn levelling showed me they actually cooked here. while i understand those who dislike their presence in the horde i think the positives of possible interactions outweighted their dwarven countenance.

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Both. Dracthyr as well as Evoker. I have only seen a few Dracthyr being roleplayed well enough.
Though usually Evoker and Dracthyr fall apart on their face once you add chronomancy into it. There are reasons why timetravel is heavily disliked and is exceptionally difficult to write for authors who arent going absolutely hyperfocused on that.

I heavily dislike the Earthen because their worldbuilding doesnt make any sense whatsoever. Unfortunately my author’s heart was stronger than the desire to roleplay a machine who acts like an organic in a weird inconsistent mess of an in-between.

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Something that’s sorely missing nowadays honestly. It doesn’t need to be in that way but man I really wanna see the various factions and races actually have different perspectives and approaches again.

It can for sure but man can I just not blame people for the kneejerk reaction to it after . many experiences.

I mostly agree but when it completely devours a topic that’s meant to be WoW/RP related for half of the thread then maybe it should split off.

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Another unpopular opinion maybe: Haranir are a boring and unnecessary implementation. They vaguelly look like trolls but have seemingly night elven values, with a single Goddess and a World Tree to protect. Maybe they become more interesting in the future, but I think that they should gave just made them Dark Trolls and be done with it. Not this pseudo elf/troll race.

Their story is also trickled down to us waaay too slowly, to the point that they seem rather detached from the story overall.

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Fixed that for you.
When the Alliance goes wood-chopping, it’s idyllic lumber mills that barely make a dent in the forest. When the Alliance goes mining or quarrying, it’s nice and secluded little mines that are hardly visible.
When the Horde goes wood-chopping, it’s a devastating ecological disaster that carves a brown scar through the forest. When Horde goes mining or quarrying, it leaves behind a deep, jagged crater in the land devoid of life.

Never mind the fact that the humans, dwarves and gnomes should all be consuming just as much natural resources as the Horde’s orcs and goblins, if not far more due to their greater population. It’s the industry of the Horde that gets a spotlight shone on it, while the Alliance gets it swept under a rug, as is the case with any morally dubious behaviour that either faction engages in.

Kul Tiras might be the most egregious example of this. It’s a maritime superpower located on a relatively small island that churns out big old boats like it’s nobody business. Yet most of Tiragarde Sound and especially Stormsong Valley has a pleasant amount of tree coverage, while much of Drustvar is outright forest. To represent all of the industry required to grant the Kul Tirans this naval supremacy, there’s a single lumber yard and while it does feature a few anti-industrial quests, I don’t feel like it adequately represents the intense amount of deforestation that would be required to sustain the Kul Tiran fleet. Most of Tiragarde Sound should look like Algerson Lumber Yard.

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You fixed nothing by my reckoning. It is a bit of a weird take, as I see it, to just assume there is some inherent bias going on here. Maybe the Horde exploitation strategies are just that much worse than the Alliance’s. That seems far more reasonable to assume when you look at Goblins, who just pollute about, or Forsaken, who have no qualms about letting necromantic rot spread about their forests.

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