05/11/2018 14:06Posted by BehelítLet's see...it begins with Talanji and Zul being randomly captured by alliance at some point off screen...okay great start so far.
From what we've got Talanji was on path to reach the Horde, she could've simply cross Alliance waters on her way and that what got her into trouble. Alliance never shown to have any regard for a trolls anyway, I mean they even thrown a princess to a dungeon.
05/11/2018 14:06Posted by BehelítYou come in with Thalyssra and Rokhan and guards just stare into your face until you attack without bothering to raise any alarms but okay.
Game mechanics were always convenient for player. Do you know any challenging scenario like that which actually was scripted in a way that would put PC in danger? I think that they were hiding in shadows before they started attacking guards.
05/11/2018 14:06Posted by Behelít. Saurfang doesn't leave because he is moody,you find Talanji and Zul and Talanji immediately starts pointing out Zul's inevitable betrayal.
No, she was pointing his own personal agenda and convenience. Because she didn't actually believed he could be a traitor, even the loyal Zanchuli members didn't see that coming.
05/11/2018 14:06Posted by BehelítThe area is sealed with magic by Stormwind mages,Thalyssra can't do anything however Talanji can,Zandalari troll magic > Nightborne magic confirmed.
She used Power of the Loa, divine powers. To me it makes sense it could work where other methods did not. She is the High Priestess of Rezan and he is watching over his subjects.
05/11/2018 14:06Posted by BehelítYou leave the prison and sneak towards the docks,along the way coming across greymane who is so angry at the horde that he can't walk faster than 2 meters per hour from such anger
Why should he personally engage in capturing criminals when he can let his people do the job? Other worgen did catch up with players quite some times.
And the group was meant to run for their lives and also not carelessly stroll around.
It's not perfect explaining but it still is, and let's be honest WoW scenarios were always like that, and I don't think we should take what we witness in game events this literally.
05/11/2018 14:06Posted by BehelítJaina and ooh it's like that LK part where she freezes things ooh but she also cant bother to move faster. (What I'm trying to say is there is this seriously stupid and pointless attempt to make it feel like you're in a dangerous situation when you really aren't).
Rule of cool, it was always WoW thing, she wouldn't look cool if she was running around. The reason why she didn't outright capture them could be that she didn't notice them due to mist?
05/11/2018 14:06Posted by BehelítFor a brief moment Jaina has you walled in but Talanji being such an awesome character asks Rezan to randomly give you all 300% increased dmg and massive healing just this one time to breach this ice wall.
Why is it so strange for Loa Priestess to get help from Loa in her hour of need? And how is that different to halls of reflection? Where we were hitting the walls with all out might to get through and then get another wall and another wall. LK going a 2 meters/ minute and for Horde gunship to conveninetly appear to save our arses.
05/11/2018 14:06Posted by BehelítYou are ultimately confronted by Jaina again who apparently doesn't see the stormwind in flames that's behind you even though she is looking in that direction.
She could be this focused on capturing the fugitives to not notice, and again there was a dense mist to that. You don't know how many people didn't notice obvious stuff IRL because they were fixated on other things. How many people didn't stop the crime that was happening right next to them. There are many psychological tricks to misguide people.
05/11/2018 14:06Posted by Behelítbecause people of stormwind are incompetent and need the world's best frost mage to put it out,other frost mages don't mean anything.
Well if you want to put down flames asap to prevent loss of resources and life then all of help is needed imo.
05/11/2018 14:06Posted by BehelítJaina leaves and oh theres conveniently a zandalari ship docked there waiting for you (yes I know it was there from the beginning but it's dumb.)
Yeah it's really dumb to expect a ship ... in a port.
If Alliance didn't destroy Zandalari ship (which would be stupid thing to do, why destroying functional ship that could be used later?) they could still hijack Alliance ships, so to me that is non issue.
05/11/2018 14:06Posted by BehelítYou come to sw keep,decide to set sail for Kul'tiras,a random messanger runs in saying that a princess and a prophet escaped the stockades to which Anduin responds "Aah it's no biggie,how are your sea legs Genn?".
It was a big deal, that was entire point of going to Kul'Tiras afterwards.
05/11/2018 14:06Posted by BehelítI had the urge to drink Nathanos' easy death potion irl (also no,it doesn't do anything if you drink it,just makes you die and respawn instantly 2 feet away without anyone noticing anything).
I'm surprised you wanted to do it now in BfA of all expansions. Let's be honest here WoW was never about immersive writing, sometimes the had a moving stories Like spires of Arak in WoD, but entire WoD was filled with terrible goofs and plot holes where one we encountered at the very start- missing oportiunity to stab Gul'Dan when he was trapped under dark portal. effect would be the same but PC being retard let him go. Not to mention the whole "Draenor is Free" at the end which made people go WTF. And how mages conveniently were able to create portals to different dimention planet to send in supplies.
Last time WoW had somehow reasonable plots goins on was in Vanilla, because they were low tiers struggles in various zones that were not in any way creating any big plot.
TBC was absolutely artrocious when it comes to story writing. Blood elven story was ridiculous and filled with various retcons. Not to mention the biggest WTF "Sunwell human form".
In WotLK LK appearing plenty of times and not simply killing PC and his party each time, he just walked away with his villain speech. Or that Horde and Alliance made for themselves a tournament in Icecrown for fun.(not that I didn't enjoy it, I quite liked it myself).
Or in Cataclysm where Deathwing was just flying around and not doing any real damage to Horde and Alliance to stop them. How 1/3 of Uldum questing experience was Indiana Jhones rehash.
So yeah judging by the WoW track record I say that Zandalar questing was solid. I liked it, it expanded troll universe, it made it coherent, there were parts that I disliked natually and I believe that some stuff could be improved or explored more (still salty for very vague Zandalari mage content). But that is FAR from trash, to me this term should be reserved for stuff that doesn't make sense from start to end and is a dreadful experience from start to end. And I can't say that I had fun even in side quests (hell I even preffered side quests to main plot in Vol'Dun).
Kul'Tiran questing also have quite some issues or some stuff are performed in underwhelming way. Like the big reveal of Ashvane betrayal. "Listen to me even if you probably don't know who I am, I tell you you were tricked! And here is a proof! *shows magic powder*"
"Omg that explains everything!"
Now that was a big headscratch, I know that Ashvane was the obvious villain but in this term I believe that Zul betrayal was much better handled, because we saw his relation with Rastakhan and that his betrayal actually had dreadful consequences. Only in instance we learned what Ashvane did afterwards but in questing experience she just disappeared and we've never heard of her afterwards.
Or that big Drustvar questline, that I really enjoyed, but after finding out that SPOILeR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The big baddie that was behind all of this trouble was a bitter woman that didn't want for her daughter to get married with man she loved was a bit ugh and Gorak Tul was imo very underutilized!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'd advise for you to not do Horde War campaign, that was a true retard show imo.
TL;DR
Anyway My point is that in WoW you're forced to cherrypick stuff because storywriting was always hit and miss. I've never claimed that Warcraft lore was superb, never, but by it's standards I say that Zandalar experience was overall well delivered, and I didn't expect much to be honest. Could it be better? Yes it could but it's good as it is now. It created interesting plots and did some nice world building, introduced many likeable characters so I enjoyed it.
For me Legion was far more messy, hell the inroduction to it made me quit the game, but it had some nice stories Like Suramar, even if it also had major plot hole in atagonist being able to see various outcomes in future due to time magic.