Zandalar storyline was trash...

05/11/2018 14:06Posted by Behelít
Let's see...it begins with Talanji and Zul being randomly captured by alliance at some point off screen...okay great start so far.


From what we've got Talanji was on path to reach the Horde, she could've simply cross Alliance waters on her way and that what got her into trouble. Alliance never shown to have any regard for a trolls anyway, I mean they even thrown a princess to a dungeon.

05/11/2018 14:06Posted by Behelít
You come in with Thalyssra and Rokhan and guards just stare into your face until you attack without bothering to raise any alarms but okay.


Game mechanics were always convenient for player. Do you know any challenging scenario like that which actually was scripted in a way that would put PC in danger? I think that they were hiding in shadows before they started attacking guards.

05/11/2018 14:06Posted by Behelít
. Saurfang doesn't leave because he is moody,you find Talanji and Zul and Talanji immediately starts pointing out Zul's inevitable betrayal.

No, she was pointing his own personal agenda and convenience. Because she didn't actually believed he could be a traitor, even the loyal Zanchuli members didn't see that coming.

05/11/2018 14:06Posted by Behelít
The area is sealed with magic by Stormwind mages,Thalyssra can't do anything however Talanji can,Zandalari troll magic > Nightborne magic confirmed.


She used Power of the Loa, divine powers. To me it makes sense it could work where other methods did not. She is the High Priestess of Rezan and he is watching over his subjects.

05/11/2018 14:06Posted by Behelít
You leave the prison and sneak towards the docks,along the way coming across greymane who is so angry at the horde that he can't walk faster than 2 meters per hour from such anger


Why should he personally engage in capturing criminals when he can let his people do the job? Other worgen did catch up with players quite some times.
And the group was meant to run for their lives and also not carelessly stroll around.

It's not perfect explaining but it still is, and let's be honest WoW scenarios were always like that, and I don't think we should take what we witness in game events this literally.

05/11/2018 14:06Posted by Behelít
Jaina and ooh it's like that LK part where she freezes things ooh but she also cant bother to move faster. (What I'm trying to say is there is this seriously stupid and pointless attempt to make it feel like you're in a dangerous situation when you really aren't).


Rule of cool, it was always WoW thing, she wouldn't look cool if she was running around. The reason why she didn't outright capture them could be that she didn't notice them due to mist?

05/11/2018 14:06Posted by Behelít
For a brief moment Jaina has you walled in but Talanji being such an awesome character asks Rezan to randomly give you all 300% increased dmg and massive healing just this one time to breach this ice wall.


Why is it so strange for Loa Priestess to get help from Loa in her hour of need? And how is that different to halls of reflection? Where we were hitting the walls with all out might to get through and then get another wall and another wall. LK going a 2 meters/ minute and for Horde gunship to conveninetly appear to save our arses.

05/11/2018 14:06Posted by Behelít
You are ultimately confronted by Jaina again who apparently doesn't see the stormwind in flames that's behind you even though she is looking in that direction.


She could be this focused on capturing the fugitives to not notice, and again there was a dense mist to that. You don't know how many people didn't notice obvious stuff IRL because they were fixated on other things. How many people didn't stop the crime that was happening right next to them. There are many psychological tricks to misguide people.

05/11/2018 14:06Posted by Behelít
because people of stormwind are incompetent and need the world's best frost mage to put it out,other frost mages don't mean anything.


Well if you want to put down flames asap to prevent loss of resources and life then all of help is needed imo.

05/11/2018 14:06Posted by Behelít
Jaina leaves and oh theres conveniently a zandalari ship docked there waiting for you (yes I know it was there from the beginning but it's dumb.)


Yeah it's really dumb to expect a ship ... in a port.

If Alliance didn't destroy Zandalari ship (which would be stupid thing to do, why destroying functional ship that could be used later?) they could still hijack Alliance ships, so to me that is non issue.

05/11/2018 14:06Posted by Behelít
You come to sw keep,decide to set sail for Kul'tiras,a random messanger runs in saying that a princess and a prophet escaped the stockades to which Anduin responds "Aah it's no biggie,how are your sea legs Genn?".


It was a big deal, that was entire point of going to Kul'Tiras afterwards.

05/11/2018 14:06Posted by Behelít
I had the urge to drink Nathanos' easy death potion irl (also no,it doesn't do anything if you drink it,just makes you die and respawn instantly 2 feet away without anyone noticing anything).


I'm surprised you wanted to do it now in BfA of all expansions. Let's be honest here WoW was never about immersive writing, sometimes the had a moving stories Like spires of Arak in WoD, but entire WoD was filled with terrible goofs and plot holes where one we encountered at the very start- missing oportiunity to stab Gul'Dan when he was trapped under dark portal. effect would be the same but PC being retard let him go. Not to mention the whole "Draenor is Free" at the end which made people go WTF. And how mages conveniently were able to create portals to different dimention planet to send in supplies.

Last time WoW had somehow reasonable plots goins on was in Vanilla, because they were low tiers struggles in various zones that were not in any way creating any big plot.

TBC was absolutely artrocious when it comes to story writing. Blood elven story was ridiculous and filled with various retcons. Not to mention the biggest WTF "Sunwell human form".

In WotLK LK appearing plenty of times and not simply killing PC and his party each time, he just walked away with his villain speech. Or that Horde and Alliance made for themselves a tournament in Icecrown for fun.(not that I didn't enjoy it, I quite liked it myself).

Or in Cataclysm where Deathwing was just flying around and not doing any real damage to Horde and Alliance to stop them. How 1/3 of Uldum questing experience was Indiana Jhones rehash.

So yeah judging by the WoW track record I say that Zandalar questing was solid. I liked it, it expanded troll universe, it made it coherent, there were parts that I disliked natually and I believe that some stuff could be improved or explored more (still salty for very vague Zandalari mage content). But that is FAR from trash, to me this term should be reserved for stuff that doesn't make sense from start to end and is a dreadful experience from start to end. And I can't say that I had fun even in side quests (hell I even preffered side quests to main plot in Vol'Dun).

Kul'Tiran questing also have quite some issues or some stuff are performed in underwhelming way. Like the big reveal of Ashvane betrayal. "Listen to me even if you probably don't know who I am, I tell you you were tricked! And here is a proof! *shows magic powder*"

"Omg that explains everything!"

Now that was a big headscratch, I know that Ashvane was the obvious villain but in this term I believe that Zul betrayal was much better handled, because we saw his relation with Rastakhan and that his betrayal actually had dreadful consequences. Only in instance we learned what Ashvane did afterwards but in questing experience she just disappeared and we've never heard of her afterwards.

Or that big Drustvar questline, that I really enjoyed, but after finding out that SPOILeR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The big baddie that was behind all of this trouble was a bitter woman that didn't want for her daughter to get married with man she loved was a bit ugh and Gorak Tul was imo very underutilized!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I'd advise for you to not do Horde War campaign, that was a true retard show imo.

TL;DR


Anyway My point is that in WoW you're forced to cherrypick stuff because storywriting was always hit and miss. I've never claimed that Warcraft lore was superb, never, but by it's standards I say that Zandalar experience was overall well delivered, and I didn't expect much to be honest. Could it be better? Yes it could but it's good as it is now. It created interesting plots and did some nice world building, introduced many likeable characters so I enjoyed it.

For me Legion was far more messy, hell the inroduction to it made me quit the game, but it had some nice stories Like Suramar, even if it also had major plot hole in atagonist being able to see various outcomes in future due to time magic.
05/11/2018 21:08Posted by Zakkaru
05/11/2018 14:06Posted by Behelít
Let's see...it begins with Talanji and Zul being randomly captured by alliance at some point off screen...okay great start so far.


From what we've got Talanji was on path to reach the Horde, she could've simply cross Alliance waters on her way and that what got her into trouble. Alliance never shown to have any regard for a trolls anyway, I mean they even thrown a princess to a dungeon.

05/11/2018 14:06Posted by Behelít
You come in with Thalyssra and Rokhan and guards just stare into your face until you attack without bothering to raise any alarms but okay.


Game mechanics were always convenient for player. Do you know any challenging scenario like that which actually was scripted in a way that would put PC in danger? I think that they were hiding in shadows before they started attacking guards.

05/11/2018 14:06Posted by Behelít
. Saurfang doesn't leave because he is moody,you find Talanji and Zul and Talanji immediately starts pointing out Zul's inevitable betrayal.

No, she was pointing his own personal agenda and convenience. Because she didn't actually believed he could be a traitor, even the loyal Zanchuli members didn't see that coming.

05/11/2018 14:06Posted by Behelít
The area is sealed with magic by Stormwind mages,Thalyssra can't do anything however Talanji can,Zandalari troll magic > Nightborne magic confirmed.


She used Power of the Loa, divine powers. To me it makes sense it could work where other methods did not. She is the High Priestess of Rezan and he is watching over his subjects.

05/11/2018 14:06Posted by Behelít
You leave the prison and sneak towards the docks,along the way coming across greymane who is so angry at the horde that he can't walk faster than 2 meters per hour from such anger


Why should he personally engage in capturing criminals when he can let his people do the job? Other worgen did catch up with players quite some times.
And the group was meant to run for their lives and also not carelessly stroll around.

It's not perfect explaining but it still is, and let's be honest WoW scenarios were always like that, and I don't think we should take what we witness in game events this literally.

05/11/2018 14:06Posted by Behelít
Jaina and ooh it's like that LK part where she freezes things ooh but she also cant bother to move faster. (What I'm trying to say is there is this seriously stupid and pointless attempt to make it feel like you're in a dangerous situation when you really aren't).


Rule of cool, it was always WoW thing, she wouldn't look cool if she was running around. The reason why she didn't outright capture them could be that she didn't notice them due to mist?

05/11/2018 14:06Posted by Behelít
For a brief moment Jaina has you walled in but Talanji being such an awesome character asks Rezan to randomly give you all 300% increased dmg and massive healing just this one time to breach this ice wall.


Why is it so strange for Loa Priestess to get help from Loa in her hour of need? And how is that different to halls of reflection? Where we were hitting the walls with all out might to get through and then get another wall and another wall. LK going a 2 meters/ minute and for Horde gunship to conveninetly appear to save our arses.

05/11/2018 14:06Posted by Behelít
You are ultimately confronted by Jaina again who apparently doesn't see the stormwind in flames that's behind you even though she is looking in that direction.


She could be this focused on capturing the fugitives to not notice, and again there was a dense mist to that. You don't know how many people didn't notice obvious stuff IRL because they were fixated on other things. How many people didn't stop the crime that was happening right next to them. There are many psychological tricks to misguide people.

05/11/2018 14:06Posted by Behelít
because people of stormwind are incompetent and need the world's best frost mage to put it out,other frost mages don't mean anything.


Well if you want to put down flames asap to prevent loss of resources and life then all of help is needed imo.

05/11/2018 14:06Posted by Behelít
Jaina leaves and oh theres conveniently a zandalari ship docked there waiting for you (yes I know it was there from the beginning but it's dumb.)


Yeah it's really dub to expect a ship ... in a port.

If Alliance didn't destroy Zandalari ship (which would be stupid thing to do, why destroying functional ship that could be used later?) they could still hijack Alliance ships, so to me that is non issue.

05/11/2018 14:06Posted by Behelít
You come to sw keep,decide to set sail for Kul'tiras,a random messanger runs in saying that a princess and a prophet escaped the stockades to which Anduin responds "Aah it's no biggie,how are your sea legs Genn?".


It was a big deal, that was entire point of going to Kul'Tiras afterwards.

05/11/2018 14:06Posted by Behelít
I had the urge to drink Nathanos' easy death potion irl (also no,it doesn't do anything if you drink it,just makes you die and respawn instantly 2 feet away without anyone noticing anything).


I'm surprised you wanted to do it now in BfA of all expansions. Let's be honest here WoW was never about immersive writing, sometimes the had a moving stories Like spires of Arak in WoD, but entire WoD was filled with terrible goofs and plot holes where one we encountered at the very start- missing oportiunity to stab Gul'Dan when he was trapped under dark portal. effect would be the same but PC being retard let him go. Not to mention the whole "Draenor is Free" at the end which made people go WTF. And how mages conveniently were able to create portals to different dimention planet to send in supplies.

Last time WoW had somehow reasonable plots goins on was in Vanilla, because they were low tiers struggles in various zones that were not in any way creating any big plot.

TBC was absolutely artrocious when it comes to story writing. Blood elven story was ridiculous and filled with various retcons. Not to mention the biggest WTF "Sunwell human form".

In WotLK LK appearing plenty of times and not simply killing PC and his party each time, he just walked away with his villain speech. Or that Horde and Alliance made for themselves a tournament in Icecrown for fun.(not that I didn't enjoy it, I quite liked it myself).

Or in Cataclysm where Deathwing was just flying around and not doing any real damage to Horde and Alliance to stop them. How 1/3 of Uldum questing experience was Indiana Jhones rehash.

So yeah judging by the WoW track record I say that Zandalar questing was solid. I liked it, it expanded troll universe, it made it coherent, there were parts that I disliked natually and I believe that some stuff could be improved or explored more (still salty for very vague Zandalari mage content). But that is FAR from trash, to me this term should be reserved for stuff that doesn't make sense from start to end and is a dreadful experience from start to end. And I can't say that I had fun even in side quests (hell I even preffered side quests to main plot in Vol'Dun).

Kul'Tiran questing also have quite some issues or some stuff are performed in underwhelming way. Like the big reveal of Ashvane betrayal. "Listen to me even if you probably don't know who I am, I tell you you were tricked! And here is a proof! *shows magic powder*"

"Omg that explains everything!"

Now that was a big headscratch, I know that Ashvane was the obvious villain but in this term I believe that Zul betrayal was much better handled, because we saw his relation with Rastakhan and that his betrayal actually had dreadful consequences. Only in instance we learned what Ashvane did afterwards but in questing experience she just disappeared and we've never heard of her afterwards.

Or that big Drustvar questline, that I really enjoyed, but after finding out that SPOILeR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The big baddie that was behind all of this trouble was a bitter woman that didn't want for her daughter to get married with man she loved was a bit ugh and Gorak Tul was imo very underutilized!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I'd advise for you to not do Horde War campaign, that was a true retard show imo.

Anyway My point is that in WoW you're forced to cherrypick stuff because storywriting was always hit and miss. I've never claimed that Warcraft lore was superb, never, but by it's standards I say that Zandalar experience was overall well delivered, and I didn't expect much to be honest. Could it be better? Yes it could but it's good as it is now. It created interesting plots and did some nice world building, introduced many likeable characters so I enjoyed it.

For me Legion was far more messy, hell the inroduction to it made me quit the game, but it had some nice stories Like Suramar, even if it also had major plot hole in atagonist being able to see various outcomes in future due to time magic.


Thanks for the novel.
05/11/2018 21:13Posted by Dolome
05/11/2018 21:08Posted by Zakkaru
...

From what we've got Talanji was on path to reach the Horde, she could've simply cross Alliance waters on her way and that what got her into trouble. Alliance never shown to have any regard for a trolls anyway, I mean they even thrown a princess to a dungeon.

...

Game mechanics were always convenient for player. Do you know any challenging scenario like that which actually was scripted in a way that would put PC in danger? I think that they were hiding in shadows before they started attacking guards.

...
No, she was pointing his own personal agenda and convenience. Because she didn't actually believed he could be a traitor, even the loyal Zanchuli members didn't see that coming.

...

She used Power of the Loa, divine powers. To me it makes sense it could work where other methods did not. She is the High Priestess of Rezan and he is watching over his subjects.

...

Why should he personally engage in capturing criminals when he can let his people do the job? Other worgen did catch up with players quite some times.
And the group was meant to run for their lives and also not carelessly stroll around.

It's not perfect explaining but it still is, and let's be honest WoW scenarios were always like that, and I don't think we should take what we witness in game events this literally.

...

Rule of cool, it was always WoW thing, she wouldn't look cool if she was running around. The reason why she didn't outright capture them could be that she didn't notice them due to mist?

...

Why is it so strange for Loa Priestess to get help from Loa in her hour of need? And how is that different to halls of reflection? Where we were hitting the walls with all out might to get through and then get another wall and another wall. LK going a 2 meters/ minute and for Horde gunship to conveninetly appear to save our arses.

...

She could be this focused on capturing the fugitives to not notice, and again there was a dense mist to that. You don't know how many people didn't notice obvious stuff IRL because they were fixated on other things. How many people didn't stop the crime that was happening right next to them. There are many psychological tricks to misguide people.

...

Well if you want to put down flames asap to prevent loss of resources and life then all of help is needed imo.

...

Yeah it's really dub to expect a ship ... in a port.

If Alliance didn't destroy Zandalari ship (which would be stupid thing to do, why destroying functional ship that could be used later?) they could still hijack Alliance ships, so to me that is non issue.

...

It was a big deal, that was entire point of going to Kul'Tiras afterwards.

...

I'm surprised you wanted to do it now in BfA of all expansions. Let's be honest here WoW was never about immersive writing, sometimes the had a moving stories Like spires of Arak in WoD, but entire WoD was filled with terrible goofs and plot holes where one we encountered at the very start- missing oportiunity to stab Gul'Dan when he was trapped under dark portal. effect would be the same but PC being retard let him go. Not to mention the whole "Draenor is Free" at the end which made people go WTF. And how mages conveniently were able to create portals to different dimention planet to send in supplies.

Last time WoW had somehow reasonable plots goins on was in Vanilla, because they were low tiers struggles in various zones that were not in any way creating any big plot.

TBC was absolutely artrocious when it comes to story writing. Blood elven story was ridiculous and filled with various retcons. Not to mention the biggest WTF "Sunwell human form".

In WotLK LK appearing plenty of times and not simply killing PC and his party each time, he just walked away with his villain speech. Or that Horde and Alliance made for themselves a tournament in Icecrown for fun.(not that I didn't enjoy it, I quite liked it myself).

Or in Cataclysm where Deathwing was just flying around and not doing any real damage to Horde and Alliance to stop them. How 1/3 of Uldum questing experience was Indiana Jhones rehash.

So yeah judging by the WoW track record I say that Zandalar questing was solid. I liked it, it expanded troll universe, it made it coherent, there were parts that I disliked natually and I believe that some stuff could be improved or explored more (still salty for very vague Zandalari mage content). But that is FAR from trash, to me this term should be reserved for stuff that doesn't make sense from start to end and is a dreadful experience from start to end. And I can't say that I had fun even in side quests (hell I even preffered side quests to main plot in Vol'Dun).

Kul'Tiran questing also have quite some issues or some stuff are performed in underwhelming way. Like the big reveal of Ashvane betrayal. "Listen to me even if you probably don't know who I am, I tell you you were tricked! And here is a proof! *shows magic powder*"

"Omg that explains everything!"

Now that was a big headscratch, I know that Ashvane was the obvious villain but in this term I believe that Zul betrayal was much better handled, because we saw his relation with Rastakhan and that his betrayal actually had dreadful consequences. Only in instance we learned what Ashvane did afterwards but in questing experience she just disappeared and we've never heard of her afterwards.

Or that big Drustvar questline, that I really enjoyed, but after finding out that SPOILeR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The big baddie that was behind all of this trouble was a bitter woman that didn't want for her daughter to get married with man she loved was a bit ugh and Gorak Tul was imo very underutilized!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I'd advise for you to not do Horde War campaign, that was a true retard show imo.

Anyway My point is that in WoW you're forced to cherrypick stuff because storywriting was always hit and miss. I've never claimed that Warcraft lore was superb, never, but by it's standards I say that Zandalar experience was overall well delivered, and I didn't expect much to be honest. Could it be better? Yes it could but it's good as it is now. It created interesting plots and did some nice world building, introduced many likeable characters so I enjoyed it.

For me Legion was far more messy, hell the inroduction to it made me quit the game, but it had some nice stories Like Suramar, even if it also had major plot hole in atagonist being able to see various outcomes in future due to time magic.


Thanks for the novel.


Did you read it all?
05/11/2018 21:13Posted by Dolome

Thanks for the novel.


I usually stay away from writing textwalls but sometimes it's inevitable.
If one person is claiming that entire scenario is ridiculous then we're forced to break it to smaller pieces to analyze it.

And when speaking about story as a whole (which is enormous material) it's hard to summarize it in small amount of text when you had plenty of examples in each expansion.
05/11/2018 21:24Posted by Tánariá

Did you read it all?


I bolded out TL;DR. I dislike textwalls myself but OP himself asked to elaborate on everything so it was inevitable.
Zakkaru, you are a Horde I can trust, what did you think of the Horde questing zones? I have heard that they are some of the best in WoW and a lot better compared to the Alliance counterpart. Is this true or..?
05/11/2018 21:36Posted by Frozenshadow
Zakkaru, you are a Horde I can trust, what did you think of the Horde questing zones? I have heard that they are some of the best in WoW and a lot better compared to the Alliance counterpart. Is this true or..?


You mean just for BfA or overall?
05/11/2018 21:25Posted by Zakkaru
05/11/2018 21:13Posted by Dolome

Thanks for the novel.


I usually stay away from writing textwalls but sometimes it's inevitable.
If one person is claiming that entire scenario is ridiculous then we're forced to break it to smaller pieces to analyze it.

And when speaking about story as a whole (which is enormous material) it's hard to summarize it in small amount of text when you had plenty of examples in each expansion.


No need to elaborate to them, the OP asked for a 'Why' and you gave it.

I happen to agree with you on most points, I liked the zones aswell, all three of them in fact, I guess Nazmir mostly because of the sinister vibes the Blood trolls and Ma'da Ateena gave off, seriously creepy as far as WoW immerses creepyness.
It also gave the feeling that something big was going down.

I also liked the new Horde characters that came with them, Talanji, Rastakhan and others, we'll see for how long they'll be around...I admit I even liked the Vulpera, even though at first I just didn't.

It was a nice break from the 'your Horde is bad and you should feel bad!' vibes I got from the other parts of the expansion.

Even though yes, I enjoyed the jailbreak scenario (but the OP made some funny points, wich I guess I can also agree to) and the battle of Lordaeron.
1 Like
05/11/2018 22:01Posted by Zakkaru
You mean just for BfA or overall?


No just the Horde questing zones in the new expansions. How would you rate them?
Oh look, another night elf complaining because humans got a new themed zone after 8 or 14 years, if you don't count Gilneas. This is why we need this bad boy - https://i.imgur.com/g1XoU5U.jpg - more than ever now.
05/11/2018 22:18Posted by Frozenshadow
05/11/2018 22:01Posted by Zakkaru
You mean just for BfA or overall?


No just the Horde questing zones in the new expansions. How would you rate them?


8/10 for Zandalar - just for the sake that if you're a troll lore fan you'll immediately spot a lot of throw-away to previous expansions and to Vol'Jin's book. I liked that in both Zuldazar and Nazmir each of your effort pays off in the end, the Loa which you dealt with helped in the end, you could see Darkspear involvement that was actually important. In NAzmir you kept on seeing more and more disturbing stuff on each step and see Darkspears bond with Zandalari too, it was a treat for me. Zuldazar started slowly - from investigation but the closer you're to finish the arc the more tense it becomes, it also brings lots of fun side quests, like dino-day care which is just awesome and Hemmet nersingway questing was enjoyable this time simply because you could see him get humiliated by Zandalari and the Loa too xD.
But I also feel that they missed the oportinity to even further explore Zandalari verstile culture. I believe that certain stuff that wasn't that much important shoul've been replaced. I'd gladly swap gorilla stuff for regular farmlands to see how Zandalari deal with their crops, kinda a throwback to Pandaria farmlands, or instead of Ta'Gurub to actually get a fortress that prepares soldiers, so you could train with them and see what tasks they have to undertake together with meeting Direhorn Loa Torcali. while Zul's assitant stuff could still happen in Temple of prophet, and I am sad that there was no Arcane teaching section for troll Mages, how they practice their arts, and meeting Zanza the restless the first known Zandalari Loa (since Vanilla!).

Vol'Dun I enjoyed mostly due to side quests, main plot wasn't bad but I was annoyed that the the protagonist is not again female but two, I feel that there were too many important Zandalari female figures while important males are for the kill. A real pity because Zandalari dudes are great and they should also be pro-active and not let their women do the job.

So while I really liked Zandalari experience I can say it was decent but not perfect. It could be also me who just wanted to cover all Zandalari stuff and felt that they skipped some stuff.

You need to also add to Horde experience Warcampaign and I think Alliance one is much better done.

7/10 For Kul'Tiras -

but it's mostly due to the fact that main plot is very fast dealt with, the consequences of Ashvane betral were imo mishandled, and that there were too many random quest hubs that felt a bit too much the same or didn't really feel important nor were that fun.
For example the Siren problem appeared 2 times within Tiragarde questing and second time it didn't add much up. There were 2 quests about hunters hunting animals for stuff. Kinda pity because I thought that Ashvane plot had much more potential and Tiragarde looks amazing (the wild parts of it I mean).

But it had gnome resort so it was nice

And stormsong was imo dull, I imagined this zone to look completely different I I feel they could've make this place much more dark akin to Kul'Tiran nature, And Kul'Tirans were meant to be nation that used slaves commonly so lots of missed opportinities were imo lost just to deal with random stuff like Quilboar, fail Horde atack that totally was not out of place, where only Lord stormsong quests were actually relevant. I felt they could do more with actual stormsong stuff, more with the dark Kul'Tiran nature, the bruthish and opressive one.

So I don't think that Alliace questing is that much worse but I feel they should add more non-human stuff or add more grim stuff to make it better because it feels it lacks something. Alliance War Campaign is much better experience imo, at least the first part. Also Drustvar was fun even if I believe they really could do more with Gorak Tul, when I finished it I was like "is that it?".
But then again Uldir encounter for Zul also felt the same way, pity because he was amazing villain.
Cheers for that Zakkaru, it was a nice read.
I don't like:
- jungle
- swamps
- Aztecs
- trolls

Still enjoyed the story, quests have so many funny details, it so nicely done.
I haven't played Kul'tiras yet, but I did highly enjoy Zuldazar, because I enjoy troll lore, I am also very interested in Dinosaurs and Paleontology in general, so to run around among dinos was fun, and really, Bwomsamdi made it way more fun, every time you die he's being mister sassypants to you ( and when you're a DK he also "compares sizes" with death gates, ahem )
I really do not understand why one should elaborate why they like Zuldazar better then Kul'tiras, why do some enjoy Metal more then Pop? Personal preference, thats really it.
1 Like
05/11/2018 13:56Posted by Arctur
Name me another expansion that had the questing experience revolve around political drama.


Um, the whole Zuldazar questline is about the king being too content and dismissing any notion of people plotting against him, which is exactly what they do and it nearly costs him his kingdom.
Advisors plotting against him, he himself dismissing all the warning signs because he's so full of himself and in the end nearly getting killed, then realizing what's going on and making desperate pacts to save himself, what is that if not "political drama"?

E: I did enjoy the storyline, Bwonsamdi easily is the best voice acted character in this expansion.
Aside from Stormsong valley which starts out great but then just stops and were forced to deal with those annoying pigmen yay, i do think the Alliance have better quest structure.

most seem to fit quite well into the overall theme of the zones but the horde ones can end up going off to a point where you can actually forget what your doing, (the whole dealing with the baby dinosaur was annoying as i forgot what i was doing by then)
But i will say this the ending of the Horde is much less of a impact right now as its more of a problems for the future where as the ending for the alliance wraps everything up quite well Jaina saved and somewhat redeemed new kul tiran leader and they officially join the alliance.