Dev dk impie (forum us) dragonflight edition

Voila un sujet plus qu’interessant qui à clairement sa place pour un remake de l’arbre du DK Impie, côté US ils ont franchement de bonnes idées, merci à Malchior qui à fait un taf exceptionnel qui surpasse de loin tout le fainéantisme de l’équipe de developpement en charge du DK Impie depuis moultes années et qui nous à pondu un aberration sans nom.

J’ai traduit (lol) que le début et laissé le reste en anglais car je trouve que rien ne vaux la langue d’origine. Franchement, si jamais un dev me sortait cet arbre, non seulement je signe, je paie mais je le suce au passage… non quand même pas… mais… j’aurais une trick je l’avoue.

Vous en pensez quoi la communauté survivante des Impies?

Unholy Tree

TLDR;

  • Côté gauche est concentré sur les dégâts directs des Frappes/Blessures/Voile mortel
  • Milieu de l’arbre, amélioration des pets.
  • Côté droit sur les dégâts des DOT provenant des pestes.
  • Malédiction certaine et Voile mortel doivent être fortes en général quand vous les utilisez.
  • Épidémie disparue et remplacée par Chancre Impie, même animation à la place sur une cible. Amélioration possible dans l’arbre.

1:1 Festering Strike (No change)

2:1 Scourge Strike (No Change)

2:2 Necrolord (New)

Your mastery of necromantic energies allows you to create and dominate much more powerful undead creatures to aid you. Your Dominate Undead can now be used on “EXOTIC” undead. Your Raise Dead minion is more powerful and is able to be empowered with additional traits and abilities. (Pet spec tree like hunters)

3:1 Sudden Doom (Changes)

Your auto attacks have a X% chance make your next Death Coil or Unholy Blight cost no runic power and deal X% additional damage.

3:2 Unholy Blight (New)
30 Runic Power

Unleash a vile swarm of insects at your target stinging the target for X sec and all nearby enemies dealing (X% of attack power) over X sec. If the target dies, the swarm violently disperses dealing it’s remaining damage to all targets nearby. Additional casts on the target refresh the duration and increase the stack count by 1.

4:1 Harbinger of Doom (Changes)

Sudden Doom triggers 50% more often and can accumulate up to two charges. Lasts 20 seconds.

4:2 Improved Festering Wounds (New) (2/2)

Your Festering Strike and Festering Wounds deals an additional X/Y% damage and bursting a wound generates an additional 3 runic power.

4:3 Unholy Focus (New) (2/2)

Your pet has 50/100 more energy.

4:4 Epidemic (Changes)

Your diseases have a X% chance of dealing it’s damage again instantly.

5:1 Scourge Strike (No changes)

5:2 Critical Wounding (New)

Festering Strike critical hits apply 4 Festering Wounds, any applied above the cap are burst.

5:3 Dark Transformation (No change)

5:4 Unholy Frenzy (New)

Your pet’s auto attack speed and energy regeneration is increased by X% anytime its main attack deals a critical strike. Lasts X sec.

5:5 Scour Life (Change) 2/2

Your damage over time effects deals X/Y% additional damage.

6:1 Clawing Shadows (Changes)
Replaces Scourge Strike

Fire a deadly necrotic bolt from your rune weapon dealing (X% of attack power) shadow damage and bursting one Festering Wound. (No more baseball bat swing into the air)

6:2 Blackened Touch (New)

Your auto attacks that trigger Sudden Doom also deal X% additional damage as shadow.

6:3 Unending Suffering (New)

Scourge Strike critical hits cause the Festering Wound burst to also critically hit but not consume it.

6:4 Choice Node

Defile (Changes)
Defile the targeted ground, dealing (5% of Attack power * 11) Shadow damage to all enemies over 10 sec. If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec. Festering Wounds burst whilst inside Defile extend its duration by 1 sec.

Unholy Pact (Change)
Dark Transformation creates an unholy pact between you and your pet creating a shadowy tether that feeds energies to your pet, increasing its attack speed and damage by X% for every rune spent. Lasts 15 sec.

6:5 Choice Node:

Bursting Sores (No Change)

Bone Master (New)
Dark Transformation floods the Death Knight with necromatic energies, reanimating nearby skeletons to assist the Death Knight. Raises 2 skeletal warriors for 15 sec.

6:6 Ravager (New)

When you or your pet critically strike, grant the other 10% increased critical strike chance and damage on their next ability critical strike. Lasts 10 sec, stacks to 10.

6:7 Improved Unholy Blight (New)

The swarm deals X% additional damage and no longer explodes when the infected target dies, instead it moves to a nearby target that has suffered damage from your Unholy Blight. Refreshes duration when it jumps and keeps the current stack count.

6:8 Singular Strain (New)

When only one instance of Virulent Plague is active, it deals X% more damage.

7:1 Festering Blade (New)

Reduces the rune cost and damage of Festering Strike by 50%.

7:2 Improved Death Coil (Change) (2/2)

Death Coil deals X% additional damage and seeks out 1/2 additional targets infected with your Virulent Plague.

7:3 Apocalypse (No change)

7:4 Death Siphon (New) (2/2)

Every A/B successful Death Coils casts activates Dark Transformation for X/Y sec.

7:5 Grievous Wounds (New)
Replaces Festering Wounds (benefits from DoT talent increases as well as Festering Strike increases)

A grievous lesion that will burst on death or when damaged by Scourge Strike, dealing (X% of attack power) shadow damage over X sec and generating 3 runic power. Additional wounds refresh the duration and add existing damage to the new effect. Grievous Wounds stack to 8.

8:1 Scourge of the Living (New)

Scourge Strike’s damage, rune cost and the number of Festering Wounds burst is increased by 100%.

8:2 Festermight (No Change)

8:3 Army of the Dead (Change)

Apocalypse raises an additional skeletal magus for each wound burst.

8:4 Death Rot (Changes)

Each time a target is damaged by Death Coil, gain a stack of Death Rot. Upon reaching X stacks, your next Outbreak will also apply Death Rot, dealing (ABC% of attack power) shadow damage over 4 sec. Death Coil’s that consume Sudden Doom grants 2 stacks of Death Rot.

8:5 Draining Coil (new)

Your Death Coil now deals its damage over 4 sec instead. This effect counts as a disease.

9:1 Wraith Blade (New) (2/2)

Your wraith form occasionally leaves your body to attack your target, replicating your last attack with reduced damage by X/Y%.

9:2 Ghoulish Frenzy (Changed) (2/2)

Under the effects of Dark Transformation, the Death Knight and his minions gain 4%/8% increased attack speed and damage.

9:3 Energy Drain (New) (2/2)

Death Coil grants your pet 10/20 energy.

9:4 Reaping (Changed) (2/2)

Your damage over time abilities now scale with Haste and also deal increasing damage as the target’s health wanes up to 15% additional damage to targets below (35% / 45%) health.

10:1 Unholy Assault (Changed)

You and your pet step through the Shadow Lands and appear next to your target unleashing a devastating attack dual strike, dealing X% of attack power) shadow damage and applying 4 Festering Wounds, bursting any over the cap. Gain X% haste for 12 secs.

10:2 HORSEMEN! TO ME! (New)

Apocalypse rips open a portal to Archerus bringing forth 1 horsemen for each wound burst. They deal signifcantly more damage.

10:3 Necrotic Plague

Outbreak also applies Necrotic Plague, a ramping disease that deals (X% of attack power) shadow damage over 27 sec, increasing in potency each time it deals damage up to X stacks. At X stacks it will refresh its duration and maintain its current stacks and attempt to spread to any nearby targets up to 20 yards that also suffer from Virulent Plague. Cannot be spread or have its duration refreshed by Pestilence.

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