Spielt friert ständig ein

Ich habe Diablo 4 auf Steam und kann das Spiel nicht spielen weil es reproduzierbar immer in Kyovashad abstürzt. Sobald ich mit einem Charakter das Spiel starten will und dieser in Kyovashad spawned friert das Spiel ein und fängt sich nicht mehr.

Specs:
7900xtx
7800X3D
32 GB RAM

Ich habe schon jeden erdenklichen „Fix“ versucht… dsstorage.dll umbenennen, irgendwelche Startup Options in Steam oder Config Files im Game Ordner anpassen aber nichts klappt…

raytracing aus? netzwerkübergreifend aus?

En Taro Adun
Bei mir seit heute das gleiche Problem. Ständiger freeze - im Besonderen Höllenflut. Derzeit hänge ich nämlich dort fest - bei Login ins Spiel sehe ich nur kurz die Umgebung und dann ist das Spiel wieder reif für Alt-Strg-Entf

Bis gestern lief alles wunderbar:

  • i7-4790
  • 128 GB RAM
  • R9 390

Klar - alte Hardware: aber bisher habe ich in D4 keinerlei Probleme gehabt.

Raytracing alles aus und Netzwerkübergreifend auch aus… habe alles schon versucht und nichts will…

Das ist der Output in der Fenris_Debug.txt…

|I 2024.09.25 16:41:38.915071 2109|[Game] Initializing client world Limbo...|
|---|---|
|I 2024.09.25 16:41:38.915101 2109|[Game] Client world initialized Limbo (524288)...|
|I 2024.09.25 16:41:38.924559 2109|[Game] Client entered world | world: Limbo | CWorldID: 524288|
|I 2024.09.25 16:41:39.154414 2109|[WarpManager] Warped into limbo|
|I 2024.09.25 16:41:39.370936 2109|[WarpManager] Starting loop for loading screen|
|I 2024.09.25 16:41:39.373674 2109|[Game] [Prism] Changing sync interval to 1|
|I 2024.09.25 16:41:39.373743 2109|[Steam] Stored stats and achievements|
|I 2024.09.25 16:41:39.387489 2110|[Game] [Prism] Changing sync interval to 0|
|I 2024.09.25 16:41:42.360832 2403|[WarpManager] Starting loop outro effect initial_loading_effect_loop_outro (343131)|
|I 2024.09.25 16:41:43.862019 2553|[WarpManager] Waiting for destination warp...|
|I 2024.09.25 16:41:43.872090 2554|[WarpManager] Prefetch complete|
|I 2024.09.25 16:41:43.940509 2558|[Game] Initializing client world Sanctuary_Eastern_Continent...|
|I 2024.09.25 16:41:43.940566 2558|[Game] Client world initialized Sanctuary_Eastern_Continent (524289)...|
|I 2024.09.25 16:41:43.940596 2558|[Game] Local player long distance snap (0.00, 0.00, 0.00 vs -1398.30, 153.73, 101.30)|
|I 2024.09.25 16:41:43.943392 2558|[Game] [Prism] 296: Purged 31 entries from the render and compute pipeline caches in 0.313ms|
|I 2024.09.25 16:41:43.943405 2558|[Game] Disposing UI for World|
|I 2024.09.25 16:41:44.017217 2558|[Game] Client entered world | world: Sanctuary_Eastern_Continent | CWorldID: 524289|
|I 2024.09.25 16:41:44.047200 2558|[WarpManager] Warped into destination|
|I 2024.09.25 16:41:44.180978 2558|[WarpManager] Starting outro effect default_warp_effect_outro (239915)|
|E 2024.09.25 16:41:45.121876 2560|[Game] Error creating prefab FracturedPeaksHU_Town_Sign_Boardset01_Prefab (616310), it is empty (tMarkerSet.Count() = 0).|
|I 2024.09.25 16:41:45.720973 2561|[WarpManager] Portal completed|
|E 2024.09.25 16:41:56.698079 2565|[Game] Waited at least 10s for the render thread to complete!|
|E 2024.09.25 16:42:06.906653 2565|[Game] Waited at least 10s for the render thread to complete!|
|E 2024.09.25 16:42:17.107905 2565|[Game] Waited at least 10s for the render thread to complete!|
|E 2024.09.25 16:42:27.309021 2565|[Game] Waited at least 10s for the render thread to complete!|
|E 2024.09.25 16:42:37.510078 2565|[Game] Waited at least 10s for the render thread to complete!|
|E 2024.09.25 16:42:47.711136 2565|[Game] Waited at least 10s for the render thread to complete!|
|E 2024.09.25 16:42:57.912234 2565|[Game] Waited at least 10s for the render thread to complete!|
|E 2024.09.25 16:43:08.114410 2565|[Game] Waited at least 10s for the render thread to complete!|
|E 2024.09.25 16:43:18.315394 2565|[Game] Waited at least 10s for the render thread to complete!|
|E 2024.09.25 16:43:28.516283 2565|[Game] Waited at least 10s for the render thread to complete!|
|E 2024.09.25 16:43:38.717155 2565|[Game] Waited at least 10s for the render thread to complete!|
|E 2024.09.25 16:43:48.920412 2565|[Game] Waited at least 10s for the render thread to complete!|
|E 2024.09.25 16:43:59.130360 2565|[Game] Waited at least 10s for the render thread to complete!|
|E 2024.09.25 16:44:09.339043 2565|[Game] Waited at least 10s for the render thread to complete!|
|E 2024.09.25 16:44:19.539865 2565|[Game] Waited at least 10s for the render thread to complete!|
|E 2024.09.25 16:44:29.740756 2565|[Game] Waited at least 10s for the render thread to complete!|
|I 2024.09.25 16:44:33.026724 2565|[Game] Application Deactivated.  Active: 0  Minimized: 0|
|I 2024.09.25 16:44:33.026734 2565|[Game] Application Activated.|
|I 2024.09.25 16:44:33.038142 2565|[Game] Application Deactivated.  Active: 0  Minimized: 0|
|I 2024.09.25 16:44:33.038148 2565|[Game] Application Activated.|
|I 2024.09.25 16:44:33.038150 2565|[Game] Application Deactivated.  Active: 0  Minimized: 0|
|I 2024.09.25 16:44:33.038152 2565|[Game] Application Activated.|
|I 2024.09.25 16:44:33.039163 2566|[Game] ConnectionBase::Disconnect | connection_id: 7 | reason: 0 | connectiontype: 2|
|I 2024.09.25 16:44:33.039192 2566|[Online.Systems.CUserProxy] Deleting connection due to disconnect|
|I 2024.09.25 16:44:33.039609 2566|[Online.Systems.CUserProxy] Attempting to find and connect to user proxy | client_user_id: 0|
|I 2024.09.25 16:44:33.039618 2566|[Online.Systems.CUserProxy] GetContentLicenses - Find user proxy | num_licenses: 0|
|I 2024.09.25 16:44:33.039853 2566|[Game] Client: sHandleDisconnect | connection_id: 8|
|I 2024.09.25 16:44:33.059729 2566|[Game] Client Disposed world 524288.|
|I 2024.09.25 16:44:33.064061 2566|[Game] [Prism] 296: Purged 157 entries from the render and compute pipeline caches in 0.394ms|
|I 2024.09.25 16:44:33.067216 2566|[Game] Disposing UI for World|
|I 2024.09.25 16:44:33.136591 2566|[Game] Client Disposed world 524289.|
|I 2024.09.25 16:44:33.138874 2566|[Game] UICommon::OnGameDisconnected msg=The game connection has been lost: your client has been disconnected from the server.|
|I 2024.09.25 16:44:33.138882 2566|[Online.Systems.CGames] OnGameDisconnected, notifying user|
|I 2024.09.25 16:44:33.138887 2566|[Game] ---------------- UIModalNotificationManager::ShowModal 0: The game connection has been lost: your client has been disconnected from the server.|

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