Die letzten Katapult-Änderungen

Erstaunlicher weise gab es gestern zu diesem Thema sogar ein Statement von einem Dev :slight_smile:
Thx @Brett Crawford
Heroes Developer

Stas, our wonderful technical director has been crunching our data in order to see if our goals were being met or if we fell short, and here is the high-level bulleted findings and some graphs to help players interpret them.

  • The average experience differential between teams is down about 13% in minutes 5 through 20. Reaching a peak difference of 19% at the 9 mark. This shows us that teams are much closer in levels throughout the entire game, but most importantly during the critical mid-game phases.

  • As you would expect, if teams are closer in experience levels throughout the game, they should also spend less amounts of time at talent-tier disadvantages. The data very effectively backs that assumption up as well. Again, we see an average of around 13% less time spent with talent disparities, with a peak difference of 23% at level 13.
  • Another interesting thing we learned from this is that the win-percentage of a team with any kind of level gap has slightly increased. While this may seem counter-productive to what we would actually want, it is an expected occurrence; since it is more difficult to gain a level lead now, the performance requirement for gaining that lead is higher. Meaning that teams that can start creating these larger gaps are highly out-performing their opposition. Since the focus of our changes was making sure that early game leads didn’t lead to late game ones, we’re okay with teams that have earned a lead in the later stages of the game winning more often. We think this is a good reflection that the better team is still winning most of the time.
    

Overall, the most important thing to take away from all of this, is that even when losing, the game should still feel close. You can still compete, fight the enemy team, and not be at too great of a statistical disadvantage. If the enemy team still beats you, it’s because they’re actually the better team, and not because early game mistakes lead to unsurmountable level advantages that don’t feel fun to play against.



MfG Balbero

Die Comics - Erscheinungsdaten der Helden (in Jahren) - Can you carry ?