„Classic +“ wäre für mich Überarbeitung der Talent-bäume als auch Überarbeitung der Klassen (neue Racials) die mehr an WC3 angelehnt.
z.B
Racials:
- Gnome bekomme Fist und Dagger Skill.
- Tauren können schneller laufen, wenn Sie out of Combat sind.
- Nachtelfen sind in Dunkelheit schneller unterwegs und haben erhöhte Agility
- Untote können sich Tod stellen und somit die Agroo dropen.
Klassen:
- Schamane Tree:
Spirit-Wölfe als Baseline mit 10 min CD.
Alle Totems sind Baseline und haben 1 sec. GCD (Auch Mana-Tide)
- Enhancer:
Kann 2H und Dual-Wielding tragen
Bekommt ein Tank-Specc im Tree
hat ein Mini-KR (Wie Power Infusion erhöht aber von 1 Target die Attackspeed um 20%)
- Restro:
kann entscheiden ob AoE Healing oder Single-Target Healing
Earth-Shield
- Elemental:
Earthqake
Mana-Regen
In Classic + sehe ich Klassen wie Death Knight (Waren ursprünglich geplant)
Gerne aber auch Shadow-Hunter, Achemist, DemonHunter, die sich an Classic-Physolosphie halten.
Death Knight https://imgur.com/a/5nYuZLL
(Eigenes Konzept) :
Todesritter sind Plattenträger und nutzen Mana (wie Paladine) und Skalieren mit SpellPower. (Paladin-Gear)
Baseline Skills:
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Death Coil: Can be used to heal any undead units, or damage any enemy non-undead units. 15 sec. CD
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Dark Pact: Kills a target friendly Undead unit, giving a percentage of its hit points to the Death Knight. 5 Min. CD
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Dark Ritual: Kills a target friendly Undead unit, giving a percentage of its hit points as mana to the death knight. 5 Min CD
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Summoning Ghoul: 45 sec. 5 min. CD
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Icy Touch: Mana / Range 13 sec. CD → Applys Frost Fiver
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Plague Strike: Mana / Melee 13 sec. CD → Applies Blood Plague
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Corpse Explosion: mana / Range 1 Min. CD → Deals Nature Damage (Mechanics and Elemental not useable)
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Blood Strike: Mana / melee 6 sec. CD Instantly strike the enemy, causing weapon damage plus 15 for each disease effect on the target…
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Unbreakable Armor: Mana 5 min. CD → increases Armor by 25%
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Icebound Fortitude: Mana / 30 min. CD → reduce damage taken by 30%
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Rune-Forge:
- rune of lichbane
- rune of Swordbreaking
- rune of Spellshattering
- rune of Cinderglacier (Increase frost or Shadow spell by 30%) 3 ppm.
- rune of stoneskin
- rune of Razorice (Your auto attacks deal additional 5% Frost Damage)
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Mind-freeze: Mana / range 10 sec. CD → Kick Spell and deals damage
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Path of Frost: Water Walking in Group
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Rune-Strike: Mana / 6 sec. CD → Needs a Parry to be casted. Deals 150% Weapon Damage High amount of threat.
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Death and Deacy: Mana / 8 sec. CD → AoE Damage as Shadow over 8 sec.
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Anti-Magic Shield: 5 Min. CD → Absorbs Spell-Damage
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Dark Command: Taunt 10 sec. CD
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Acherus Deathcarger; Mount
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Blood-Pressence: Heals on every hit increased for each disease
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Frost-Pressence: Reduces Movementspeed from Enemy by 20%
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Unholy-Pressence: increases MovementSpeed and Life Regeneration
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Rais-Ally: Raises the corpse of a raid or party member to fight by your side. The player will have control over the Ghoul for 1 min. 30 Min. CD.
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Lichborn: Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%. While Undead you are Immun to charm, fear and sleep and your horrifying visage causes melee attacks to have an additional 25% chance to miss you. 5 Min cd.
Frost:
- Improved Icy Touch: Reduces the cooldown of your Icy Touch spell by 2/4/6 sec.
- Frost Precision: reduces the chance opponent can resist your frost spells by 2/4/6%.
- Icy Reach: increaes the range of Icy Touch and Mind Freeze by 5/10 yards.
- Glacier Rot: Diseased enemies take 5/10% more damage from your Icy Touch, Mind Freeze and Frost Strike spells.
- Frost Rune Mastery: frost spells criticals will refund 10/20/30% of their base mana cost.
- Dual-Wielding Specialist: Increases OH-Damage by 5/10/15/20/25%
- Howling Blast: gives your Icy Touch a 33/66/100% to freeze a target for 5 sec.
- Chillblains: Victims of your Icy Touch are Chilled, reducing movement speed by 10/20/30% for 2/4/6 sec
- Ice Shards: increases the critical strike damage bonus of your frost spells by 15/30/45%
- Icy Talons: Casting Icy Touch increases your attack speed by 10/20% for 15 sec.
- Shatter: increase your critical strike against frozen target by 10/20/30%
- Hungering Cold: Frost Nova Damage and Slow by 50% for 3 sec. 2 Min. CD
- increase the critical strike chance of your frost spells by 2/4%
- Frozen Rune Weapon: The frost damage you deal with „rune of Razorice“ increases enemies’ vulnerability to Frost spells by 2%. Stacking up 5 Times.
- Tundra Stalker: Gives you a 2/4/6/8/10% bonus to physical and frost damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
- Frost Strike: Instantly strike the enemy, causing weapon damage plus 45 as Frost damage.
Unholy:
- Deflection: Parry increased by 1-5%
- Dark Conviction: Increase Crit Chance by 1-5% with melee weapons
- Outbreak: Reduces Plague Strike Cooldown by 1-3 sec.
- Epedemic increases Disease Durtion by 3/6 sec.
- Shadow Precision: reduces the chance opponent can resist your shadow spells by 2/4/6%.
- Shadow of Death: Increases Strg, Int and Stam by 1-3%.
- On a pale horse: Mounted Movement Speed increased by 5-10%
- Vicious Strikes: Increases the critical strike damage bonus by 10/20/30 % of your Plague Strike, Blood Strike, Frost Strike and Rune Strike.
- Shadow Afinity: Reduces the Mana-cost of your shadow spells by 5/10/15% and reduces the threat caused by our shadowspells by 10/20/30%
- Desecration: Plague Strike has a 50/100% chance to cause a desecrated ground effect: Slow down enemies by 30%.
- Blood-Caked Blade: Your melee attacks, Blood Strike, Frost Strike, Plague Strike and Rune Strike have a 5/10/15% chance to infect a target with a disease dealing Shadow-Frost damage over 12 sec.
- Unholy Aura Increases the movement speed and life regeneration rate of nearby friendly units.
- Unholy Frenzy: Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to lose health equal to 1% of their maximum health every second. If the Enemy does not die within 30 sec of using Unholy Freenzy, the player with the Buff dies. 3 Min. CD
- Shadow Mastery: Increases the damage dealt by your Shadow spells by 3% /6 %
- Improved Death and Decay: Gives your Death and Decay spell a 3/6/9% chance to immobilize the target for 3 sec.
- Crypt Fever: Your diseases also cause Crypt Fever, which increases disease damage taken by the target by 2/4/6/8/10%.
- Unholy Blight: A vile swarm of unholy insects surrounds the Enemy. The Enemy gets infected with Virulent Plague and an unholy disease that deals X damage over 12 sec. Stack up to 3 times. 45 sec. CD
Blood:
- Bloody Strikes: Increases the bonus damage your Blood Strike cause to diseased targets by 20/40/60%
- Blade Barrier: Seccessful melee and range attacks against you have a 2/4/6/8/10 % chance to increase parry by 6/12/18/24/30%. Last 10 sec. or 5 Parries.
- Two-Handed Weapon Specialization: Increase the damage you deal with Two-Handed melee Weapons by 2/4%
- Unbreakable Will: Increase your chance to resist Sleep, Fear and Charm effects by 3/6/9%
- Toughness: Increaes your armor value from items by 2/4/6/8/10%
- Improved Rune Strike: Gives your Rune Strike ability a 5/10/15% chance to stun the target for 5 sec.
- Improved Blood Pressence: Increaes the threat generated by your spells by 10/20/30% while in Blood Pressence
- Scent of Blood: You have a 15/30/45% chance after beeing hit by a melee or range attack to gain Scent of Blood effect. Cuasing your 1/2/3 melee attacks to generate 2% Mana. This effect can not occure more then once every 10 sec.
- Anticipation: Increases your Defense skills by 2/4/6/8/10%
- Improved Taunt: Reduces the cooldown of your taunt ability by 1/2 sec.
- Vamparic Aura: Nearby friendly melee units gain hit points when they hit a unit.
- Mark of Blood: Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 4% of its maximum health. Lasts for 20 sec or up to 20 hits.
- Magic Suppression: You take 2/4% less damage from all Magic and your Magic Shild Absorbs Additional 10/20%
- Improved Defense: Increase the effect duration of Icebound Fortitude and Lichborne abilities by 2/4 sec.
- Will of the Necropolis; When you have less then 35% health, all damage taken is reduced by 25%
Des Weiteren soll es eine Überarbeitung der Items geben und Anpassung von Raids.
Es soll möglich sein, das man z.b Ashbringer reinigen kann und somit zu einem Legendären-Waffe machen kann. (Quest Chain)
In Classic + wird es neue Raids geben wie Black Temple, Karazahn, Frozen Thrown usw. die alle als 40 Man Raids ausgelegt werden. (Wer hat nicht bock Illidan mit 40 leuten zu verkloppen oder LichKing) und auch hier droppen Illidan seine Glaiven und LichKing sein Schwert (Man wird von Geistern heimgesucht).
Des Weiteren neue gebiete wie Dragon-Island, Nordend, Outland.
Für die neuen gebiete wird es ein Expedition-Event geben bei dem es 1 Person auf dem Realm ermöglicht das Portal zu öffnen nach Outland oder die Expedition zu starten nach Nordend. Der Spieler wird mit einem Leggy-Mount belohnt als auch mit 1 Gear-Teil.
Und triggert somit die Events von Dämoneninvasion als auch Geiselinvasion 2.0
Für die Quest von Outland muss Höhle Der Zeit bespielbar sein, dort fängt die Quest an. Für Nordend das gleiche.
Überarbeitung der Quest Gebiete, so das es mehr Quests gibt und auch fertige Quests.
Mehr Gruppen-Quests die mit mehr XP belohnen.
Dungeons können mit 10 Leuten gemacht werden (Button für 10 Man). Die Norm ist aber 5er.
Debuff Slot auflösen! Das es kein Debuff-Limit mehr gibt
Es ist mir Hauptsächlich wichtig, das man Claissc-Phylosophie behält und nicht irgendetwas utopisches verlangt, was sich an WoW 2.0 aufbaut.