It’s stupid example, sorry. Till now people were able to find items, trade them to gear up, kill baal, kill ubers , kill Diablo clone. Where you see a problem? Again, why people so hardly want to change this game to easy game? You just want to get your items in one week right?
eh…
So if you play solo on multiplayer that play solo on Single player where you will have /player X command. Also, you have there all rune words, Dclone, and ubers…
It’s your choice to play solo on multiplayer… stop adding unnecessary changes because you decide to play solo on multiplayer…
You know, that you can set character level so no one higher than that lvl can’t enter the game? Enigma? Really you need Enigma to play this game? You can do Baal without it. Yes, I know that Enigma has teleport… still it’s not needed…
So, set lvl cup of characters to be able to enter your game and you are ready to go.
Offline game store saves locally, windows crash → I lose all my characters
It does not matter what levels joined, I need to farm Mephisto etc solo (I can it without any issues, why not?)), but with 8 players.
You do not understand the current problem.
For example 10 min ago somebody was creating baalruns, game #9 and he was the only person with baal, all other 7 players somewhere else… And he left.
This command was implemented with the original D2LoD. It worked in open BNet, hence Multiplayer-games. Now Open BNet were the official cheating games. ( It just wasn’t controlled. You were free to do with your open BNet-Games whatever you wanted.)
Although the Open BNet were also the offline-games. Now Open BNet doesn’t exist anymore. And it realy doesn’t matter, if the online-game has the command available or not. The command makes the game a bit more challenging and slower, because the mobs have more life. As reward, you will get more xp and probably more loot, without needing to equip MF.
It will absolutly make no difference. You will just equip MF and have the same effect as with Players 8. (slower kill-rate with probalby more quality of the loot…)
BTW: I didn’t notice much difference, in the drops. And I have some SP-characters, I play.
I would prefer player x option on online than bunch of duchebags parasites on my game that would spoiled my quests or just farm solo in game designed for play together anyway.
If this command would help to get rid of this problem im totally in.
Also talking bout level restriction here is just bullshit since on hell when you dont have good gear or better you will just need other players to help you killin other resistances, and so if there is not a gg gear player even 80 lvl player soso might still need help with clearing resistances on baal runs. Not everyone can get infinity. The amount of normal players is not so huge couse of queues and crashes so parasites is the last thing online needs and yet its everywhere.
You might need to check out what logic is, cause your post has none, so you calling my logic flawed ill take as a compliment.
If you have proof of cheating, report them, but it has nothing to do with this topic, if anything, players 8 helps cheaters much more than it will help normal players.
Top players getting bored is irrelevant, noone care. The problem is that normal people will get bored quicker with player X command, this is a loot hunting game, if you just give everyone the stuff they want with little to no effort, they will get bored and stop playing.
There is enough games where you get served a 1 week dopamine rush and then you get bored and quit, no need to turn this classic into one.
How did you manage to mis-read the post, it was very clear? Or do you not understand how the game works?
When you play as 2 players you get the same loot as playing 1 players, but the monsters are about 50% harder. 50% harder with the same loot as 1 player is pointless, it’s just slowing you down and if you’re fighting together you’re just sharing, both of you get less loot.
If you play with 3 players you now get a massive boost in loot drops, it now makes sense to play together. And it has nothing to do with the game being too hard, it’s the same reason people solo Ubers or spawn them with 1 player difficulty and then work as a team, there is no benefit to making Ubers harder when there is only 1 torch drop.
Are you even reading before you think to post, I might add?
How is this a problem, normal players aren’t going to be playing 12 hours a day and they aren’t using D2jsp. Normal people are never getting fully decked chars with or without /players command, it doesn’t make “THAT” much of a difference, you still have to earn everything.
All the most hardcore players were geared in a week because they effectively paid real money for their items one way or another (all d2jsp currency is paid for in real cash initially). I already saw Paladins with Enigma doing Telebaal in the first week, normal players just farming aren’t getting Enigma for months with /player command or not, most of them will quit long before that because it requires completely anti-social and anti-responsibility levels of time investment, no normal player is putting in 50-80 hours of D2 a week.
So the game is harder (as you said) by 50% and your benefit is better exp but you don’t accept it because there is no better loot. But thank to better exp you can lvl faster to go to next area and try to find better items even with two of you. And also because of better exp, you level up faster so you got more skill points to boost your skill to get better dmg, and thank to that you can kill certain mobs to get some loot. Still, this is not enough for your expectations.
And I played a lot of time with someone and it’s not that hard to play as you said.
But the game will be hard, even harder than player 2 because now everything goes up to 200%…and now you are saying “no big deal”… Still, make your mind.
To sum up:
You don’t like to play player 2 difficulties because it’s hard and doesn’t have additional loot (but have others bonuses)
but
you like to play player 3 because it has additional loot AND the game is harder than player 2 but now it has nothing to do with the game being too hard… (as you said)
but
It will be harder and it doesn’t matter because there is more loot.
I will say: Make up your mind because you seem indecisive and picky.
Lol they aren’t friends then. I play with friends and we always split lot. If a HR drops it’s FFA unless the same person keeps getting them. Then they just give it out because we are friends. D2 doesn’t need ploot and there’s no reason to derail this thread by turning it into a ploot one.
You still don’t get it. If the difficulty and loot increased together it would be fine, nobody wants to work harder for no additional loot. The increased EXP is completely irrelevant to anyone above a level 85-90, then you separate XP farming from loot farming.
You want XP you go run 8 player baals or cows with randoms, your XP gain will be 10x faster. You want to farm loot you currently.
A. Play solo privately
B. Search for games with 2+ people in to join so you can solo farm in their games. Nobody cares about the XP gain from +2 players, nobody. This is exactly what is taking place and exactly what people complain about.
If loot drops scaled with each player or better still we could increase the /players like in single player and choose our own difficulty curve then people won’t have to go searching for levelling games to join and ruin for their magic finding. Tell me exactly why you’re against this, why this is so hard of a concept to grasp?
So you split the loot until something actually valuable drops, then you get to keep it all to yourself? Damn, A friend indeed.
I fully understand what you are saying… but I don’t get it this rat race to hit high lvl or hit endgame items in a short time like one month. You are talking about yourself on lvl 85 and above. There are more people who play this game for fun and pleasure and exp boost on player 2 is relevant. Think overall not only about what is around you.
There is plenty of reason already said about why this idea is bad.
You asking why I’m against this… I’m not against a good reasonable change but they need to be really GOOD FOR THE GAME not for me personally (like a lot of people on this forum want to do with this game).
It’s hard for me to accept as for you is hard to accept my or other people’s point of view or arguments.
As I said:
A good reasonable change but they need to be really GOOD FOR THE GAME!!
I’ve played this game since I was 15 or 16 years old and I’m 35, and when I was 16 I was already getting chars to level 85 in a day, and there is ample information to show you how these days. And now I’m 35 more than ever it’s harder to play with my friends, we work at different times and we play at different times.
In 2002 the range of public games was so much more varied than now, it shows that people play the game differently now in general. In any case, I don’t see where the negative is of players being able to increase the difficulty and loot in the same way they already can.
There are “whales” and streamers buying multiple copies of the game and running it so they can have extra chars in their game, or inviting fans to afk in their games so they can farm loot. How is this the correct solution to player trends? How is players searching for levelling games with players in so they can go kill all the high value targets and ruin it for the levelling players a good thing?
adding /players to BNET has many positive benefits and very few negative ones. Oh boo-hoo the JSP traders will have devalued trading, it’s only those hardcore traders that are hurt by it. I don’t use trading sites, most people don’t so any negative that more loot in the economy would create is only a negative to those who exploit it anyway.