Give the players the Players X Command in BattleNet

The problem is that enabling /players will actually be enforcing it. The builds that are strong enough will, of course, use that to their advantage, accumulating more items, hence more trade leverage. In order to stay competitive and be able to trade on equal terms, you’d need to have a comparable item pool, so you’d need to play at p8 as well. Now you’ve got limited choice for farming builds because they need to be strong enough to handle it. Wanna play a fun char at lower player setting? Not so fun anymore, since it feels like a waste to miss on those tasty drops, right?

That “let’s race to Enigma s.t. I can build my godly hammerdin” thing that the game’s so full of right now will be even more exaggerated and some players who tried to stay away from it will also cave in. Personally, I don’t like it. That’s why I think it shouldn’t be featured online. Strengthening the meta by widening the gap between it and the rest can never be a good idea.

Besides, adjusting player settings on the go will enable exploits like: clear an area @p3 since it’s optimal, switch to p8, open all chests (enter LK chestrunning that more or less guarantees you a Ber in a week or two), go to the boss, switch back to p3, etc…

You’re looking at this pretty short sighted, they already have this system in Diablo 3 and you set the difficulty when you start the game, from there you can only decrease difficulty unless you start a new game. Even then, it’s hardly the biggest issue as you can already do this on single player, what do you have to lose or gain if the rules are the same for all?

And this “race to engima” thing is mostly something you’ve made up. The people who were “racing” to enigma just paid for it in the first week and got it instantly, I saw them. Either they pay credit card or they have collected D2jsp currency for years and this is a new outlet for them to spend it, currency which is all initially bought and paid for with real money.

I don’t have Enigma, I do have Grief though (31/380 in a BA) from a Lo rune that I had drop from Mephisto’s chest, one of only 2 high runes I’ve had since playing this game like a damn addict since it released 6 weeks ago… I can assure you, your concerns about people getting Enigma are unfounded, I’m nowhere near getting an Enigma and I will probably stop playing before I am, it’s a near impossible task even if you play more than is reasonable, which I have.

Normal players are NEVER getting Enigma, not with /players 8 or anything. Unless of course they buy it with money, which many have.

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I consider myself a normal player and on SP I’ve been exploiting p8 for years. Remember that chest with the Lo Rune? There are six of them in Lower Kurast and their drops depend on players. Set it to 8, go there, pop some chests and your Lo is a few days’ work. They can even drop up to Ber. I’ve done this as much as I needed to farm three Enigmas and multiple CoHs, so normal players ARE getting good stuff without resorting to credit cards.

You chose to look away from my other argument - p8 would shift the game further toward the hammerdin meta. I hope you’re right and I’m making things up, but it somehow seems that a huge amount of people start with a lightning or blizz sorc to farm themselves up to an Enigma and switch to a hammerdin.

Just to be clear: I have nothing against the players command, I use it and I like it, but I don’t think it should be part of online play. If we could get LAN play back and use it there, as was possible before D2R, everyone would be happy.

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Everyone started with a Sorc or a Hammerdin (generally Sorc) because most of the playerbase are not veteran players like you or like myself, and they go to youtube and watch D2 content and every guide and content creator is saying “you must start with a Sorc”.

When I played in the old days it was more about Hammerdins then, more Hammerdins than now, but also more class diversity because we didn’t have youtube or professionally made websites with players creating trends, you had a few dingy old forums and word of mouth in game.

I always play Barbarian, and I pretty much always play Battlenet, in more recent years I’ve played very casually on/off on single player as Blizzard finally deleted my account for inactivity. But honestly the pace people gear at on single player is perfectly reasonable and given the increased difficulty is justifiable. Does it make some builds (like Hammerdins) better? Sure, but nobody is forcing people to play Hammerdins, I’ll never play one.

Also this, Blizzard can choose to buff weaker builds with some small changes that would help even the playing field, and do so without nerfing the top builds. The concerns you have aren’t negatives outcomes for the game or its players and the priveleged and extreme players already have these benefits on battlenet through warm bodies (afk players in games).

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Are you dumb, or did you just not read what I wrote properly? I’m gonna repeat it because that’s a rhetorical question.

HRs

Are

FFA

:clown_face:

Another person who doesn’t comprehend what they read. Try reading it again.

Just because you place value only on HRs doesn’t mean anybody else does.

And I said we give each other HRs if we have them too many times in a row.

We’re all geared up, as this game is easy to gear in except for nubs like you.

And uniques/bases/rares etc are always shared because we don’t need the same items or have the same builds.

You need to be stop being such a clown :clown_face: :clown_face: :clown_face:

How about fixing the game list to begin with? Filters? Show recent games instead of 2 hour old ones? Its completely random and makes it harder to find games where things arent already cleared.

It is also incredibly frustrating that if you press join and the game fails to let you in (because its already full or whatever) you cannot try joining another game in the list for 30 seconds or whatever.

Improvements to the infrastructure needs to happen before anything else because it will indirectly end up fixing your droprate issue aswell. Somewhat atleast.

I vote no in the short term, possibly a yes in the long term.

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Ahh yes I get it now, you place less value on the extremely rare drops that have universally accepted value and desirability because for you value is a subjective term and that allows you to justify keeping the high rune (after all it’s not worth that much is it, that’s why you keep it instead of splitting the profits!). Then when a super rare item like Goldfind drops your great generosity allows you to share it with your friends.

And like you said it’s ok because when the next HR drops in 6 weeks you will probably pass it to one of the other players, probably. But you’re right, that pair of IK boots you passed to your friend is more valuable to you so from your perspective you’re being generous by passing around the more valuable items and keeping the obviously less valuable Ber rune all to yourself.

You guys have such a good friendship.

They’re cheating by using d2jsp, we know they are… they’re elitists… they’re the same people manipulating the Dclone spawn using TCP/IP programs and congregating through social media to sell SOJ’s on masse so they can get their annihilus drops.

You’re missing the point entirely and only seeing this from your elitist perspective because you’re one of these people, I can tell just by the way you’re responding.

I don’t play online with multiple people, I play solo online so I can at least have a chance at trading items but we definitely need the /players command online. Some people just want to enjoy a game without having buzzing in their ear and people talking.

How can you say top players being bored quicker is irrelevant to the topic? Maybe get some reading comprehension… I was explaining how if they add the /players command, the top players will also abuse this function and just play with smaller groups so yes, they will get bored faster but I really don’t care about them… the player that play solo online or in smaller groups that can’t reach the loot drop break points like /players 3, 5 and 7 can have a chance to get better drop rates.

Trust me, after 1000 hours of farming the same areas over and over again and coming up with nothing or the same garbage, it’s going to kill this game faster than people getting what they want… at least then we can experiment with different builds… I’ve been playing the same lightning sorc for over 500 hours now and it’s getting annoying that I barely have enough gear to start other classes… certain items just won’t drop due to crap drop rates…

You’re a fool that just doesn’t get it, so I don’t know why I’m even wasting my time with you… I’ll just agree to disagree, we need /players command online… end of discussion… also, more stash space. :stuck_out_tongue:

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6 weeks, are you a noob? We get high runes all the time. You still didn’t read what I wrote. We share the stuff. You don’t even know what the limit for too many in a row is either. If somebody was upset, they would whine like you. But they don’t.

Oh, and fyi, we share HRs if somebody else needs it. Which isn’t usually the case because everyone is over-geared unless they are going for some obscure build.

I think the reality is that you’re just butthurt because you do noob things like run mephi 100 times and wonder why you have nothing and so are projecting that on to others.

You’re the one crying because I made fun of your silly post and you have no sense of humour, fragile. Stop bragging about things in the game like an over-invested 16 year old, nobody cares.

I can understand if you’re a teenager but otherwise it’s time to grow up, you don’t need to create a backstory for me so you can feel more justified in having a dig. I don’t have anything against you, I’m just making fun of you and it’s harmless. Take it as you will.

I have a lot of geared chars, mostly barbs. I don’t wonder why I have nothing, I have almost everything I want or need. Only thing I don’t have is Enigma, but that will never likely happen as I play solo and I don’t trade.

Accept you know nothing about me in any way, and stop letting your imagination create these imaginary versions of people to fight with, I notice you respond to a lot of people super defensively and jump straight to assumptions about them too. You don’t know anything about anyone in this thread.

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I love the charade of discussion here about how it will ruin the game because of loot economy. Now fellas… you do understand Blizzard could easily tweak how it works in private and hosted games right? In fact its not a big deal an ONE of the options are as followed:

  1. Rather no loot boost in private game at 1-8 players, so only leveling purpose.
  2. Same manner of MF boost at 4, 6, 8 (cant remember?) but diminished by percentage, like halfed or something. This way you still can get a better loot to later TRADE it and get yourself JahIthBer’ed so you can try to raise your player count even deeper to get better results. Repeat until your char is done, go to next one. Endgame will be expanded drastically like that and lobbies would basically clean up for trading, actual gaming and… not actual gaming (if you know what I mean).

It’s not THAT difficult but its not going to happen, because nobody cares to touch that matter in Blizzard. For the question of loot overwhelming even more - just pure speculation. You do understand that doing lets say P8 runs is only viable (time-wise) to high-end geared characters or meta overpowered builds (which is mostly Blizzards fault too). People mostly would be running something around P4 all the time just to get past initial boost threshold until they can raise the bar if they are up to it. This will take a time because to play around P6 solo you already need to start min/maxing your build and gear properly to not waste timing smashing one resistant bum for 25 minutes because you don’t have proper Infinity or Surge charm or +(type)% damage.

Too much discussion around NOTHING.

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