chose it, I do not play it. you?
so, less than 20 items in this game value at leadt IST rune, MF does not count for runes finding. in this case, why to have high MF? what is the idea of this game? man, this game is stupidity itself! end-game is to farm quickly 10000000runs with high MF for items that value nothing, OMG !!
You dont understand, everything is Crap, all under level 43, no keys no essenses, all after the Crash Weekend.
farmed 10h/day since release, mostly solo
only high runes i got are 3 Sur and 1 Vex
but then again, if we get all the runewords solo only 1 month after release, in non-ladder, it would be real sad.
The fact that you found high runes does not mean all others found !
No, it will not be sad at all, anywsy there is no end-game. maybe, if all players found sll needed stuff quickly then there will be space for theory crafting, builds⌠⌠and maybe all will e.g. PvP. now all spend all time finding shitâŚ
In 2004 an Um rune would get you Occulus, Stormshield, a low-medium Grandfather Sword, a Highlords (infact Pul would, itâs massively overpriced right now) and many other high end items.
Whatâs the problem here? Youâre complaining that high end but reasonably common items are trading for a reasonably rare rune? And good luck trading a Token for UM, almost nobody is willing to pay Um for a Token but they regularly trade for Lem-Pul. Iâve had loads of Lem-Pul runes.
If you increase drop rate of runes 2x times, it will not do anything with economy. Because there is no economy.
IF all the best items (as you said around 20, maybe more) worth only ist, it does not make a sense to try to find anything else than runes . There should be at least some items equal to gg high rune words.
You can try to sell something this time,but if you don´t have super uber item with good rolled stats, you will spend evening to waiting for someone who even will not agree to your offer.
Maybe you will not like me, but Danutz is right.
You don´t have to be purists and don´t admit, that there is good space for changes.
I am far away from gg gear, but also don´t want to spend life there. I have also family, job, personal life.
D2R is nice game, but need more love and more careâŚ
They already massively increased the droprate of runes compared to the old days, the way the game has been in the last 10 or so years is with the increased droprates. The question you have to ask here is why do you âneedâ these high runewords or super rare items?
If Blizzard changes the game to allow everyone with âfamily/personal life/jobâ to have the best items then they remove any progression in the game, because you know what people typically do when they are fully geared? They stop playing. Stopping playing is normal and fine, but you donât improve the game by removing steps along the progression ladder.
The way the game currently works is to a player just entering Hell a Death Cleaver is a godly weapon, but in a version of the game where rune drop-rate is high a Death Cleaver is worthless, because why equip that when you can use Grief? And you donât need to look any further than players using D2JSp or their credit cards to see this mentality.
People already consider Grandfather Sword, Schaefers Hammer, Stone Crusher, The Redeemer, Death Cleaver etc as near worthless items despite these being incredibly strong Uniques. Why? Because in a world of online trading and real currency the only items youâre looking at is the ones at the top of the food chain.
Adding /players 8 functionality to solo play would allow increased drop rates within the scope of the current game though, and effectively give you your 2x droprate.
If Blizzard changes the game to allow everyone with âfamily/personal life/jobâ to have the best items then they remove any progression in the game, because you know what people typically do when they are fully geared? They stop playing. Stopping playing is normal and fine, but you donât improve the game by removing steps along the progression ladder.
I feel like every single person here complaining about loot, or complaining how they are 40+ with job/kids/casual dont have time to grind for items are completely missing the point why D2 was, and still IS extremely popular, and why people play D3 for a couple of weeks and leave.
Its a game about loot, where getting loot and selling loot is the main purpose of the game. If you devalue the loot, you kill the main driver to play the game.
You can finish hell on most characters being basically naked, with blue/yellow items. So for those who âjust want to play the gameâ there is this option. The super OP endgame items are not for the 40+/job/family people. Understand that please.
I don´t want to see rain HR, but drop rate 1:800 000 or more is something what i don´t understand in year 2021.
Other thing is, that also mid rune drop rate is incredibly sad.
I also don´t understand why only rune words are incredibly strong and other unique meele weapons are trash.
Try to do chaos 8ppl run with these weapons. I guarantee, that it will be only pain for you.
You have to understand that D2R is for these guys 40+, because we grew on this game.
Do you think, that everything bad must stay the same ? Extreme grind is not good for anybody.
If there will be no players after several months, the game will die. D2R without changes can´t stay alive.
Maybe only with several grind dudes with no life.
The problem is that if you increase the drops, the game will die, just like D3 is dead. Or rather, there is a huge spike with a reset, and then everyone leaves in 2 weeks. Why 2 weeks? Because its enough to grind all GG gear, do all the stuff and gtfo.
People play D2 for much longer, and the game has a proven record of 20 years. There are some variations, like Project Diablo, or mods like Pluggy which expand the experience, but do not mess with original formula.
D2 is what it is. Please dont change it.
lmfao i can list 20+ WHITE AND BLUE MAGIC items that are worth 100x um runes. You young kids that never played the old D2 are so oblivious to the price of items, itâs hilarious.
TOTALY ABSUTELY WRONG !!!
You know that people that play chess have all the pieces from day 1 and they still play the game for years and years? This kind of games can be like chess, ok, find all what you need in 1 month then start theorycrafting/builds/chars⌠⌠for e.g. PvPing all they long.
In D3 I had sll otems and played a build gor months in greatrr rifts in party, did not stopped playing after finding items, zctually that was the moment when I wanted to play even more, and all othets did the same, and I eill dtill plsy D3 even having almost all the items needed.
Again, this is the most stupid think that destroy this kind of games: âdo not drop anything so the rats will farm yearsâ - NO, I WILL STOP PLAYING BY NOT FINDING THE ITEMS.
Runewords are incredibly strong because the runes are incredibly rare? Canât you put 2x2 together here?
Also, Uniques are not trash at all. People love the Oath runeword, well assuming perfect rolls an Ethereal Oath dual-wield setup for Frenzy sits only just above a Dual Grandfather setup, and is worse than a Dual-Redeemer setup, thatâs without considering Ethereal versions of the best Unique weapons.
Unique items are mostly fine, some could use a buff but most of them are already powerful. The problem is in you looking at the best weapons and asking why they are so strong while simultaneously complaining about why the runes to make them are so rare? Put 2 and 2 together, the best items by and large are the rarest. You want a Breath of the Dying? Itâs going to cost you the rarest rune in the game.
the best items by and large are the rarest.
This is not true. Example: making a stealth is possible in act 1 after 2-3 countess runs. Stealth is so good, you can complete Normal with it. Stealth alone, kills 90% of normal armors. Can you guess another runeword that removes the need for 90% of wands/staffs/sceptres?
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Why are you comparing an loot collecting skinner box game with Chess?
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Diablo 3 is a terrible example because almost the entire playerbase quits a season after about a week. I set my best rift and got on the leaderboard something like position 80 near the start of the season and then I quit, 6 months later (or however long the season lasted) iâm still in the top 500 on the leaderboard. Why? Because the playerbase after 1 week is incredibly small.
The example youâre using only supports my point because the exact thing Iâm talking about is exactly what happens in D3. The fact that a small userbase sticks around to play the game like this is irrelevant, youâre talking about a tiny minority.
i always play solo âŚ
Iâve found lot of lem , 10 pul , 7 um , 8 mal , 6 ist , 2 gul , 3 ohm , 1 Lo , 1 ber and 1 chamâŚ

the best items by and large are the rarest.
This is not true. Example: making a stealth is possible in act 1 after 2-3 countess runs. Stealth is so good, you can complete Normal with it. Stealth alone, kills 90% of normal armors. Can you guess another runeword that removes the need for 90% of wands/staffs/sceptres?
Youâre talking about exceptions. Stealth is alright, nothing compared to Chains of Honor, Enigma, Fortitude, has no long term use when comparing to Vipermagi, Tals Armor, Skulders. Stealth is just a stepping stone item, quickly replaced.
Spirit is one of those problem items. But like I said here âby and largeâ, of course there are some exceptions.
Youâre talking about exceptions. Stealth is alright, nothing compared to Chains of Honor, Enigma, Fortitude, has no long term use when comparing to Vipermagi, Tals Armor, Skulders. Stealth is just a stepping stone item, quickly replaced.
Spirit is one of those problem items. But like I said here âby and largeâ, of course there are some exceptions.
In my opinion, the drop rate of the items is the least problem of D2. The real, actual problem, is how actually utterly useless most items are in the game, either due to them being completely overshadowed by runewords like spirit, or due to just⌠bad design.
The real problem of D2 is not the low drop rate, but the NEED for these drops for everyone, as people immediately ignore 90% of the gameâs items due to their extremely low utility. This is what really has to be fixed in the game, not the drop rates.
Make early sets feasible, remove the dumb/random attributes from some items and replace them with something a bit more meaningful. In other words - lift sets up and make most uniques more feasible. Make them serve a purpose and inflict emotion other than a disappointed âsighâ when they drop.
Edit : It shows edit because everytime I quote it removes my quote after I posted it, then âshows edited 1â then I have to re-edit the post to add the quote in again? The site is busted.

Youâre talking about exceptions. Stealth is alright, nothing compared to Chains of Honor, Enigma, Fortitude, has no long term use when comparing to Vipermagi, Tals Armor, Skulders. Stealth is just a stepping stone item, quickly replaced.
Spirit is one of those problem items. But like I said here âby and largeâ, of course there are some exceptions.
In my opinion, the drop rate of the items is the least problem of D2. The real, actual problem, is how actually utterly useless most items are in the game, either due to them being completely overshadowed by runewords like spirit, or due to just⌠bad design.
The real problem of D2 is not the low drop rate, but the NEED for these drops for everyone, as people immediately ignore 90% of the gameâs items due to their extremely low utility. This is what really has to be fixed in the game, not the drop rates.
Make early sets feasible, remove the dumb/random attributes from some items and replace them with something a bit more meaningful. In other words - lift sets up and make most uniques more feasible. Make them serve a purpose and inflict emotion other than a disappointed âsighâ when they drop.
This is what I think
Natalyas, Trangs, Mavinaâs, Griswolds and Aldurâs sets need small buffs/fixes to allow them to work better. IK and Tals are fine. I think some lower level items that are below the power threshold of the level need buffing (example Ripsaw, potentially cool item brought down by mediocre damage, worthless)⌠An example of a good low level item is âbutchers pupilâ another is âRibcrackerâ, items donât all need to be that strong but too many items are weak to the point of being unusable.
Low level sets I think are largely fine, Isenharts, Angelic and Sigons in particular are fantastic. Some of the less popular sets like Tancred, Milabrega, Hwaninâs etc could all use being buffed, but only to make them useful and not overly strong.
High quality Uniques like Grandfather, Windforce, Death Cleaver, Occulus, Herald of Zakarum, The Redeemer, Runemaster etc etc are all completely fine. These items are more more common than their rare runeword comparisons and the game doesnât benefit anything from just arbitrarily making them stronger. There are a few problem runewords, Grief is one of them, Spirit is another but by and large I donât think Uniques need to be buffed just because for example a Breath of the Dying overshadows The Grandfather, it should overshadow it for the cost of building.
This is what I think
Natalyas, Trangs, Mavinaâs, Griswolds and Aldurâs sets need small buffs/fixes to allow them to work better. IK and Tals are fine. I think some lower level items that are below the power threshold of the level need buffing (example Ripsaw, potentially cool item brought down by mediocre damage, worthless)⌠An example of a good low level item is âbutchers pupilâ another is âRibcrackerâ, items donât all need to be that strong but too many items are weak to the point of being unusable.
Low level sets I think are largely fine, Isenharts, Angelic and Sigons in particular are fantastic. Some of the less popular sets like Tancred, Milabrega, Hwaninâs etc could all use being buffed, but only to make them useful and not overly strong.
High quality Uniques like Grandfather, Windforce, Death Cleaver, Occulus, Herald of Zakarum, The Redeemer, Runemaster etc etc are all completely fine. These items are more more common than their rare runeword comparisons and the game doesnât benefit anything from just arbitrarily making them stronger. There are a few problem runewords, Grief is one of them, Spirit is another but by and large I donât think Uniques need to be buffed just because for example a Breath of the Dying overshadows The Grandfather, it should overshadow it for the cost of building.
I agree with most of these, and you think along the lines of what I would like to see. Some runewords like enigma, spirit, grief are just too powerful. For spirit I would remove the +2 skills. The FCR + FHR alone are insane modifiers to get for a cost of thul + amn, which is basically worthless (can trade for 6 pgems probably, or even more ironically, for 200-300k gold). Grief has a somewhat wierd way it calculates the damage formula, with +damage applied after all the damage modifiers, making it an insanely powerful base with 400-500 damage, unmatched even by BOTD. Enigma is like a teenagerâs prom crush - a wet dream. Its expensive, but nearly not enough I would say. I would remove the +skills from it, making it more of a tactical solution rather than BIS for literally every class.