I think most people’s motivation for PLoot is just so they can group with randoms without feeling everything is being grabbed away from them, and NOT because they think it will make it any easier to get some specific drop. It won’t. Top tier drops will still have to be acquired in trade for many many people.
Put it this way, in the super-unlikely event that a Shako drops, I’d like to think I had a the same chance as everyone else of getting it rather than some random chance - possibly 0% - based on purely external factors.
So it is ill intention after all, ploot for us purists is a forced change period, making the game more easy is a horrible change so yeah the motivation matters 100%, you want a easy game called diablo, move over to d3/d4. You claim to participate in a discussion but all you do is dismiss every one that does not agree with your stubborn view. “purists” have a few RED lines, ploot being one of them, immunities being the other, and drop rate being yet another one. Understand you are trying to force a change to people that played this game every day fro the past 20 years and nagged blizz for over 7 years to overhaul the 800x600 original JUST LIKE starcraft 1, WITHOUT ANY changes to the core gameplay. You now come and try to hijack all of that because “mah schedule won’t allow it”. You sir are a very nasty and selfish person on the inside.
It’s been like that forever. It took you 20 years to find out it works this way?
As a former HC player, I advice you to learn the game before going on HC. Also play with a solid group. You can find people on Discord groups these days and you can make loot rules.
I don’t understand. Where is the ill intent? This is an option for those who want it and will have no effect you (unless you are a loot ninja).
Again, how does PLoot make the game easier? If anything public loot makes the game easier, since I can ninja all the loot with a controller if I want to.
I’ve explained over and over why PLoot is good for the game and how it would not affect trading, and also why public loot is bad. With real reasons, not just hyperbole and “just because” reasons.
Fortunately, this is totally irrelevant. The last thing Blizz should do when deciding what to do with this game to attract new players and keep them is listen to the purists.
Oh stop with the drama. No one is forcing anything on anyone. Please get a dictionary and look up the word “optional”. The epitome of selfish is to shout down the idea of a simple option that a bunch of players would enjoy.
Where do you see the same chances to drop Shako in 8 players game with personal loot when each of them has their own drop? What if one of them has more MF than the other and only that one person has more chances to get it?
For sure without PLoot each of them will have the same chances to click on Shako where is only one drop in-game, I think.
They don’t have the same chance. Many external factors beyond the player’s control affect that chance. This is the entire point and why PLoot is wanted. Look I do not know how the different MF of all players is combined for groups, but that would not change. Whatever calculation determines if a Shako drops remains the same. The ONLY difference is it will be allocated automatically to someone in the group, with the same chance for all. It is entirely fair and has no impact on game balance, difficulty or grind. It is a harmless option and there’s no need to fear it. It cannot possibly affect you if you don’t want it to.
i dont mean to offend you - but nothing u say makes sense to me. you sound like you are stuck in the year 2000 and that is just what D2R is. you belong to a minority that “likes” the game with all its faults and fails, and that is ok - but accept it
This is NOT how personal loot ought to work. When the boss dies the game rolls for each eligible player individually, as it is done in WoW. In Diablo 2 we also have MF to consider and in my view, during the personal roll after a boss kill, I would increase the MF of each player by some value averaged by all other players’ MF. So a 0% MF player who did the hard work of killing gets , say, 50% MF, if there is another player with 100% MF present.
This is NOT how personal loot works At the boss kill, the game rolls for each player separately, and each players “sees” their own loot on the ground (or in their inventory).
The game must roll for each player taking into account the MF of all players.
And if you want to be finicky about it, what about players that stayed in Town ? How about players who died at the boss, and then resurrected in town and missed the kill? These and more details will be addressed by the designers, but it is easily doable.
If this will be fairly distributed for all then maybe it will be ok?
I think it’s a bad argument. Why? If you are staying in town then it’s your decision not other ppl in-game. If you died at the boss then it’s your bad luck or your failure because you allowed yourself to be killed or you have the bad gear to actually game lvl.
So for me, it’s not an argument but thank you for your thoughts.
Buddy bro, you don’t quite understand my words there.
The chance that a shako drops for a bunch of dudes with around 50-100 MF from a boss sits at around 1:700-1000 depending on players1 depending on your MF and which boss.
At players8 the loot is more or less 30-50% increased from bosses depending on which one. This would mean that a Shako would drop “more frequently”, but also be split between 8 players.
Thus: If you would secretly roll for the shako using personal loot, a shako would drop for “a random person” in the group every 600 or so, runs, but for YOU? Every 600*8 runs.
So yeah, every 4000 runs you’re gonna be blessed with a shako because you wanted personal loot. Congratulations! You’re likely gonna get even less loot than you currently are, playing on players8, and nobody will want to play on Players8 regardless since there’s no “Chance of being able to grab good gear” and doing slow stuff alone is simply faster.
Now that didn’t make any sense at all. The Shakos will still drop, and the people who “have 10 shakos” will still have “10 shakos”. The difference is the people who actually play in chaos/baalruns that are hosted by lvl 90+ enigma players who are doing it for players8 exp. These people will just get less loot, as it’s randomly split up.
I think it has been suggested many times that personal loot be an option for each new game you make. You do not have to join such games. The actual mechanics with MF etc are left to the developers to sort out. That should allay your fears.
Secondly, on your example above if there are 8 real players and they all get equal chance at clicking on the floor, then your chance of getting the Shako when it drops is 1/8. If you are all friends you can have a chat about it and decide who gets it, if not, you stick with the 1/8. If it were Personal Loot, and you are all friends, you can all chat about it and decide who gets it. That’s how it works in WoW and it’s been there a very long time, as has roll greed or need etc. But in Diablo 2 setting, I would be happier with personal loot in open public games where I know no one.