Inventory space to small

stop picking up each and every peidces of trash you find on the round

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I don’t get why people complain about the stash to small because of all the charms they THINK they need in their inventory
 Honestly, for the PvM part you don’t need a full inventory of charms. For PvP duells you want, but then you don’t need to pick up stuff.

The game is about you making choices in what you bring with you in your inventory. I prefer to keep half of my slots for charms and the rest for stuff to pick up (on my MF char). Other chars who have specific roles (like a Key farmer) can use more charms (same for an Uber runner), they tend to pick up a lot less stuff. I always carry my Horadric Cube for extra slots.

In short: No need for full inventory with charms to beat PvM content.

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I recently helped outfitting a friends many mules with cubes


this is a hard concept nowadays. people feel entitled to demand more space but they can’t be bother to think if they are mismanaging their space.

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I’m sure that wouldn’t change the game at all /s

Those of you saying that smaller inventory makes the choices of gear more thoughtful please stfu and stop it
it does nothing of the sort. The fact that I have to throw out half of the gear that i want to keep does not improve the gameplay experience in any gd way. I want to keep many items
I also want to organize my stashes how I please without having to switch characters and have mules, saying otherwise is idiotic. Did plugy mod break the game or make it worse because there were tons of stash tabs? Absolutely not
give us unlimited stash ffs or I for one will stop playing until I get it on official or a pirated mod.

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then go play d3 or poe. not happy go play somewhere else and stop pestering us with your non sense

Ich finde ebenfalls, dass der Inventarplatz etwas zu klein ist, vor allem wenn ich in Hölle unzÀhlige Zauber mitnehme zwecks Resistenzen, Leben und irgendwann spÀter +1 auf FÀhigkeiten.

Dass Konzept hierbei, dass man beim Items farmen fĂŒr jede einzelne RĂŒstung immer wieder ins Lager porten muss und wieder zurĂŒck geht, ist in diesem Fall Timesink von der unnötigen Sorte, es fĂŒhlt sich einfach nicht mehr zeitgemĂ€ĂŸ an.

Some items worth more unid
 if cain identify all my items, I will be furious.

Oh really? :dizzy_face: Didn’t know that. But I play only single. :man_shrugging:

Never had a problem with inventory space. Sure, it’s annoying when you’re full up on charms but if you increase the amount of charms possible you completely negate things like balancing def and mf. Otherwise someone could use charms to max their resists and run full mf gear. It doesn’t hurt anything per say but I never felt the need to advocate for it. The only QOL change I’d really, really, love to see is nuking Stamina into oblivion as far as running goes.

Name one. Because in all the years I’ve been playing I’ve never seen anyone demand a Unid item except for after duping became a thing. That was the only reason people asked for Unid items because it was the only way to guarantee it wasn’t duped. Otherwise worth comes from the roll on the item. Unid is cheaper because you don’t know what you’re getting.

IÂŽm beginning to think that the 4 stash tab limitation is due to the original game code being 20 years old and the coders probably being retired. Or that the intent on deciding what to keep and what to sell is so integral to game play that changing it anymore past 4 stash tabs was thought to be out of place of Resurrected. Now, what if the code for 4 stash tabs was not invented, but just taken from standard vendor inventory which usually have 4 tabs, maybe the stacking of arrows and bolts code could be studied, and a stacking system of at least 350 could be created for gems and runes?

PD2 solved this problem by simply adding another inventory the same size as the current one but charms only work in the same inventory as what we have currently, so basically you get your charms to max out your build and you can still pick up items. Simple fix that works great