Diablo 4 Devs (@kiemmaki):
Good Morning! I just want to give some feedback about Diablo 4 I saw that could be changed. To give some history of myself as a Diablo player, I started playing Diablo II in 2001 and have been the No. 1 Us East Hardcore Ladder Druid for multiple ladders over the duration of Diablo II’s lifetime. I beat Diablo I as well as reached Paragon 1400 in Diablo III before I stopped playing. With that said after watching multiple interviews and multiple streamers stream the Diablo 4 demo, there was a few glaring things I’d like to point out that the community would agree upon before a firestorm of negative comments come if they aren’t changed before the release of the game.
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Skill cool downs/potion cool downs. To elaborate on why this issue is massive, for starters, many people are saying this looks like a Diablo 3 re-skin when it comes to game mechanics but how I personally feel is these cool downs take away from the playability of the game. If I’m slightly under geared and I have to use all my skills, while they are on cool down what am I supposed to do as a player? Run around in a circle around what I’m trying to defeat? As a player, I want to always be engaged in the game play and not have to constantly wait for my skills to be ready to cast again. I truly feel if you go the route of adding mana potions back in (since you already have health potions), then softcore AND hardcore players will feel more in touch with the game and more drawn to it. For Diablo I and II players, everything that was Diablo III we won’t want to see exist in Diablo IV.
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The Barbarian and Druid are way too bulky. They look like WOW characters and need to feel more like realistic human’s and less cartoonish. Take for example the Druid. In Diablo II, he was skinny, tall, and had a signature look with red hair. In Diablo 4, he looks like a dwarf straight from World of Warcraft and I keep mistaking him as the barbarian. Please take into consideration changing the characters to make them look like real humans similar to how the sorceress looks.
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Levels. Keep it easy. 1-99 like Diablo II. The paragon levels were boring and redundant and if a bad ARPG player spent their life on Diablo III, eventually they would hit such a high paragon level that they would outmatch a player with a lower paragon level and way better gear. Think about playability. Players want to work towards something and no Diablo fan wants to see paragon return. I promise you that in my 20 years dedicated to the Diablo series, that’s very important.
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Slow the game down. I shouldn’t have to take 5 minutes to level my character to max level. During Diablo 2, I spent 18 hour days of grinding getting my Druid to level 97 on hardcore. The mobs were difficult. There was always a sense of, my character might die so I need to be extra prepared. I won’t want to play a game where I can 1 shot bosses even with the best gear. The Diablo community wants a challenge. Look back to a normal lv 20 necromancer from Diablo II fighting Duriel, it’s going to take you a few trips, lots of mana potions, health potions, but once you kill Duriel, it feels awesome getting to Act III.
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I feel the monsters are too Diablo 3-like. They seem kind of fake and I was hoping to see them as more menacing. Bigger doesn’t always mean scarier. Take the minion who guards the stones in the stony field. It was a fallen but every normal hardcore character was afraid of him due to his damage outputs.
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Trading. Just make it open trading. If you really want to restrict an item, do the top tier ones from say world bosses but don’t mess with anything else. Please.
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Drop rates. Don’t make it easy. We all want a challenge. I don’t want a end game character in a day. I want to work hard for it and spend weeks or months getting this gear. Self finding an Enigma from Diablo 2 took literal weeks finding the 3 socket archon plate or mage plate, and then finding the Jah and Ber.
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Maps. Diablo 2 was completely RNG which made replayability super fun. Diablo 3 had the same map over and over which made campaign mode awful. All my friends quit D3 it was that bad.
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I saw a post about a fast paced game style. Don’t do that. Keep it slow paced. Diablo 1 and 2 were very slow and the point was it was supposed to be hard. We don’t want to see groups of mobs we just mow down.
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No greater rifts. In my opinion, stay far away from it. That only introduces power creep and eventually that’s all players will do. Look at Diablo 3 as an example. Everything else is pointless while everyone is just pushing the leader boards attempting to get easy legendary and set drops. It also encourages botting and that’s something nobody wants.
You guys are doing a ton of stuff right but I feel like it was paramount to point out glaring issues that I had to spend time to address so this game can be the most successful Diablo game. If any viewers are reading this, please also bring what I brought up to the Developers attention so we can together can make Diablo 4 our dream game based off passion.
Thanks!