Let him believe that mounts exist for travel rather than cosmetic mtx LOL
Remains to be seen since if it’s more of an open world, speed is necessary,
It’s not a Diablo game and for that reason I’m out.
Mounts are a good adittion for a open world game evan if its the first time Diablo uses them i realy think its a wealcomed adittion.
As for MTX im ok whit them if they are ONLY for cosmetic use and with a achivable price range.As i support POE i can support this game to if there is no pay to win and i realy dont mind throwing once in a whyle 10 bucks for some cosmetic stuff but thats just my opinion.
Yeah, no, shared open world garbage doesn’t make sense in Diablo. No need to reinvent the wheel. Adding mounts is, like I pointed out, just to sell cosmetics.
And this is why you’re a part of the problem. Different mods changed the colors of items in D2 (rares and magic items) and different types of armopr obviously had different looks (to a smaller extent than games nowadays because it wasn’t and still isn’t important) and that’s good enough. The second they start selling cosmetics they’re gonna make “free” things look unappealing for the sake of selling cosmetics and they’re gonna put more effort into that aspect since that’s where they can milk money…
I wonder one thing…maybe not work on loading sreen,pics for undergrouds,caves,upstrairs…
But they will work short movies and climp up/down,jumps. Im sure they will change his plans,decions,minds how to enter in caves or undergounds dungeons,down/up floors,towers.
For some dungeons ,as you know will be opened with keys
They can work moveing camera trick goes down /up caves,down /up floors,upstrairs!!
As you know very well is too early time,and im almost sure you will change your.mind,thinking.
i can only say this is Diablo 4 not diablo 2 remaster. Keeping some aspects like the itemisation , skillsthe things that worked and loved and adding new things like mounts ,events etc. are ok as long as they work with the design.Dont claw on the old its not comming back expect the new.

are ok as long as they work with the design
it doesn’t work tho…
for you maby , or you refuse to try new things anyhow its pre alpha evreything its due to change.Some new things might actualy work thats why whe the comunity are saying whe whant this , whe dont want that and so on
i have indeed tested the game i was there too so you faild.
I’m not basing so what i say thats a fact but nice try. GG no re. Now go and defend Blizz like all of you whiteknights does. pff.
it is a bad thing, just rember the D3 lunch, the bugs, the constant error messages, the lags. And not just with diablo in general but in almost every of their games lunch wich requer online connections. Blizz cant provide a service without any hicups thats why i say they should support offline mod as well. Imaganie the lunch day lets say around 7 million copies are going to selll in day one pluss the digital ones so lets pretend around 10+ mill now add that amount of players to a forced DRM server withs hared world game. Now you can see what im talking baout it will be a melt down, both for players and both for the servers. fustration level will increas, refounds will be demanded, new threads on the forum will be opened about how Blizz is incompetent and so on. This whole sheet fest can be avoided by if the game having an offline campain as well.
Well, the only thing we can hope for now is that they will be able to pull it off. If not, ha ha ha on them for being so stubborn and not giving true offline mode.
You know why most of us, that disliked d3, did? It was made to suit consoles i.e it was dumbed down for the casual player. There was no customization. Every class looking the same, playing the same and stuff like that. After seing Rhykkers video about what we know about d4 it seems like they have listened a bit at least so we get some customization and can play around with builds. There might not even be cookie cutter builds anymore.
You know that the skill tree is only about passives modifying damage under different conditions right?
And the fun stuff of changing skills to act different is like in D3 on legendaries, so i make a build putting points in skill A and get legendary for skill B, i have absolutely no control over how i build my toon. No thank you. I want to build not to collect/grind when im making a character. I dont mind grinding to improve what im building tho.
Btw, who enjoys a legendary, or even a skill, that drops random traps you cant control?

You know why most of us, that disliked d3, did? It was made to suit consoles i.e it was dumbed down for the casual player. There was no customization. Every class looking the same, playing the same and stuff like that. After seing Rhykkers video about what we know about d4 it seems like they have listened a bit at least so we get some customization and can play around with builds. There might not even be cookie cutter builds anymore.
Even though it is most likely that both development branches (PC & Console) existed at the same time, Diablo 3 was not originally made to suit consoles. Diablo 3 released in May 2012, with the console version following more than a year later.
Source : Diablo III on Wikipedia
And just precisely how to you define a casual player?
The way you say it, you make it sound like you disapprove of casual players, which if you didn’t know doesn’t mean stupid or ignorant.
In this context, I think casual player means people such as myself who do not have the time to play every day for hours or who recognize that it’s only a game and do not take it too seriously. We use it as a minor break from reality in order to relax and vent out our day-to-day frustrations.

Btw, who enjoys a legendary, or even a skill, that drops random traps you cant control?
But isn’t that just one small aspect of the random nature of the game? The keyword being random, which as been a genre defining aspect of the Diablo franchise from the very beginning.
Without some kind of randomness, it just wouldn’t be Diablo.
No, random item properities and random drops is the nature of Diablo, not any skill or any item doing random things, thats new since D3, first thing i recall is a rune for the “channeling magic missile” of the wizard. When you generalize like that i feel you either trolling or insulting my intelect (maybe just a fanatic that dont care about actual facts). Like ive seen in your examples of clumped up in other topics.
And Prometheus, D3 is made for consoles from the beggining even if its released after. Its very clear since you have 6 skills. You can use less and be far from optimal (cooldowns), but never use more.
Its very simple, if it was for PC and adapted to consoles you would have to scroll between skills with R1 and L1 for example. D3 is the first Diablo that limits your choices, even more after RoS was released.
When sets forces X skills (was not the case in vanilla), lots of things dissapeared, like % lifeleech; which just made the game even more simple. I was a Monk player (like your portrait), how do you think it felt when Monk only could “support” at RoS release, no single player game for you anymore, that just shows how poor the expansion was tested before release. And the huge increase in stats the new items gave, just forced you to leave behind old equipment.
These are just a few examples, Prometheus you are really a D3 fanboy, which doesnt like the system of the previous ones, most definetly you tested it at patch 1,13 or 1,14 through the guides (let me guess…hammerdin). But never played it or D1 when they came out. That makes a huge difference in how you feel about the game; i say this because i read a lot of your posts in different topics. Its completely fine and ok with me, post your ideas and feelings. BUT understand and respect the feelings of those of us who grew up with this franchise and would love to use our brains wile building and playing, not be told by default what to use, how to cycle cds, and what we need to grind to be able to make a build work. I DONT WANT TO SEE green numbers indicating i should change the item in slot, I DONT WANT to grind for same item in ancient and primal ancient version.
I feel like this franchise becomes simpler and simpler just to make it easy to run through the game for anyone without even thinking, that should be achievable in normal, nightmare should require at least some build planning and equipping accord, hell really good optimized build and some grind/craft for specific stats improving that build; and lets say inferno difficulty, fully equipped optimized build just to be able to go through.
Been playing a new game on D2 recently after the anouncement of D4, let me point out some nice things.
What are you afraid of in D3 in end game?
Not killing fast enough and elites aoe skills clumping up, thats it, nothing more nothing less.
In D2 you take care of engaging, even normal mobs: 1 slows you through cold damage aoe, another one increase atk speed wile hitting you, and archers lower your defense through curse making you take more hits. Low hit recovery makes you get stunned there too. These are just normal mobs.
D3 is just run through everything and kill it, no punishment for entering a crowd of enemies.
So much running to the entrance of a door to force a max of 3 monsters vs you at a time in D2, wile just advancing through the game at a normal pace.
This could go on and on, but i dont have the time, feels its enough tho.
Now instead of rebating me the same way ive seen you doing before, make a topic of why D3 is better than D2 in mechanics, in challenge, in itemization, in build diversity, in story, in being afraid (the dark theme, like low light radius, an almost empty dungeon where you wonder where and when enemies are going to come, where you cant see further than twice the reach of your lance); and let me give you a point where it can win… in graphics.
After posting this, i saw you relax from the daily frustrations playing D3 as a break from RL, NOW i understand why you like to play D3, its very simple to feel like a good player that achieved something with a few hours here and there; thats why you would not go through hell alone…ever. And thats why you prefer the torment levels, ok fair enough a fan of D3 wanting D4 to be easy go through without extra frustration, already have it in RL. My tip, master Golden Axe and go through it everyday, its better than repeating GR.
Good night

These are just a few examples, Prometheus you are really a D3 fanboy, which doesnt like the system of the previous ones, most definetly you tested it at patch 1,13 or 1,14 through the guides (let me guess…hammerdin). But never played it or D1 when they came out. That makes a huge difference in how you feel about the game; i say this because i read a lot of your posts in different topics. Its completely fine and ok with me, post your ideas and feelings. BUT understand and respect the feelings of those of us who grew up with this franchise and would love to use our brains wile building and playing, not be told by default what to use, how to cycle cds, and what we need to grind to be able to make a build work. I DONT WANT TO SEE green numbers indicating i should change the item in slot, I DONT WANT to grind for same item in ancient and primal ancient version.
Oh, the irony! You are the first here to think that I “use by default” what to use.
If, as you say, you have indeed been reading my previous posts in these forums (old and new), you would have known that I have constantly been ragged upon for NOT playing the currently accepted builds.
Like you, I don’t always use “the green number” to decide if I want to replace an equipped item or not. I always take all property rolls into account, and have at times swapped items out where I have actually add to sacrifice (for example) attack speed, resistances, toughness, etc. in favor of some other gain.
For me, Diablo in the past 23 years has always been about me making my own choices to play using my rules.
This is why I’m excited for the release of D4. Blizzard have said they are scaling down the prevalence and importance of sets (cookie-cutter builds) and again concentrating on Legendary Items in order to promote more builds through play-your-own-way.
I do not recall the exact words used, but I believe one of the devs at Blizzcon said that they “no longer want fans to play the game in ways decided on by the devs, but want the players to make their own choices and builds. Legendary Items will be equal to or better than sets”.
I have been, and always will be, “A Diablo Fanboy”.
http://diablo.dzomlija.com/20191109_054052.jpg
Prometheus Diablo 3 Seasons
What a cry baby post, djeez man, get a life.
In D4 demo play of Rhykker, developer Kim from SC2 said that it will be a lot of legendaries, a lot, that will change how skills work; and Mythics that will have 4 mods for skills. What i would like to see is having a lot of build diversity through skills and passives ( dont limit me to 6, i may want to use less or more, and dont make me choose between 1 of 5 skills in each slot).
That way i can choose how to play, and not adapt to what i find in terms of build.
I remember the huge frustration of searching for the daibo that reduced CD of 7 sided strike, cant complete builds without specific items. That caused in the end a constant rain of legendaries that dont feel rewarding anymore.
What do you prefer Prometheus, make a build of your choice and improve it through gear (mostly prefixes and suffixes you can find in magic items). Or have gear decide what skills and passives you need to use, and adjust your character to that?

For me, Diablo in the past 23 years has always been about me making my own choices to play using my rules.
No irony here, to me is not rewarding to play something i think its cool and be stucked on lower difficulties unless i change to specific legendaries that will allow for higher content with specific skills. Is it for you?
Or do you feel more satisfied when the slow progress of your early weak build blooms at certain level and rocks after getting the correct prefixes and suffixes in items?