After Blizzard introduced Quality of life I still miss a lot things in the game.
So I have some thought and ideas that will raise the fun factor IMO.
Mostly I play solo so it would be fun to have more then 1 follower after 10 years.
1 player can have up to 3 followers
2 players 2 followers
3 players 1 follower
And even better if you can choose followers from your character slot. How cool would that be to have your own monk-DH-barb-witch doctor in one team.
I play mainly DH while i don’t have time to farm gear for other classes.
This way I can farm gears for other classes if they can be my followers.
Drop rate will be 25% for each characters.
E.G. If I play my DH and put 2 barb and 1 monk in the team as my followers.
The drop rate for DH and monk items will be 25% each and 50% for the barb.
I play mainly solo because public game is not really fun. Player join…game leave game…join game… leave game…join game…you probably recognize this.
And high Paragons normally dont want to play with low Paragons.
Maybe we can fix this by adding red paragon
It would look like this lvl 70(blue paragon)(red paragon)------->eg lvl 70(6774)(133)
Red paragon can give players extra stats…like dex, vit, or strength and so on.
The red paragon xp a player can get depend on the GR they enter. The higher GR the more red Paragon xp. This way the high paragon can carry lower paragon to enter higher GR and the lower paragon player can push higher GR and upgrade there legendary gems. Everyone in the team get red paragon xp.
eg: player A is paragon 9803
player B is paragon 3880
player C is paragon 2001
player D is paragon 1322
Player A get red paragon xp from player B C and D.
player B get it from player C and D
C from D…and player D get 1% xp of all the xp earned from that run.
or something like that. This way maybe the high paragons want to play with lower paragons. I think a lot of red paragon levels give some prestige.
Primals. I think primals should have much better stats then ancient. IMO its should be at least 25% more then and ancient. Now I have ancient items that is close to the primals with difference of lesser then 2%.
Most primals drop are actually useless.
I have also some ideas about this to make them useful
Primal / ancient fusion and salvage
You can fuse your legendary items with an ancient item and it will have x% chance to become ancient.
Fuse your ancient with a primal it will have x% chance to become a primal item.
Or you can salvage your useless primals and it will give primal shards.
Use X pieces of primal shards to make your your ancient primal.
Make kabala useful by selling primal shards or stats orb
Make rift an GR more rewarding.
Rift boss, GR boss and vault boss can drops primal shards, legendary gem shards and stats orb.
X pieces legendary gems shards can raise your gems by 1 lvl. when gem is at max lvl it will break the limit.
Use stats orb will raise your stats by 1 (eg 1 dex for dh), it will breaks the limit when max is reached.
there will be orb for each stats: dex, strength, all ressist, vit and so on.
some wishes for the future patches
Fast salvage for legendary only warning for ancient and primals
No more yellow or blue drops buy them at shops, only drop veil crystal and arcane dust
No blood shards limit
Lose 50% xp pool upon death
of course we all want more stash
holiday, weekend or monthly buff (i dont play season)
what to auto pick up drop menu
And a lot more i forgot about it.
some things are mentioned before…
But this is some of my thought and ideas…so dont get to serious about it.
Have fun all.