So I have an i9-9900k and RTX 3080 with 32GB of 3200MHz RAM (I believe DDR4).
When I have textures set to “High” then it starts at about 17GB and goes up to about 30/32GB Ram. If any other program needs RAM when it hits that peak the game crashes (for example video playing in the Browser on second monitor). This point took maybe 5-10 minutes to reach.
If I set textures to “Medium” it stays at a constant 17-18GB of RAM and doesn’t go up (at least not yet (about 10 minutes of testing).
Interestingly, if you set the Textures back to “High”, it start accumulating again like it’s a fresh start. I assume the cache is somehow cleared when changing this setting and hitting save.
I reduced the textures quality to medium and not got crashes due to mem anymore.
It’s much worse than just being more writes to your SSD.
RAM is fundamentally different than NAND storage. The fastest Gen5 NVME SSD is only a fraction of the speed of even basic DDR4 RAM - they just don’t work the same way at all.
Virtual Memory, or Paging Files (called swap files) were common in earlier versions of Windows such as XP, when the average PC had 64 MB (not GB) of RAM. And it was common to use more than that. So when the system or an application needed more, it spilled over into the much slower HDD of the time, to avoid crashing.
It was a clunkly and imperfect workaround 20 years ago - the fact that Windows is still carrying around that legacy baggage is why the OS is such a meme.
But I’ve never seen an application require that anything specifically be paged to pagefile.sys… that makes no sense.
I hope they will fix it till the next weekend. I want to play the game with nice textures.
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I feel so sad after so many crashes after playing this beta…
it keeps crashing on me every 5-15 minutes
and often when it does it starts crashing my battle net launcher, discord app and chrome browser tabs aswell.
I sent them an email with my msinfo and dxdiag and fenris debug files
I have a really good gaming pc
13900k
3080ti
32gb ram
but this game is unplayable for me in its current state.
I tried many things but nothing lets me play more than an hour max before I get a random crash. wether it is in combat, or a cinematic starting or simply moving around in town
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Same problem.
Computer have 32Gb ram an 1080Ti.
D4 consumed up to 22Gb and crash. ~9Gb vram for the 1080ti.
When I stayed in town for 5-6 minutes (AFK), the consumption would drop and I could keep playing. Otherwise it only took a few minutes to reach 20gb.
I take screenshoot but it is not possible to send on the forum.
same problem
CPU I7 9700k
32GB RAM T-FORCE TUF
ASUS TUF 3060TI
MOBO ASUS TUF Z390
playing on HIGH RESOLUTION and getting 90% RAM usage , after 1 hour the game crashed, have to down the setting to mid and it go stable
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same here, after changed textures to medium had no crash, even if game still take ~16GB of RAM.
maybe also interesting, at what resolution are you playing? me at 1440p with FSR on Balanced.
I hate to be a pessimist but there is a 4 day window between early access and public beta with the only difference between them being the enabling of the remaining classes, it’s highly likely its going to be the same build and with an issue this deeply rooted in the games engine and architecture they would be lucky to get to the bottom of and resolve it in 4 weeks never mind 4 days.
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This game does not need virtual memory. The vram you referring should be the video ram
When y close Discord app it should works. Idk why but D4 has problem with Discord.
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You are opening too many applications. What virtual memory(paging) does is that it stores memory of unused or idle application to page when low on memory.
I think Diablo 4 takes up a lot of memory when initially loading the game which forces your system to page the memory of your idle applications. That is when if your system does not have paging available, it will cause unstable crashes.
That is why a lot of system experts said that it is wise to have at least 1024mb of virtual memory if you have too many open applications to prevent unexpected application behaviour even you have super high physical ram available.
It is the way how windows treat applications with memory usage and not the fault of any applications.
I said that I have 32GB RAM, started D4 alone, no other apps, how D4 to eat alone 32GB of RAM so Windows goes paging?
There are issues with Vram, the game need too much Vram so expand into RAM. Might be an issue with high res textures.
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Hallo i have Reitstall my Windows during the Weekend. and then i had no Memory Crash for 2 Days.
I have 5800x3D, 32GB Ram and RTX 4080
bump. Problem still exists.
Ran out of memory on i5-11400F, rx 580 4gb, 16gb dd4 RAM. Exactly after watching first cinematic and creating character, when new cinematic started.
Sad to hear. Me still in queue.
Hard crash to desktop with “out of memory” error at first cutscene, when you’re in the cave and the wolves approach.
I have 32Gb of system ram and a 10gb 3080.
Now back to queue
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it shound not happen like you said but its still happening in open beta and this is unacceptable you have to wait 105min que just to get booted back to the que because of this error
Same for me at exactly the same place, i’ve got 32Gb RAM and 12Gb 3060 Super.