Diablo 4 feels like I'm mortal and dont wanna waste time on bad games

First of all about me: I’m 34 years old and have been playing various MMO or ARPG’s for about 20 years.
Diablo 1 was the first Diablo game I got to play. It was incredible to go deep into hell as a 14 year old and bring out treasures to make my character stronger. After that came Diablo 2. The game changed everything! You could really feel the developers’ incredible passion for this game. After a few initial difficulties, everything was “next generation”. It implemented a faster fighting style, better graphics and great mechanics. Everything was grim and a unique item drop or high rune felt incredible. You felt a noticeable difference after putting on such an item. Unfortunately, with the current version of the game, I have my doubts as to whether there is still passion for the game series on the part of Blizzard, or whether it will be similar to other franchises that are only milked or squeezed out so that executive salaries can be paid. Hence my conclusion/feedback on the beta in the hope of a better gaming experience:
Graphics: I’ve been following the development of the game since it was revealed at BlizzCon. When I saw the first images of the game, I was pleasantly surprised that the developers are going back to the dark, gory Diablo that it was before Diablo 3. So I can definitely say that no savings were made here and that we players are presented with a feast for the eyes.
9/10
Sound: The sound atmosphere is also very good for me. You get presented with an unbelievably dark and bold mood. I would still prefer a few aspects, such as taking over the goldrop sound of the old games.
9/10
Character: The characters can be designed very individually and each piece of armor can be recognized on the character (except rings/amulets). Super solved and you associate much more with an individual character than with an “off the peg”.
9/10
World Map Design: Exploring the world of Sanctuary in an open world is super interesting for me. It was fun taking the strongholds and thereby getting progress on the map. The random events that popped up on the way to a dungeon were also okay. But partly reminded me of bounties in D3. I think there is definitely still some room for improvement here. E.g. More raregroups in outdoor areas.
8/10
City layout: The cities/camps/encampments, however they are described, are clearly oversized in my opinion. I don’t want to take 30-40 seconds to run from one corner to the other. I think the predecessors have definitely delivered much better. I’m in Sanctuary for smashing monsters, not for running through beautifully painted towns/villages.
4/10

Dungeons Design: Like many others in the community, I don’t find the dungeons in Act 1 very innovative. It lacks ingenuity. The normal progression in the dungeon was in old games, dungeon level 1 → level 2 → possibly level 3 → boss/chest. Today: level 1 → get item → place → get item 2 → place → boss room opens. For me, personally, a deterioration in accessibility. And not thought through from the logical point of view either. Why would a boss hide behind an enchanted door? As long as it was logical and, for example, in a dungeon with a tree-like boss you first had to kill its roots to get to its heart, I might still understand it, but adding a mechanic to place stones just to include a mechanic makes sense in my opinion not much sense. Maybe it would make sense to get rid of the idea of just “making dungeons underground” and instead integrate a map that leads to a dream world that is also above ground. This would also have open areas in dungeons.
3/10
Boss Mechanics: When it comes to boss mechanics, a lot has been carried over from other games and it feels good. Finally there are things that you really have to dodge.
9/10
Items: Phew, for me as an old veteran the items don’t have much to do with the items from older generations of Diablo. In my opinion there are far too many modifiers that are not relevant and only make the game unnecessarily complicated. Why not adopt what worked and is still incredibly fun today. The Diablo 2 item system was great then and it still is today. Uniques are rare, but you get a noticeable boost. The items in the current beta were designed confusingly; the arrow over item power confuses players to the max, as it tempts you to equip the item marked in green instead of paying attention to the individual modifiers. The drop rate of legendaries is too high or the legendary system should be reconsidered. In Diablo 2, 75% of the players knowthe “Jordan Stone”, the “Harlequin’s Crown” or the “Herald of Zakarum”. Legendaries don’t feel like great item drops since they appear in abundance and have generic names. In addition, the same Legendary Modifier can be on different items, which makes the character more individual, but simply negates the value of such items. For me, a drop must have value. An attempt is made to get this value via “Bases” (rare items). I think these can also be very valuable, but having to look at my entire inventory for 3-4 minutes after a dungeon to decide whether a rare item is good or not is questionable and inhibits the flow of the game. In D2 there are white bases that can have sockets or are ethereal. These are obvious and it takes only a fraction of the time to decide if they are useful or not. Rares can also be valuable there, but somehow it feels clearer there. +* to *Skills can be seen at a glance. Currently, the modifiers of the items are confusing and you can hardly see the artwork. 2/10
So to the next point…
UI: Artworks 10/10, but unfortunately these don’t really come into their own as the developers decided that 1 item occupies 1 slot in the inventory. So much emphasis was placed on great graphics and character staging. Why aren’t items that are the focus of the game highlighted? Give the items more space in the inventory so that it becomes more logical. A shield takes up more space than a ring! Also, I see my character on the screen all the time, why do I have to have him again as a full body portrait on the character screen. Use the template of the old games and place the items over the individual body parts! The UI looks too clean, the font is too linear. Therefore only:
5/10
Attributes: Why can’t I customize my character by assigning attributes and why does this only happen by creating different items? In my opinion, it makes no sense to do without this feature, as you lose a lot of variation. Maybe I want to achieve a manashield buildplay or maxblock. Of course, the developers want to make it accessible for beginners and ensure the “attribute distribution” via the Paragon board. For me as a veteran and probably for ¾ of the community, that’s exactly what separates the old Blizzard from the new. As expected, the aim is to hit the masses, so more players → more money for shareholders and companies. Here I miss the passion for ARPG’s in the ranks of the bosses and board members of Blizzard! It’s not all about money and if you are the best in what you are doing you are gonna be richer than ever before. So unfortunately only:
2/10
Other Mechanics:
Potion System/Generator/Dispenser: I was and am not a fan of the potion on the “Q” key and the trivialization of resources. Because there used to be fewer boss mechanics, the “action” was created by playing with your resources. Life/mana/stamina that’s it. Simple but efficient. Potions were positioned on the belt and related to it. Today I don’t know where my potions are. Do I have them in the bag in inventory? Is there a MarryPoppins bag that isn’t visible but holds various charges for me? In my opinion, poorly implemented and a step further away from the role-playing aspect. At least in my opinion it would make sense to implement a “mana/rage… whatever potion” and not have to regulate everything via generator. I played the rogue in the beta and it didn’t feel smooth. The pattern was: left click → left click → left click → right click. Press 1,2,3 or 4 in between and wait for my CD. I think some kind of resource potion would be a better choice here.
5/10
Cooldowns: As described above, I find it sometimes useful, sometimes not. Poe/Diablo 2 has few cooldowns and I liked it because once you hit a breakpoint you got an incredible boost. In Diablo 3 they tried to work via CD Reduction but the feeling was only good after having items like Ingeom. Therefore, I would be in favor of rethinking CDs and partially doing away with them. At least for some skills.
6/10

Conclusion: I don’t know if I’m maybe too old for video games, but it seems like big game manufacturers no longer develop games out of passion, but to appeal to the general public (there are exceptions"). It is not without a reason that more and more indie games are in great demand, since developers are at work there who can implement their own ideas and are not controlled and directed by money-hungry managers.
Blizzard ran into the wall with the Diablo Immortal franchise and still
nevertheless are also made in D4 design and mechanics decisions that are contrary to the regular player community.
You’ll see how Blizzard will beat the crux between old players who love the franchise and I’ll call them the “mobile phone generation”, the “casuals” who represent the broad masses and flush money into the coffers, but for the long term won’t be there. It is not without reason that player numbers fall so rapidly after a few weeks to months of Blizzard games starting.

22 Likes

skills are basically D3 all over again and so are items.
Since these 2 things will define the total game in the end, it feels very much like D3.

Maybe the paragon system and legendaries will mix things up but I am not a fan of customizing my whole build around one stupid legendary…

Imagine i want to play meteor build and have to wait for 1 specific item to drop. That design is just stupid

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Same feelings!
You, me and our kind aren’t the base of aRPG’s anymore. The sellings dictate everything!
Sorry for our loss, but still has a bit hope out there that a dev team of some kind will push this genre back on track. A very little hope I mean!

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it makes me so happy that this stupid porion jugglin is over…

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Let me say this!
When potions were limited and without them you started to strugle that was the good old days. Spamming S…t around is meaningless, easy, boring.
It is my opinion!
Give me 8 Super health potion, 4 Super mana potion and 4 Full Rejuvanation potion on my belt hanging and let me go!
Peace out!

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yea refilling your belt in the middle of a fight is realy great game play.

cya…

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Refilling in town maybe right? There were no fight in towns as I remember…

Cya

D2… inventory full of potions and juggling them into your belt if it was empty…
you never played D2? huh?

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I played a lot my friend, thats why I exactly know my inventory was filled with charms instead of potions.
There is no facts behind your words!
If you played the game with an inventory always filled up with potions it’s your problem, but if that really happened which I think is a lie, that would explain your confusion.

Totally agree. The potion system and especially the belts in diablo2R killed it for me and the Mrs and we gave up outside of Bellial’s location.

Yes individual potions and belt management is old skool but it can stay a historical gameplay mechanic as far as im concerned.

Im quite happy with the d4 potions.

It’s not like the potion system hasn’t had a good innovation from another popular ARPG (although please leave out utility flask spamming) that Blizzard seems to pretend doesn’t exist.

It’s so much fun to spam free skill>dump mana into core skill>use cooldowns>rinse/repeat.

The reason why D4 is not D2 and any new diablo game will never be is because of consoles and its gaming market size. When do people understand that PC gaming exclusive is history. Do i like that - no but i understand why gaming companies do that.

Everything in D4 is console friendly and thats why it cant be D2 or most part D3. Its closer to DI for that reason but new engine and ideas. They can improve dungeons layouts and other things but game core design is designed to be played with controllers.

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The reason why D4 is not D2 and any new diablo game will never be is because of consoles and its gaming market size. When do people understand that PC gaming exclusive is history. Do i like that - no but i understand why gaming companies do that.

Everything in D4 is console friendly and thats why it cant be D2 or most part D3. Its closer to DI for that reason but new engine and ideas. They can improve dungeons layouts and other things but game core design is designed to be played with controllers.

This a thousand times, but it doesn’t make it suck any less.

D2 is absolutely playable on controller and works fine for most of the players as well. The fact is that money dictates games nowadays and not passion to the genre. Its sad but it is the state of the game industry. Also i dont agree with your argument, because D2 was prepared to be launched on console as well back in the days and there are still games that are only available on console.(Zelda, Crash Bandicoot etc.) Why shouldnt veterans have the opportunity to play games developed for pc only.

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Diablo 1 was on Playstation in the 1990s, D2R is on consoles now, and D2R plays amazingly well with a gamepad. I played it on PC and used a gamepad for probably 50% of my gameplay and it was great. I’m not interested in Diablo 4 being Diablo 2 anyway, I want a new game and not a repeat of something I’ve already sunk thousands of hours into.

D4 is very different to both D2 and D3, it has lots of good and bad aspects, but I disagree massively that the reason D4 can’t be like D2 is because of consoles, D2 is already on consoles and works really really well on controller.

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You can disagree but its the fact. All the hints are there it was FIRST designed console first then adapted for PC. Its irrelevant if old games are ported elsewhere than PC. We are talking about new game how it was designed first place. You said yourself D4 is different and thats reason it wont be as D2 as many hoped.

The game was designed for all platforms, just like D3. This isn’t a bad thing, the arguments about how the console design is limiting don’t hold water because the controller is the centrepiece of those arguments and Diablo 2 runs perfectly on a controller.

I’m 37 years old, played Diablo 1 on both PC and console in the mid/late 90s, played Diablo 2 demo for hours before D2 released, played D2 throughout its lifespan of various patches, many times over the years, played D3 on launch and beat Diablo on Inferno pre-nerf, have been on the GR leaderboard a few times and have cleared a GR150 on my barb. Played D2 again with D2R on PC, using a gamepad for much of it.

I don’t want D4 to be like D2, it should take some positive things but that’s it. D3 gameplay is miles ahead of D2 also, I take issue with people acting like it isn’t a consensus that Blizzard nailed the combat in D3, they did. D3 has it’s own issues, the core gameplay is not one of them.

Who hoped D4 was going to be like D2? Not me, I want a new game, something better and more modern than D2, or D3.

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I think that the people waiting is a Diablo II resurrected with a new history… Please adapt to the new times of ARPG you have a Path of Exile if diablo IV don’t like to your all now the world of the videogames are changing without exlusive platform.
You don’t like Diablo IV continue playing to Diablo II and you are happy. In diablo II you need 1028t37 hours to get a high rune as Ber rune but now you haven’t 15 years old to invest this hours you are working and only want play and funny with the game because now the game have more agility that you invest 4 hours playing and get a good item isn’t necessary repit and repit the same run of mefisto 5000 times

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All these newer players who want to change d4 into some loot shower mobile arpg with 4 buttons… should realize that this isnt what diablo came from and why it was a success.

Following your logic you might as well change big bird and elmo into Astartes in sesame street, with comments like “please adapt to the new times”.

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That comes into place for your part. I myself have like 5-10 hours/day spending on videogames. these games were created by people and for people who spent that much hours on videogames. Blizzard is the only company which doesnt stick to their habits and adapts to the market instead of fulfilling the needs of their real fans. Most other companies still stick to their niche/genre and dont try stupid sh*t just to make things easier for the casual player. I myself had to learn POE 14 Days before it started making fun but it was worth it and gave me a whole new and exiting experience (about 1k hours).

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