I hate leveling! I quit the game

I hate leveling!

The fun for me is farming, find good stuff, and minmax my gear. And thats start at level 100.

Im a sorc, and it take most of a season to get to level 100 for me.

I will quit the game, and I’ll only come back if they remove leveling completly

1 Like

That won’t happen.
They may change how levelling works in future patches, but levelling will always remain.

They said cosmetics only, but I have a feeling they preparing for some paid level boost in the shop

1 Like

I don’t, but it takes way too long and it is not rewarding. The progression is very out of wack in that game. Thanks Blizzard for nerfing XP gain by 25%

3 Likes

I like the levelling up part also, setting my own goals etc… Once you get in to the higher levels it is very grindy though and I expect that is frustrating players.

The XP nerfs were too much. Especially the no reward for mobs 10+ levels higher. This NEEDS to go to keep people interested. Some us like to push the difficulty bracket with lower level toons, but if there is no reward for doing so, then there isn’t much point.

I understand they have done it because there is not much to do once you hit 100. Still, players will push higher level nightmare, and min/max gear.

Keeping players ‘interested’ by lowering XP is a fail - players will just quit out of frustration rather than completionism (and you want the latter in an ARPG, especially one with a shop!!)

2 Likes

Yup, totally agree, already quit at level 42, game is already a chore and I have not even started WT3.

1 Like

Wtf did I just read hahhahahaha

I can haz yur stuffs?

Should have read the revs before you bought it.

I never played seasons in 10 years of D3 and neither in D2R due yo leveling. yes, if they fond a way that e.g. in D4 players start at level 100 in season then maybe I will think to maybe play s seasonal char.

1 Like

in diablo 3 leveling made most fun because u always got a nice upgrade… problem is not leveling but the shit itemdesign… its also no fun on lvl 100 trust me
u just missed the point

I don’t really mind levelling in this game once you get to a certain point and your build starts to come together. Levelling in D3, I disliked that because it was just a barrier to grinding for the items that could only drop at higher torment levels that you needed to push GR levels.
I have very few bad things to say about this game because I’ve been enjoying it, but once you hit 100, there’s nowt to do apart from pushing to NM 100 or killing Lillith. Then what?
This is an unpopular opinion, but I quite liked farming paragon levels whilst searching for the high end loot to make my character strong enough to take on the challenge of pushing a few extra GR levels, plus the Caldesann’s despair augments for your items.

Regarding the legendary loot, it’s just a rare with a minor bonus, some of the powers are pretty strong, but very few. I’ve stopped feeling any kind of excitement when one drops, in fact I just don’t really pick up any loot at all, aside from some rings and amulets because getting the rolls you need on those is the most difficult.
It’s a great game and plays well, it definitely needs a little something else to make it feel good to keep grinding away.

1 Like

I hope this is satirical. Game has problems but if you hate leveling just stop playing rpgs genre as a whole instead of posting dmb blackmail to make the game what it was never going to be.

Just start taking reading class, that will decrease the number of situations where you find you didn’t get what you wanted.

If you don’t like the journey as a goal in an RPG, you’re definitely in the wrong genre.
The best thing about role-playing games, no matter what genre, is precisely the growth of the character while you experience the world and the stories, history, content such as professions, the whole progression around the development of the skills of the class, divided according to deep classes and not according to balancing, etc. and thereby level up and so better asserts itself against the game world.
Items are only accessories and support the actual development through skills.
Items do not make an RPG. If an RPG is based on items, and everything is linked to them, it can only be a very flat game experience with a totally monotonous principle.

I say to you, go into the genre of sports games and ask for some RPG mechanics to spruce it up. That would fit then.

Going into the RPG genre and demanding flat sports games here is ruining that genre by the day. And that’s exactly what’s wrong with them, D4 again in part.

Fortunately, they haven’t put everything in the sand yet, through end-game scenarios. D4 is still well convertible as a strong RPG in the H&S universe.
But for that it needs a strong change in game mechanics and depth and the whole progression needs to be expanded.
And then you can create a kind of continuing endgame as a synergy to the main game to bridge the time to the add on sensibly, with e.g. the Paragon board that develops the skills very slowly and there are extra war zones against demons with fortress battles, relic shrines, a massive underground tunnel system, etc…

So there is a kind of endgame, which is not the goal itself, but only expands the existing game at the crucial points and this slowly and quite interesting about exztra zones with separate content, but which works from a cast with the game world and this is not devalued.

My friend then you bought the wrong game :slight_smile:

Leveling is the game. There is nothing for you at level 100.

The main problem is that, after a certain level (70+) the process feels very slow and power aquisition is nonexistent due to weird itemization (in my experience the only way to consistently grow power at that stage is Paragon, which means leveling, which is very slow)

Another main problem is that content for Season 1 is lackluster. As I mentioned in other threads only 6 dull dungeons to farm some really not that powerful gems. There is very little integration between season content and the content everybody is running which is NM Dungeons and Helltides.

1 Like

So let me get this straight, you like Farming yet you do not like leveling and yet you bought diablo, right.

Well… there’s a game out there called farming simulator, sounds perfect for you in all honesty.

1 Like

Mate the only think i’d like to add is that Blizzard should not delay us getting to 100 because there’s nothing to do.

We should be incentivized to get to 100 and then build alts. Alts keep this game alive.

I will use an example from WoW (I know it is a different game). TLDR - Dragonflight kept me playing for 8 months, longer than any expansion, simply because it was alt friendly. When I got bored of healing, I would level an alt and tank or dps.

Alts are a great way to keep people invested. Let people get to 100 and make the game interesting for them to level alts.

Force delay to 100 by nerfing XP will actually have the opposite effect and make people quit early. Honestly, I think they should hire more gamers in the Development Team because this is really a no brainer.

Or make every single Dev level to 100 before each Season :smiley:

1 Like

Oh yeah i agree with that, grinding to maxed out… game gets stale after a while, making alts is always fun… and when later seasons come our way it could be beneficial - and if they are PVP oriented or require us to actually team up, at the very least we will have the builds for the actual job - so we can all participate and again have fun.

Wrong.

  1. You can drop end game godly items as soon as you enter T4.
    I dropped perfect 2h sword for my bone necro (808+25 ilvl) at level 70 and I wont be upgrading it most likely till the end of the season.

  2. If you look on PoE as an example: getting to level 80 is easy. How many of you ever reached level 100? You can say what about paragon points etc. Sure, same argument with PoE tree. If you are not max lvl you are loosing them, but it doesn’t make your character significantly weaker.

If you focus on farming gear, level will come itself

I think Diablo 4 has some issues with artificially prolonged levelling though. It is not the genre. I have played quite a few (A)RPGs in my life and levelling in D4 is exceptionally tedious. Not sure where the problem lies exactly, but just going “it is an arpg, what do you expect” is a bit easy.