Still reserving judgment overall and hope there is MUCH more to come… This has been my all time favorite game series…but i dont feel at all like i am playing a Diablo game. So far not super impressed…Let me explain.
The open world, doesnt just feel, it even looks like lost arc… hell the icons for quests and dungeons is even similar, the mapping is like the exact same… and now the open world is always the same? No randomness? The whole beauty of Diablo was the moment you left the city gates in each act it was random maps and dungeons…
Huge cities you have to spend way to much time in, a non private open world with respawning minions??? Since when is that a diablo thing? You want to respawn? Then open a NG…all the while, talking to 30 NPCs along the way all with unskippable, long, and not very diablo like cinimatics…so boring and nothing like previous titles… wheres the hordes demons and minions of hell ripping through these places until the secret SMALL society of the horadrim comes to save the day?
Waypoints in cities, not out in the wilderness to points helping you cut the map to get back to action, but because now apparently diablo has multiple cities to goto in one act, again… not Diablo…also makes teleporting a little confusing…you tp out and it will take you to the wrong city to do turn ins if your not paying attention and port over to do turn ins it closes your tp cause you opened a new on to goto a different city in the act… this just so isnt diablo, the simplicity of each city in each act was what made it good, if you ask any D player their favorite cities are the ones that you can hit your blacksmith, kadala, and stash in seconds cause they are essentially right there…i dont know anyone that wanted multiple large boring cities per act you dont care 2 squats about…
Multiple mmo style quests at the same time… collect 9 of these… talk to this person, escort this guy here…instead of a linear questline and story following along the horadrim, using events as side quests in random dungeons placed along the way… again. not diablo…
Multitudes of sort of boring monster groups, without any emphasis on champ and elite packs…half the time i dont even realize im fighting a champ pack until it drops a wall or some poison…bosses and mini bosses dont even feel that special of encounters…very underwhelming…doesnt feel at all like d2 or 3… again, the only thing i can say it reminds me of is lost arc…zero excitment here.
No crafting? Yet i hope? One of the best aspects of this series was keeping up with your blacksmithing and gemming so you could craft gear on the go and didnt have to rely on drops solely… yet… only “Upgrading” gear just like… lost arc…if they could add that mechanic why is there not some basic crafting?
Have yet to recognize any character or place in the game… all legendaries drop identified? Did they just drop that altogether, is this permanent? I know its a small thing but there is a piece missing not having to ID your legos… i understand Kain dies in D3 but… they had better be doing something to have some sort of ties to the original series…because as is right now it feels like an open world lost arc style map with a hint of diablo.
I do like the fact that the skill tree looks very customizable and that gear drops are trending more towards a D2 style with + to skills on them…
Im really trying to be open minded… its beta… it is fun to a degree… but i just cant shake this dissapointment that i dont feel at all like im playing a diablo title, and dont have alot of excitment driving me to want to explore every build i can do on the three characters theyve given us.