I’ve leveled every class to 25 during the March open beta weekends, and this past weekend I leveled a melee rogue to 20 and a werewolf-oriented druid to 20.
Once I completed the class quest at level 15 on my rogue and unlocked combo points I felt very strong.
I never really felt strong on my druid, though this weekend I felt stronger than I did in March, primarily because I’m getting better at melee mechanics and dodging stuff.
My latest druid build was shapeshifting-melee focused: Maul to build spirit while AEing stuff and fortifying, Shred for mobility and burst dps, and Bloodhowl for healing and spirit regen. Eventually adding in Trample for mobility, dps and more spirit regen. My druid had decent sustain, but struggled with certain bosses, whereas my melee rogues damage was so much higher with combo points plus poison imbue that the he epitomized the maxim “the best defense is a strong offense, a dead monster does no dps”.
Anyone have suggestions for a druid leveling build that has more damage, or barring that has even better survive/sustain?
The druid is the class that has the most reliance on skill points and legendaries. Levelling will always be rough by the looks of it. The best levelling build focuses on maxxing Tornado and using Earthen Bulwark to survive. All of your damage will come from Tornado and putting skill points into passive skill tree effects like natures reach. The lightning storm build is pretty good too for AoE clear, I find the single target damage to be lacking in both of these builds though and find the Werewolf poison build way more effective at taking down bosses.
Hi Naraldeth, thank you for your reply. I find the biggest weakness for most builds is a lack of single target dps, as it’s rarely too hard to take down large packs of common mobs or even a few elites, its the bosses that are tricky.
Could you describe your specific werewolf poison build? I’d be interested in seeing what you came up with.
Soul
Stormstrike, Tornado, Bloodhowl, Ravens, Vine Creeper + Trample as mobility skill. Worked more then good enugh for T1and you dont need a single legendary, but grab thouse aspects asap. When you get some legendarys or spesific yellows that are a benefit for these skills, you can go up to T2.
Allso dont forget, Druid is a late bloomer, Combined with the fact that we did not get access to the lv15 druid ability this weekend, we realy dont know how the Druid will play after lv15.
This is the most disgusting class at the moment. Haven’t thou watched Asmongold yet?
Not all play as fem druid,and after first obt they buf it
Vine creeper is insane, it’s such a shame about the cooldown.
Pet build to clear dungeons, i pick up 3 points off gear so i had 4 points into Hurricane.
By the end of server slam had a lot of legionaries, i was pretty much un killable.
I heard uninstall wizard is op. Also builds focused around fat slam should be good.
Druid is such a disappointment with Diablo 4 and it’s sad because that was my favorite class in Diablo 2.
My biggest gripe is that Druids are forced to use the basic attacks because their mana pool does not regen like it does for sorc and necro and to make matters worse they have the lowest damage percentage out of all of the classes for the basic skills. I personally believe that these skills need to be buffed up by around 50% to bring them up to the other classes. Also the mana pool needs to regenerate.
The other thing is that Druids are the second pet class in the game but there pets are nowhere near as good as the Necro pets but to add insult to injury the necro doesn’t need to invest points into the pet skills. So in my opinion since the pets require a skill point they need to deal far more passive damage than the necromancer pet.
Try to play with pulverize ability. Stack up fortify with Maul. Get more health as you can. Use Pulverize when you got 12 stacks. Also you can get Provocation passive thats add additional overpower every 30(25 or 20) seconds while you are in bear form
Sounds like a good Friday night.