Positive:
- Graphics
- Cinematics
- Voices & music
- Lore
- Dark ambient
- Combat
- Monster and bosses
- Open world
- World progresses with you
- Player power is balanced across levels
- Skeletons reappear before bosses
- Mounts (even though not tested yet)
- Potion system
- Minimap
- Events in the map
Suggestions:
- Add some particular items or passives that boost a lot the willpower, so that some builds can focus on only consumers instead of generators, at the price of these items and skill points.
- Allow to see range of attributes and their explanation via a a key (“alt”).
- Show item summary when hovering it on floor, so we can know what it is before pickup.
- Separate stash for gems.
- Auto-pickup of gems.
- Make non-linear progression of skills. A fixed 10% increment on power is not powerful enough in lower levels, but may be too powerful in upper levels.
- Make an option for social players to find mates to do a particular quest or dungeon.
- Allow to send multiple clan requests or an UI for people looking for clan.
- Change the world balancing to the mean of levels of the players in the party. If there is a lvl 10 and a lvl 20, the world level would be 15, so that the player lvl 20 still can feel powerful and the lvl 10 still can do something.
- Once a dungeon is almost finished or you spent a long time on it, allow to teleport across the dungeon through the map, so that you can kill that monster that you forgot far back
- Allow free key binding and more than 6 skills at once.
- An use for white and blue items, let it be better runewords, crafting, more gold value, or build-viable edge-cases that make them worth pick up.
- Allow stacked/repeated attributes in items. Instead of 4 lines, allow the attribute to appear 2 or 3 times on it.
- Allow parties bigger than 4.
- Allow a marketplace without commissions, which both prevents third-party platforms from trading and it does not become the income method of the company.
- Allow skipping (all) conversations.
- Make the skeletons darker.
- Add charms to the game and a tab for it (maybe in an expansion though, as you have a lot of features already)
- Use only Diablo fonts.
- Difficulty is ok for barbarian and druid, but feels too easy for sorceress and rogue. Maybe nerf them a bit?
- Balance level reqs. for items. I found a bow with my sorc that I could use in my rogue lvl 10, I was literally one-shooting everything.