My feedback on Beta (6 skills is not enough)

The Good

  1. The graphics. Are they the best graphics I’ve ever seen? No. Are they up there? Yes. Are they the best graphics in an ARPG I’ve ever seen. Absolutely. Are they optimised af? Damn straight they are. 9/10

  2. The atmosphere. It’s incredible. Perfect some might say. I love the game world, enemies, sounds, music, story, voices. There was ONE moment where I thought, did this bandit grow a conscience suddenly and feel bad about lying to us about this girls mum? Cause it’s obvious he’s lying in a very wow voice acted way, rather than a Diablo, he wouldn’t care about lying to us and definitely not put the inflection on that word “oh your mum is errr, FINE” or whatever he said lol. Other than this the majority of voice acting was very good.

  3. The combat. There is some good and bad about the combat but I’ll start with the good. Clicking buttons feels great. The attacks look awesome. The enemy design is what impressed me the most though. Normal mobs feel different from each other. Act in different ways. Force me to play different groups differently. Through positioning, good cd management and picking off squishy high damage dealing ranged and mages on the edges before whittling down weaker members of the melee pack then taking on the big boys! Loved every second of it.

I could write a lot more about the good but I’m going to move on to more useful feedback.

The Bad

  1. Dungeon layout. Popular topic, I think MrLLama says it best. Think of the sprawling layouts of Diablo 2. I wish to see these return. I can understand these layouts are perhaps more simple because people want to rush through the beginning of the game? But hope they become more complicated and interesting, feeling like real buildings or locations later on.

  2. Sorc at this stage felt way too op. Did not have to even engage with boss mechanics, stark difference to poor Barb and Rogue. It’s also really annoying hearing the one sorc player in our discord chat insults on everyone constantly because "sorc is so powerful, why didn’t you pick sorc? wow people are so dumb for not playing sorc. Look how much damage I’m doing on sorc guys why are you so weak!? And proceeding to rush through dungeons on group play killing things before you can touch them and deleting bossees hp way too quickly… Please do something about Sorc or I’m going to have to listen to this forever and everyone will change to sorc and it’s boring. Mages ALWAYS are OP in every rpg multiplayer I’ve ever played. I know they appeal to people that want a more accessible class that don’t have to engage with mechanics as much because they simply stand outside them. But I simply cannot stand listening to players that always pick the easiest, most exploitative ways to play then act like they are better than everyone else, smarter, and we’re all stupid for not having an easier time or going as quickly as them. When it’s actually the opposite, some people like the challenge and playing harder classes. Please make Sorc actually have to play the game like the rest of us.

  3. Boss mechanics. Are awesome to deal with as a melee! But non existent for ranged. In Dark Souls you can play a boss to perfection, dodging every attack and not being hit once. In D4 there is no window the boss isn’t attacking really, you MUST use your health pots effectively and face tank the bosses lowest dmg moments, AND push his HP down fast enough to get to the next HP pots. Super cool! But as I say completely non existent gameplay for Sorc and I imagine ranged Rogue although I did not try it. Boss mechanics need to be improved to also include giving ranged characters a hard time.

  4. Barb felt weak. Perhaps like D2 it takes a long time and more effort to truly make this class work. That’s fine by me. But my first impression was he was kinda weak, and the cds feel really long. I feel like I’m not really getting to press much as a Barb. Rogue on the other hand felt awesome. Well done on Rogue melee design.

  5. Would be nice to have an option to turn off ability to click on any of the UI at bottom of the screen, and instead click through it. As I had some mishaps here.

  6. Have to move to collect a potion. Would be much better if the potion was collected as soon as I used one and had space for the potion.

  7. The cellars (tiny dungeon spaces) are able to be reset. This made for an extremely boring XP farm where me and friends just reset these over and over to push our characters to 25. This was boring. I’d much rather we were just running round doing dungeons. I don’t think these tiny dungeon spaces (that allow triple goblin spawns also!) should be able to be reset with dungeon reset.

  8. Barb rend skill was healing enemies sometimes. Or removing the bleed but not doing the damage of the bleed. Not sure what was happening but several times felt like I was healing the enemy when using rend or rupture.

  9. I socketed gems by accident sometimes when just trying to move things in my inventory. Would prefer if you were prompted before gems was socketed. Or if it were able to swap places with an item when moving things in inventory instead of socketing, and gem socketing was done elsewhere at npc or something. Or maybe just hold shift as well as drag it on to have it socket.

  10. When holding shift to hold position, my character would turn slowly and I couldn’t pin them somewhere then have them attack below them. Instead they would attack to the side as they would not turn around fast enough to hit what I wanted.

  11. It would be nice to see previews of each level of upgrade when upgrading weapons. as they are such an expensive gold sink, and it’s hard to really compare a new item I’m considering upgrading without seeing a preview of each lvl 1, 2, 3 and 4, to compare to the old one.

  12. Would love to be able to toggle hide certain items like bow for rogue if you only use melee and barb weapons if you only use 2 of them and not all 3. Maybe helms too as I know people like that.

  13. THERE IS NOT ENOUGH SKILL BUTTONS

6 Skills does not feel like enough to make satisfying builds. I pretty much never pick my ultimate. I even saw a post from console players asking for more skills and a modifier button. Or ability to press two buttons at the same time.

I really feel like this is a decision from players that want Diablo 4 to be at THEIR skill level and are holding back the entire game because of this decision and wanting it to fit neatly on a pad (some of the big Diablo 4 devs mentioned this was there preferred method of play) but you forget where Diablo came from. It’s a pc game. We built the community, we loved the games from the very beginning, and this was very clearly a console centric choice. I think it’s great that console players get to play, but the real experience for Diablo should be on PC and certainly not a compromised PC experience so console players feel happy.

6 Skills was a huge mistake. All classes need more skills. None of the builds felt complete or truly satisfactory with this few buttons to press. Everything was far too tailored around your 1 button spender. Ultimate doesn’t even fit inside most builds as it’s too long a cd and there’s too little to do with this few buttons.

Many many people gave feedback on 6 skills being too few for many many years and Diablo devs refused to listen.

Please, at the very least give us an ultimate slot where console players can press both shoulder buttons or something to activate. As this 6 skill thing kind of ruins every single build in the game imo.

6 Likes

I don’t agree at all. 6 skills gives you a lot of options in terms of builds and it always has. You don’t have to reinvent the wheel with this. The more they add the harder it becomes to actually tune the game properly.

Also the point you made about cellars being boring. If they were so boring why did you keep doing it? I mean do you really need them to hold your hand and tell you what not to do to keep you entertained? It’s 100% your fault for doing that and I can’t for the life of me fathom why you did.

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The problem is it becomes the best thing to do rather than play more interesting content. My friends wanted to do it and so if I wanted to play with my friends I felt forced to tag along to this boring content. Diablo 2 suffered the same fate with Baal runs and I don’t want to see a return to this type of boring exploitative gameplay.

And no you’re wrong about 6 skills. It’s boring and I never use my ultimate in any build. 6 skills makes every building of a class boring and never feels complete or satisfactory. 6 skills sucks and many people feel this way.

It was given feedback and mentioned by many many players for years and I’m here to mention it again. I was willing to try it for myself and after trying it, definitely feel 6 skills was a huge huge mistake.

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The best thing to do? Doesn’t sound like it. I had an amazing time exploring and doing a variety of different content. No issues gaining levels or gear. And i had fun. While you were bored.

I ended the weekend with a 25 barb and sorc with full legendaries. I was just maximising my builds after.

Also there are much more people who love the 6 skill system. You’re just a vocal minority.

I’m also not going to tell you how to pick your friends but they seem to be causing you more grief than good.

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We were also doing some due diligence in testing the game. I found it interesting to see how much better lvling in one of these tiny dungeons was. at about lvl 20 you could do 4-5 runs and complete an entire level. Maybe you are the type of player that likes easy exploitative things to exist in the game. Definitely sounds like it. And you may think we’re a vocal “minority” maybe you should go tell that to all the posts that ask for more than 6 skills.

Here’s just a FEW after a very quick search.

https://eu.forums.blizzard.com/en/d4/t/feedback-hopefully-you-take-a-look/764
https://eu.forums.blizzard.com/en/d4/t/diablo-4-need-more-than-six-skillability-slots/710
https://eu.forums.blizzard.com/en/d4/t/d4-beta-feedback-skills-itemization/585/3
https://eu.forums.blizzard.com/en/d4/t/diablo-4-need-more-than-six-skillability-slots/710
https://eu.forums.blizzard.com/en/d4/t/d4-beta-feedback-skills-itemization/585

Many, many other posts and youtube videos exist it took me all of 2 mins to find these.

And, that’s just like, your opinion man.

If you don’t like it I guess I’ll just keep posting about it so D4 devs realise many of us feel the opposite.

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3 positives and 13 negatives.

I assume you wont be playing anymore and requesting a refund?

maybe if it stays like that?

i think 6 skills+1 for ultimate would be fine.
i think sorc and mostly druid will suffer the most by 6 buttons.
sorc just needs 2 utility spells with armor and teleport leaving no room for ultimate.

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I had lvl 25 rogue sorc and barb. All 3 felt like they needed extra ability slots to me. I definitely ditch ultimate usually first just to feel like I had somewhat of an enjoyable build. I think 8 slots would be ideal. But 7 is NEEDED for the games builds to be somewhat enjoyable to build. It was far too restrictive. Even if they added just 1 extra to free up the normal bar, and this ability was only for ultimate, it would be a huge improvement.

why on earth would they change this, pretty sure 90% of all players would disagree to this post.
hope they dont listen to this type of feedback cuz it makes no sense.

I seem like the kind of player who likes easy and exploitive systems? You literally are the one who “exploited” this system. And don’t even try saying it was due diligence. You specifically said your friends just wanted to do that because it was more optmal. You could have just sent the ticket and moved on. But your powergaming friends wanted for some reason to grind cellars instead of enjoy the content thay was available. That’s on you.

Also linking a bunch of forum posts from here exactly proved my point that you are the vocal minority. Adding more skills would be detrimental to this game.

Lol then I came on the forums and TOLD Blizzard about this exploitative method of using small dungeons and resetting them and have asked for it to be removed. YOU are the one who is upset about this so clearly it’s you who wants these exploits to stay in the game. Your logic is actually hilarious lol cheers for the laugh.

And yeah looks like you and the one other person saying 6 skills is enough (keep the game easy please I cannot stand if people are able to outplay me with skill based mechanics wahhh) are hugely outnumbered by the amount of people saying 6 skills isn’t enough.

Lol reading your comments is very amusing.

TL;DR

You’re wrong. They are enough.

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Coming from the guy who can’t figure out how to make a proper build with the tools given to him. One last thing to say. Get good.

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Lol no dude. I want 1 extra button so I can run circles round scrubs that can’t handle it in pvp obviously.

NOPE, I don`t want to use all my f12 buttons for skills. I’m 38 years old already with not the same dexterity as 20 and that for me means ruining my experience and time with the D4 game. @D4Team please don’t bring that feature.

2 Likes

I love how people always blow this up to proportions way bigger than anyone is suggesting.

People AT MOST have suggested 8 skills or 7.

Probably the only thing that Blizz would consider is a separate Ultimate button.

I love how this gets called “you’re making the game into wow” or

I really don’t think 1 extra button will hurt my friend. It’s hardly f1-f12 and trying to make out like anyone is even suggesting this is a complete misrepresentation of the argument being put forward by many.

1 Ultimate button please Blizz. This is my suggestion and I’m sticking to it as I don’t see Blizz adding extra skills if I’m being honest. But with this many people complaining about it and with Ultimate’s barely being used in builds, I think they MIGHT consider this 1 extra, just for Ultimate’s button.

They like compromises between players. I think this would be a very healthy and fair compromise as well as actually making Ultimate abilities a lot more used by the player base. Kind of a shame to do the work to design these skills and then see few builds take them. And the CD is so long it would hardly affect balance. In fact they could turn things up a bit with some packs being strong enough to save Ult CD for everywhere you go as they know everyone will have it. Sounds like an awesome pack of mobs to fight to me. Even if they didn’t do this I really don’t see it changing much in regards to balance as it’s such a long cd.

2 Likes

well according to you, your opinion about more than 6 skills seems like the only opinion everyone should have, why not make a suggestion instead of crying about everyone that disagrees.
Also i don’t think you really know what you are talking about since you are saying 1 extra ultimate button doesn’t matter because the long cooldown, there is something called CDR in this game, and its a huge part of it.

I understand your point but i think that being short on skill slots makes you think more about which skills you might need in general. If you had more slots, choices wont be as hard since you can have some skills that are usefull on just that one situation. I think its kinda fun to be on a fight and think “wow, i really should change this skill, it would be usefull here… maybe i have to rething my build if i find myself in this situations often”

Have a nice day.

Lol what? This is your comment.

Don’t think it’s fun to be switching out skills I would prefer to use because they fit the class fantasy more, just because I have so few buttons I HAVE to take this skill because I’m pigeon holed into these decisions.

It’s really just an ultimate button. I’m ok with 6 skills but in no build was I able to take ult and felt the build was interesting or fulfilling. Lower cd skills were much more fun and engaging to use so it always got removed. I wasn’t a big fan of the barbarian whip chain thing either even though the damage on this was good as the animation is completely different to all the other barb skills of hammer smashing 2h sword wielding slices and stabs and double axe slashes. Huge whippy chain things didn’t make sense to me. But I’d still take it if I had an ult button for it.

If we had extra skill slots as like Kripparian one of the biggest Diablo OGs says in this video.

D2 a 23 year old game has more skill slots. And it sucks. It wouldn’t be an issue. But we don’t. None of my friends took ult on their builds either.

I think for ultimate to be useful and even used by builds we need an ultimate button as there’s so few buttons already they get filled up with way more useful stuff.

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i mean we agree to disagree about a lot, however i won’t be mad if they add a ultimate button.
just think gameplay would be wierd with alot more buttons cuz its click to move