So, my two level 100 barbarians, who survived Season 2 and Season 3, have died on the Eternal server. I have quite a strong resistance to losing characters, as more than 10 of my characters above level 90 have died in Diablo 4. Even more in Diablo 3, and the worst losses in Diablo 2. Most often, it was either a dropped internet connection at night or a lag. But the loss of these characters currently puts a stop to the game for me.
And here’s why. We all know that ARPGs essentially started with Diablo, and all the first games, including Path of Exile (PoE), are Diablo clones. But starting from the second year of Diablo 3 and Diablo 4, we are already dealing with a PoE clone, and from Season 4 of Diablo 4, many things have been borrowed from Lost Ark.
The initial data: Barbarian with 100k health, full resistances, Doombringer, Harlequin Crest, enters level 200 Zir. I hit him for 30 seconds, bringing him down to 80 percent. He hits me back but doesn’t even deal 1 percent damage to my health. At the 30-second mark, I’m dead.
The most terrible thing is that we not only have a degenerative one-shot mechanic in a hardcore game, but the boss does nothing else. He can’t deal damage; he can only kill.
One-shot mechanics have no place in Diablo as a whole - I haven’t seen any players who support this in Diablo. And here I have a question - the elixirs that avoid death were removed from the game, and hundreds of scrolls of portal were spammed… what is the point???
I don’t need avoid death elixirs; they weren’t in Diablo 3 and Diablo 2. If I’m not mistaken, only the sorceress had 2 opportunities to avoid death in Diablo 3. The idea was that if you encountered an enemy stronger than you and you felt you were going to die - you should try to escape. Now, you just get one-shotted. If you removed the avoid death elixirs from the game, then the one-shot mechanics should also be removed. The meaning of the scroll of portal has been completely devalued; there is simply no point in using it? When? What scenario should there be for me to use it if the only place where I can be killed is a one-shot mechanic? This is not 10 percent of life where I can try to escape, but only death. Now 2 characters are dead, but I have 500 portals in the chest, which drop in heaps in Season 4.
Death from lags, bugs, and internet disconnections were much more justified.
To add to the topic for those who don’t understand the issue with the one-shot mechanic and are commenting under other topics, so that people can understand the game’s defensive mechanics:
The second barbarian had 130k health, Harlequin Crest, and a Doombringer upgraded to 10/12. All other items were upgraded to 7-8/12. Only one close damage reduction was at 58%, and I’m not even mentioning the mechanics involving bleeding, which were also in play.
You’re just fighting, controlling the situation, and suddenly all your 130k health, all your fortify, all your resistances, all your damage reductions mean nothing, and you have 0 health.