Bad GPU cooling aside, the point of this video/thread is to show that bringing up the menu that shows your 3D character model causes a huge spike in the GPU’s needed power and with that comes a spike in temperature. What is weird is that I could have 100 fires on the screen and fight Uber Lilith and the GPU would work nowhere near as hard.
I don’t get what’s so demanding about the inventory but this seems very, very poorly optimised if it makes a GPU heat up this much.
Again, the point of this is to show that the menu/inventory/3D character model puts a lot of stress on the PC and there’s no good reason for it. Normal gameplay gets nowhere near this temperature/GPU usage.
For reference I have a Gigabyte RTX 2060 Super Windforce OC, which is a notoriously bad card for thermals, but that’s besides the point. The point is that Diablo 4’s inventory seems to demand a ton of resources from your PC, far more than normal gameplay does. And that’s simply weird. I’m sitting in town with nothing happening, then I open inventory and my PC is on fire.
I get no issues with the entirety of the game itself, also that GPU is kinda old nowadays… and you admit you know full well about its thermals, overclocking it wont help none either.
Just for the record im using a Radeon RX 6800XT with 16 gigs onboard and it doesn’t even break a sweat and activate fans passively because D4 is below the minimum, your card is Budget nowadays im afraid…
Dude, did you even realize what the problem is?
This behaviour exists for everybody, no matter if low or high-end GPUs.
Even 4090 users noticed it.
Just because your card has more overhead to spare doesn’t mean it’s ok that the GPU usage goes insane when you open the inventory
My 2070S “budget” GPU is at 54% load in the city and when i talk to a vendor the load goes to 100%.
Please explain to me how that is ok.
I don’t think that’s the point OP is making. OP isn’t complaining about his card not being able to handle the game; he freely admits it’s a cheap card that should have trouble running Diablo 4.
However, the aspect of the game that should be taxing his system is huge fights with a ton of enemies, all zipping around the screen at high speed - but yet his system handles that just fine.
What does tax his system is standing still in town with his inventory open.
It should be the other way around. His GPU should overheat when he has huge fights, but instead it overheats when he stands still with his inventory open. I agree with OP that that’s very weird.
While i agree with you that its “Weird” i honestly am giving you the truth as in my card doesn’t have any spikes at all when i open my inventory in town, its not so much boasting the power… i simply am quoting a truth, and i hear from “Daywalk3r” claiming that This “behavior” exists for everybody, no matter if low or high-end GPUs
First of all the lower end the Gpu of course the worse off you will be so that statement is null and void straight off the bat, second of all the only thing that would cause a spike like that in a town when you open your inventory would be a memory leak - or rather a compiling issue with a certain shader.
Reading over “_FenrisDebug” helps with a certain amount of issues, but not all granted. But alas… the debugs in the console are a mass of issues for the most part, im sure that if you open your inventory followed by exiting the game the log will record it as you exit out so you should at the least head into -7 and scroll all the way to the bottom of the log and note any issues that are reported prior to your clients disconnection.
Ok to skip this back and forth, just upload a screenshot with Afterburner overlay showing the GPU load, temperature and powerdraw with and without speaking to a vendor please
Just a few after-thoughts… have you tried rolling back the driver as im sure you are running with the most up-to-date, also i wont point fingers as such but this game seems to run beautifully on Amd range… where as mostly people with Nvidia seem to be getting issues.
Even if this was the solution, you shouldn’t have to roll back drivers because ONE game has an issue. It’s Blizzard’s duty to keep the game updated and make it work on the newest drivers, not NVidia’s problem.
I have new games coming out soon. Remnant 2, Baldur’s Gate 3. I’m not going to use old drivers just because Diablo 4 has issues.
The infuriating part is that this is extremely easy to fix. They just need to disable or give us the option to disable the 3D character render in the inventory. Or just make it not animated.
Im not arguing that fact because i agree with you totally, but at this point till a fix is made… all you can do is work under the process of elimination in hopes that you can come up with a solution, which would greatly benefit others should you wish to share it.
Also: You think its down to the 3D character render in inventory… i am not totally sure thats the issue, i can see why you would state that as it couldn’t be anything else. But i must say its hard to believe it could be that alone… when you head into the login screen and you can rotate your character does the same happen spike wise? if not im not sure how a portrait version of one can do that, its not like its running a silly poly count… im very sure its shader related tbh.
Hm, its not like we can access console so we cant see everything in play so to speak… the only way to see a debug is with _Fenris output logs and those seem to be mainly centered around UI/World/Instance etc, even though the log does in general provide you a printout of how much memory its eating i noted it flushes quite regularly, i have a theory but seeing as blizzard has not yet responded once to this issue it does make me question if the people involved with the games development actually know what they are looking for rather than just listening to people complain.
I’m not at all blaming the system/GPU i know the cards not the highest end but to render something so small and have such issues… does make me want to look into it abit more, tis a shame i dont work with blizzard, i would enjoy breaking the client down piece by piece, as it stands i can only do so much without breaking the terms of service or worse.
This card maxes out any game on 1080p without issue except optimisation nightmares like Hogwarts legacy. The card is fine. It’s at 70C during gameplay. It’s only the inventory that causes issues.