US Forum post - I'm out, done with Blizzard

There is a post in the US forums I agree 99% with.

Specially with the lack of innovation part and terrible and repetitive endgame in Diablo 4. Here is the post, very well written:

"Hit level 99, but I just can’t play this anymore. It’s so boring running the same Nightmare Dungeons over and over again with such poor density and awful experience gains. I pushed as hard as I could as this was Blizzard’s last chance with me (as I think all their other games now suck) and I wanted to give this a real fair shot.

No looking for group system. Pretty much number one on my list. I seriously can’t believe this was not in at launch in a forced online game. Nice try with the Diablo 4 discord. No one wants to go outside of the game to find a group.

No reliable in game chat system. Again, I can’t think of another forced online game that doesn’t have this. Even Diablo 3 had this. Heck, you could even form your own communities and chat in that game. Talk about regressing.

Loot drops are the exact same from level 70 to 100.

Item quality is not different between normal and nightmare dungeons, despite Blizzard claiming it to be (tested with 100+ of normal and nightmare). I’ve ran normal dungeons that spit out 21 ancestral items and nightmare dungeons like Blind Burrows on sigil 60 and gotten half of that. That’s not a one off run either. That’s very consistent.

World bosses take 6 hours to respawn and die in 10-30 seconds in World Tier 4. Their “weekly” cache honestly gives less loot than a resplendent chest. No obals out of them? Why?

Tree of Whispers turn in also gives next to nothing for loot. It’s good the first 5-10 times you do it to get some sigil keys. After that, completely worthless. Again no obals. This system is basically copy pasted from Diablo 3 though even that game had specific crafting resources and specific items out of its bounty chests.

Class imbalance all over the place mixed in with awful resource management. Three classes can melt Echo of Lillith in 30 seconds while others take 10 minutes with a well put together gear set. Nice internal testing there.

Why do white and blue items still exist in World Tier 3 and 4? Especially on the vendors. No one is ever going to buy blue items off of the vendor. Heck, most of the time we ignore the sacred items as well. I mean… come on…

No crafting system (Diablo 3 had this)

No way to preview rerolls (Diablo 3 had this)

No gem tab. Yes I know it’s being fixed, but it should have been added into the game a year ago before it was even beta tested. It’s now being added only because the player base is teaching the developers what to include in a 2023 game.

Stash space is awful considering the loot system you went with which requires you to save gear in the stash… because the affix storage tab is so small. I have 9 alts filled with gear in their inventory in the event I wanted to mess around with other builds for the ONE class I played. I can’t imagine what I’d do if I tried other classes.

Elemental resist stats are just completely worthless. I’m not exactly sure how you went through so many beta tests and didn’t even realize this. In fact, once again you found out from the player base two weeks ago and had to publicly acknowledge it. And it’s going to take you two seasons to fix it? You’d might as well just take resists out of the game for now. Or make them all combined into “plus to all resists”. I guess they’ll just take up gear stat slots for the next 4 months. If you get two resists on a single item, it’s pretty much auto vendor.

No full reset button on the paragon board. I guess the devs are still living in the 90’s. It’s very clear that whenever they reset their paragon boards during internal testing, they just used a God mode command to clear it. Instead of doing it how we do it now.

Middle sections of dungeons (the intermission) give no loot or experience. Again, not sure how this was missed after multiple beta tests.

And finally, lack of innovation. If Blizzard wants reddit and their forums to not be plagued with disappointed players then they seriously need to have their developers actually play video games. And that’s not meant as an attack on them. Everyone was hoping that you would make a game that included the industry standards and then innovate on top of that and crush everyone else. To make Path of Exile, Torchlight, Epoch and everyone else go… “uh oh, we have work to do” and watch them sweat. You didn’t do that at all. In fact, you’re not even close. Those other companies are laughing in their offices right now.

An example of innovation could be a deep delve dungeon into hell, that branches off through the three Prime Evil areas. The deeper you go, the more rewards you find. And the deeper you, the more corruption you receive from that specific prime evil and it has effects on you. Remember that door that Lillith opened, that you thought would be a good idea to close? It could have started there. Oops?

Or a system to enter the Heavens and steal their artifacts. You’d have a time limit to get in and out. Maybe recipes that unlock the drop only potions or elixirs that give 10% experience instead of 5%. Or an item to allow a legendary to be imprinted a second time. You know… heavenly stuff…

Or with Helltide having a portal open and you enter it to fight hell back. Maybe Andariel, Duriell or Azmodan show up. Instead of… what’s that bosses name that walks around? Looks like Gollum? Meh…who cares…

Or what about a battle between Hell and Heaven? Throw us right into the Eternal Conflict that the game won’t ever shut up about. Kind of like a League of Legends ARAM type style. Demons and Angels pushing the lane and you have to choose your side. Do you side with the Heavens? Or side with Hell because the Heavens are lazy and rarely help us (plus we just saved their sorry hides in Diablo 3, yet no help now?). You need to push back the waves as they get stronger and stronger. (Could have easily built off this from the Diablo 3 endless hordes event to make the level 125 stones to augment your gear).

I just sat here for 10 minutes spit balling with four random ideas and I suck at this. I’m sure someone could take them and make them even better. Instead we received poor density hell tides, a copy pasted bounty system and nightmare dungeons which are basically greater rifts with objectives. No innovation.

Not only did you hardly come up with any new fresh and fun ideas (that would last longer than a week), you couldn’t even make a game that included the most basic industry standard expectations. Something as simple as a global chat or LFG system. So that your players, on your forced online game, can communicate and play together. This is like going to a dealership and buying a new 2023 car and it’s missing cup holders, power windows and windshield wipers. Just… things you would expect to be included. And you miserably failed so hard with that, that it left you no room to innovate. All you’re doing now is adding things into the game that SHOULD have been there months ago, while your audience TEACHES you what to do. No wonder you went through three game directors during development.

Some players will say be patient, it’s barely been out etc. If that’s your point of view, that’s fine. Have low expectations and stick around for 1-3 years until the game is “ready” to be competitive with other games. This game has been in development for 8 years and I personally expected a lot more out of it. I don’t mind the broken things that need to be fixed. That comes with a new release. But the philosophy of this game and how empty it is shows that the developers are completely behind the curve from other companies.

No, I won’t see you in Season 1 or 5 or 9. I’m done with Blizzard. The game is uninstalled and so is the battle net client for all their other games. There are far better games, from better companies, that I can spend my money and time on. Blizzard can keep the money I paid for this game. It was worth the price I paid to find out if this company truly is awful at making games and I learned exactly what I needed to know.

First impressions are everything to some people and Blizzard completely blew it."

78 Likes

Good bye. Enjoy Final Fantasy 16.

8 Likes

I understand his frustrations.

We had chat channels in the closed beta last year that are oddly absent.

the gear itemisation is a complete mess.

They just need to add 40 stash tabs and be done with it.

net code was written by interns? Lagging rubber banding reported during closed beta last year is still a problem when using teleport, or transitioning into or out of a town.

The argument of it’s just out doesn’t float when Diablo 3 had a better inventory system and it was terrible as it was but still a better base line to start from than what we have.
no crafting yet still could have taken a queue from the years of development from previous game.

While I’m not expecting Diablo 3, to completely ignore things it did well and do them worse is just irritating.

At this stage it’s a barely fit for purpose with the laggy network being a real pain point for me despite having the fastest home internet available in my country 1100 down 100 up, and the only game I own that struggles.

I wonder if that network trouble is the same issue that plagued Diablo 3, stick a couple of Tal Rasha wizards on screen and that thing nearly broke down too.

I wouldn’t do HC.

9 Likes

We always knew D4 would have endgame problems on launch, every streamer/youtuber with very little knowledge on D4 were already predicting “The game will be good 12-18 months after release”. It happens every time with these games.

I’m level 97 myself, I see every problem you’re talking about.

  1. Items do not increase in power after level60, they only increase in level requirement. There are a few exceptions, like rare unique monster drops having increased power level on their 100% chance drops based on character level (can go up to 840 that I’ve seen).

  2. NM dungeons do drop more uniques (partly due to end of dungeon reward), infact only last night I had 2 of the same Unique drop in the same dungeon, 60s apart. But of course all those Uniques are the common ones. NM dungeon XP doesn’t increase, only glyph experience, and general drops remain the same.

There is no endgame loop because there is no endgame reward, the game above lvl80 doesn’t have much purpose. But I suspected this would be an issue, and they will need to fix it. The main thing is the game has the potential to be a good endgame experience, it’s just not right now.

I will also say though, the dungeons are bad compared to D3 rifts, and the high difficulty gaming experience is kinda broken due to unstoppable being a requirement to survive, because you can’t “game” around the mechanics, they have to be brute forced, which also sucks and needs to be improved.

7 Likes

Totally agree with the OP. The sad thing is, Blizzard is not Blizzard anymore but Activision(Blizzard) and that’s exactly why and when it all started to go downwards.

8 Likes

I think that what happened with diablo 4 is they thought they could strip everything good from diablo 3 and other games away and feed it back to us in seasons or expansions to trick us into buying the stupid battle pass they won’t shut up about.

Battle passes are trash and makes you feel forced to play the game if you buy it and take away content if you don’t buy it.

How the hell does diablo 3 do a better job at all these things then diablo 4? It’s crazy to me that no one even mentioned this anywhere, if I want to chat with someone I have to use an emote from a dogshit emote wheel that’s from a mobile game and if I want to make a group, wait how do I make a group? how do I trade items? I have no idea.

I still love diablo 4 but now at lvl 80 I just don’t have fun anymore and had to make an alt.

3 Likes

To be fair few of his points were very good …he was right .
Now to important stuff.
If you play Blizzard games in last i don’t know 5-6 years?
You should already know how they operate.

He said he is not going to be back for season 1 we all know that the moment blizzard shows you patch notes there is going to be hype and the most people that are hardcore haters and emotional about games from blizzard will again let them to hype them.
I know that because in 2014 blizzard hyped me for Warlord of draenor
and i know i was emotional because back then i cared so much about wow.

He said he feels like they are holding content or features so they can add them later as a content.
That is absolutely true.
we shifted from give them everything at the begining and then work more to give them more to give them just 10% hide that 90% split it into 9 times 10% and give it to them slowly.

4 Likes

And im done with "im done with this game" posts … if you wanna go then go you wont be missed. If blizz put everything you want at the launch then you will complain how there is lack of new things ahead and how they come with anything new. If you expect everything to be given to you from the start you chose the wrong game, feel free to go back to wherever you come from

5 Likes

But wait , Don’t you wanna do it again on season wipe with gear with different number on it every 3 months like a hamster on a roller ? :open_mouth:

8 Likes

Yeah I’m still playing season 1 and using my battle pass…yup no matter how many times I say it or write it I hate these passes with an unbridled passion.

I’ll play it and use it but I don’t think I’ll pay again for another pass, depends how far they go with fixes. to really core game problems like rubber banding and lag.
QoL stuff I can take it or leave it but performance isn’t something I’m prepared to budge on.

They need to get their heads out the sand and resolve the lag.

4 Likes

sounds like the game isn’t your cup of tea.
good luck on fortnite, my dude.

3 Likes

I got to the same point , hit 82 like last week on my rogue pushed myself to 96 today and i made 4 day break in the week-end .

Diablo4 is a shop game based on seasons : 70euros for fork/spoon/plate , you will have to buy every 3 months the seasonal pass .

The game is empty and they know it , this is done deliberately so they can sell you seasons , the definition of unhealthy marketing is here in our faces .

Over the years all their games have the similar recipe , they create content then they just give it to you within a specific agenda so they can satisfy the quarterly financial targets .

This isn’t just about d4 , this is about all the stuff they do .

They invest huge amounts into streamers and BOTCHED marketing instead of actually quality content .

D4 is full of bugs , from ui to skills , to quality of life buttons which even a 16 year old realizes there are tons of stuff missing within the game after 8 years of development . They made 600 millions in the 1st week of diablo .
Botched marketing a need to make obscene amounts of money at the expanse of how actually players feel about the game .

Life isn’t all about making money or logical thinking it matters how players feel about your decisions .

I personally spent high amounts of money in their games and gifted games and subs in wow , been with this company since diablo1 and warcraft1 .

Without any joke or threat the chances i’m going to buy a game or anything from them is like 1% .

I quited most of their games after giving them proper / honest feedback repeadtly .

Best of luck to the gamers ! I always thought gaming is way cooler then alcohol and drugs .

13 Likes

as he spoke of useless item perks, did anyone mention how completly useless a socket roll is on items since you can add it anyway and will just get an extra perk out of it?

2 Likes

Op is right very lack luster at endgame

5 Likes

All valid points.

Anyways, wait until the math and game time hits you for those rare Uniques… Ahahaha, koo-koo, koo-koo, you are in for a nasty surprise folks.

I would have had a BER or JAH drop by now and definitely would have been able to trade for another High RUNE with other unique drops I had. Instead, I am stuck pushing the same NM dungeons over and over, with very little reward.

Blizzard didn’t even bother to include ALL the dungeons in the SIGIL makeup, so there isn’t much variety to boot, and so many current Sigil dungeons have ghosts…, so, damn MANY, sick of them, they are the worst mob to fight against too, instant teleport, suck your resources dry, a lot of missed hits, instant gib archers…

Then there are the rare Ancestral item drops, with power levels that are below 800 to try and make up for the lack of uniques, those rares are dead to me! So, damn, many, MANY, many, many, MANY!

4 Likes

It seems that somebody is new to a HnS RPG game.
I love D2 so much. To me its best HnS RPG of all times, but hell even this game is repetitive as hell. Running 1000 Mephisto runs for a Shako and other legendaries. Running 2000 lower kurast chests to get some high runes.
I think few thing keeps ppl in D2/D2R and its social interaction,free trading and hunt for better gear(runewords, rare uniques, Thorches, annihilus, etc).
D4 has limited social interaction (only 4 ppl in a party max) and verry limited to non existent trading.
Also itemization isnt good enough and game design overal is verry shallow.

4 Likes

The thing most people don’t seem to understand when making the comparison between 1k d2 runs and 1k nmd runs, is that in d2 any item that dropped could be traded to a player or an alt, thus NOT making 99.9% of drops useless, as in D4. This is a very big issue.

6 Likes

2023 is full of gaming disappointments - Forspoken, Diablo IV, Final Fantasy 16, Redfall, Jedi Survivor, Wo Lon Dynasty, Last of Us (PC build)… horrible, horrible year so far

1 Like

Is FF16 bad? Why? I didnt looked into it because the Character Action Fighting thing is not my Type and i miss the old round-based combat. I heared its too easy, but what are other points ?
And im not sure if its just the year man. Most popular games right now are very old, LoL, WoW Classic, CS, Valorant, GTA, CoD, Fortnite, Dota (popular on twitch views). Maybe i should listen to the shills and expand their “maybe this game is not for you” to “maybe games are not for me anymore”. It feels like since gaming became so mainstream the market is flooded with boring/bad/scam shiit…

FF16 is so bad because Square Enix tries to appeal to younger audience who doesn’t give a **** about the name Final Fantasy. It’s no true RPG, items are poor, combat is shallow and repetitive - no tactics, easy, a lot of exploration is “on rails”, while generally nice looking some textures are really hideous (early PS4 quality), etc. Music is great though!