What if Treasure goblins dropped maps

So treasure goblins don’t really drop anything of worth a leg in a rare occasion or a useless unique once in a while.

Why can’t they drop Treasure maps.
The world is big enough to go treasure hunting.

you can even make something like put 4 map parts together and find a treasure goblin cellar somewhere. (or that it leads you to a unique event in a cellar)

or make them drop maps and keys (from world boss for instance) in which you can open certain things.

then just make it “decent” loot not the mega puzzle ring loot but just 1 million or 2
or a higher chance to get a unique drop.

would love to have more push towards roaming the map/world and this would be a nice thing to do so in my opinion.

as the NM dungeon grind gets old… and when you have done most quests / renown you only visit the world for helltides or tree things.

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Don’t give blizzard ideas they wont do it anyway they could care less about new and innovative systems in their game but hey maybe indie company like PoE will actually do it.

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They drop mount armours and uniques, thats enough is it not ?.

not if you have most of them already…
though I must say i was happy to see one from the tree last time that was not really generic.

it’s not always about the drops. it’s about fun and doing something for it.
as Treasure goblins are kinda rare already. This will make it even more worth to go hunting for them in the world.

in my opinion the world is kinda lacking content. the more they put in the better.
it should feel alive with things to do. Secret quests or unique quests that pop up at certain times at certain locations only.

For example the Cow level. Everybody is hunting for that… we just need more of those kind of things. where you get “random” item drops and you don’t really know what it’s for.

Or a wandering trader with specific items… that kind of stuff

2 Likes

uniques? really? cool, never saw that until now :smiley:

Cellars are crap

Goblins are cool in WT1-2, after that I had no luck at all

Nightmare-dungeons are okay, but not really rewarding concerning different types of uniques (a friend is hunting that Druid-helmet, he got 7 wrong helmets and 8 axes but not that stormcaller helmet^^)

Helltides got buffed, we’ll see if that’s enough.

Worldbosses are crap and at WT4 an absolute joke (saw them falling in 3-30seconds)

the goblin cellars are nice but the loot ain’t 9/10 times

and what i am saying it’s not always about loot it’s your choice if you want to do it.
It just adds something.

I have also an OP char and it’s going to easy (we need WT5/6/7 etc)
but other than that. some different content would be nice that engages you with the world.

it’s big and there are some nice places they can work with… that is what i am saying
if it would drop special uniques (the uber likes)

and keep grinding for that helmet you will get it… I am on 70+ uniques too and most of them are useless for me…

Is he hunting the right mobs for increaded helmet drop chance too?

Goblins are terrible, they mostly drop nothing at all. I’ve killed so many Goblins, one of them actually dropped 0 loot, not a single item, not even gold. They feel about as useless as the standard goblins in D3 felt in ROS.

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LOL, a broke ass loot goblin without a penny to his name haha, that boggles the mind how a loot goblin could have no loot :smiley:

Love the idea. B ut since the designers don’t even know how to craft motivating, engaging loot tables and algorhythms, they’ll be completely overwhelmed with such a task.

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Good idea kid. Game should have tons of different content just like this suggestion here.
Only fanboys say its bad because they are too salty, when common sense guys notice how the game could be improved.

What if goblins dropped anything worthwhile at all. Dude, I have found like 20ish goblins and literally only like 2 dropped at least a legendary. :expressionless:

true most of the time they dont drop that much.

have gotten 3 mounts 1 flamescar (unique) and 4/5 legs of about the same in goblins…

my last one also dropped 3x ancestral and 1 sacred rare… guess it was called a goblin instead of a treasure goblin :stuck_out_tongue:

but i also must say there are too many modifiers to see stuff as upgrades I think that is the biggest problem… you can make a leg of it with aspects if you have them… some drop more than others (starlight aspect i need for example)

you need 6 things to see it as an upgrade 3 good rolls / right item slot and a decent item lvl (armor or damage) the 6th one you can reroll

Where loot? only yellow trash

20chars.

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this this this so much. Theres like 10 uniques and only rares rare after rare… Even legendary items are just rare items with aspect…

Itemization is lacking badly…

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Funny. Uniques dropping from Helltides, which they implemented, was a community suggestion.

Fog of war, renown, Lilith statues going to season was community suggestion, which is implemented.

As suggestions come through the community that make sense and are not simply the ramblings of clueless infants, they get implemented.

Look at the case of D3 from launch, to seasons, to Reaper of Souls. It’s like a completely different game.

At least try and be genuine, if nothing else. :roll_eyes:

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I have to defend D4 design a bit. The loot system and aspects functions really really well, and allows for a lot of build experimentation. The issue is an expected one, which is balancing it all so that some of the diversity becomes more attractive.

The lack of Uniques and the undesirability of many of the Uniques is kinda a shame, but in order for the Legendary aspect system to work I think they needed to be treating very lightly in the early days to see how things evolved naturally and then adjusted going forward.

It’s really not a disaster, the only disaster I think is the Uber/Super/Ultra Unique items, because for example Shako is nearly gamebreakingly good, yet impossibly rare. It’s an insult to game design the way these items have been make so overpowered and then impossible to find.

I see your point of view on the items. This matures a lot with seasons and build discovery.

The ultra rares are supposed to be the holy grail, like a huge lottery. But not mandatory for completion of seasons.

I would be devastated if I had accidentally got it due to a bug. Because for the people who will be playing this as their main game for like 10 years, it’s the ultimate prize.

Something along the lines of: only one in 5 seasons even someone who plays 100 hours a month gets it.

Why does everyone think they deserve to be able to get everything now, when we can play for a decade or more?

If they make it so every 100 hours plus per month player can get it every season, it is no longer “ultra rare”.

More items in the unique slot, sure, but leave the long end game loot as is. It’s perfect. :+1:

the only thing they could have changed is the droprates of sacred and ancestral.

due to the aspect system it’s normal to enchance your items.
but finding a sacred legendary should be awesome…
Ancestral should be a insta pickup…

at a certain level you don’t see blue’s anymore or almost no sacreds. wish it was like the primals in d3 for example.

They add all sorts of goblin events.

There are some now, have you had the goblin cellar?

12 goblins in one room, my 2 BIS items at lvl 72 came from that cellar.

They do community events, things like double goblins, goblin shrines (a shrine but like 20 goblins appear) they added new types of goblins… Loads of stuff to give us variety over the course of the seasons.

Honestly, you guys are all crying over the intro credits, the main event has not even started. :wink:

I think the nature of having randomised loot means a lot of the loot is going to be terrible simply because your build is probably looking for at least 3 specific stats on every item. But then comes the other thing, other builds are looking for 3 other specific stats completely different.

Example is Whirlwind, it does not benefit at all from attack speed, while for many builds attack speed on gloves is extremely powerful. Crit, does not have any impact on DOT based abilities, unless in the case of the Barbarian you take the bleed passive at the end which enables crit to benefit you, but you may not take that passive and take a different path.

Then there are things like Lucky Hit, amazing for some builds and completely useless for others. When people say they mostly get trash, a lot of that is simply down to the randomised nature of items.

It was the same in D3 with Primals, I had Primals that I salvaged because they had perfect rolls, but the wrong stats, and were unfixable. D4 has more stats than D3 so this effect is amplified. It’s not a simple problem to fix without simplying the items, and the overall game.

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