If Blizzard played their own game and tested the first season, they would have concluded that the game is dull, boring and lacking in variety.
I was bored to death of the main game after the campaign - just a screen full of similar activities without the usual hordes of bad guys to fight. Now for the season, it just feels exactly the same, but I have to unlock loads of the same stuff all over again.
No thanks, I have a wife, business, family and I value my gaming time. This repetition for no reward is just pure crap.
I was going to quit after the main game and decided to give them the benefit of the doubt and give season 1 a go. 6-7 hours in and I can’t waste any more time on this.
The game feels like it’s trying to be an MMO with pointless side quests, renown and other players on your map, plus pvp, but the endless grind for no reward (the loot is terrible), questions what the point is, as doing the same things, over and over, really is a waste of a person’s time.
9 Likes
Some old possibly competent guys lead many many young lazy incompetent Generation X-Z wannabe developers, employees?
This combination simply doesnt work, anywhere on earth currently.
4 Likes
You are not wrong, how many ppl in their 40s and 50s is among the d4s dev team???
cant be many…
For that matter, have any of the D2 or D3 orignal devs been included in D4 development??
1 Like
You got it all wrong. Everyone in the industry has ideas and want to make cool things, the problem with big developers like this one is they can’t do anything that is not allowed by marketing department. You can read the stories of that happening all the time, the developer wants to do something cool but then marketing turns him down cause its to risky or it wont sell. You can’t blame developers you need to blame all the marketing and psychology guys in company. In the end everything comes to earning as much money as possible with lowest possible risk. That’s why if you go to steam or other place it feels like attack of the clones with no real games.
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What’s generally wrong is that people try to apply business models to creative processes to maximize earnings and prey on customers. Video games got too popular.
Money.
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This is the problem of everything.
Anything that does not serve to milk the player will surely not pass the “standards” of those departments, therefore it is not good for the game, nor is it spending resources on it.
It is the main reason why some independent studies bring out better products but less profitable than the big companies.
whats wrong with devs these days? they are lazy and their ceo’s are grabbing money. Thats the problem these days, money is more important then gameplay or even a good product, thats the way to get rich fast as the world is not going to last forever with all these primitive wars on the planet!
1 Like
Perhaps Diablo IV is nothing but a social experiment, it would make sense given that the game is hardly fit to be called a game at this point - because games are fun.
I derived no fun in Diablo IV, i played it mostly because i am one of these people who has an addictive mentality, on horseback while going from destination to destination i see “Glittering ore” and “Random Chests” darted all over the map, (i think this is the only reason it allows you to zoom out while on horseback)
The part of me that see’s them instantly wants to get them… i ignore them as hard as can be and then a goblin turns up in the middle of nowhere… it feels staged like they are possibly gathering data regarding how much attention they can get from the audience.
It reminds me of a casino… you go in you see the sights but you are attracted to the machines because of the payout, yet you take that gamble you play it… and you don’t win anything back of what you actually put into it.
2 Likes