Yeah it’s funny to joke about it, but nobody wants to play a game with impossible loot. Tyrael’s Might in D2 was too rare, most people have not seen one drop in many years of playing Diablo 2.
Tyrael’s Might drop chance is much higher than these D4 items, and even if they were Tyrael’s Might rarity, you still would never see them. They don’t really have a purpose in the game, because the likelihood of getting one during a season is almost zero.
What games used to take months/years? Because I used to play Diablo 1 after school as a child and would beat the game regularly. Arkaine’s Valor, Harlequin Crest, Stormshield, these items were easy to get.
And Diablo 2, we used to power level lvl80 characters in a day as teenagers, when I was just a teen I had a Frenzy Barbarian with Breath of the Dying, Beast, Chains of Honor, a Rare Barb skill Circlet with ED that rivalled/beat Arreats, I had Annihilus from fighting Diablo Clone with my Concentrate Barb using Stormshield/Grandfather sword. Literally had the best possible gear, Grief wasn’t even in the game back then, patch 1.10.
Every Ladder we would start fresh and be in the 90+ range in no time at all, as kids. And nothing in Diablo 2, not Zod, not Tyrael’s Might comes even close to the rarity of Shako in Diablo 4, let alone Grandfather (Which still has not been found).
Because people back then were patient and video games in general were a new media type.
People today are less patient because video games are a standard media type by now.
When I am watching TV, I am also not listening to ads running in-between series. People back then with the first black-white TVs probably did listen to them because it was new and interesting actually for that period of time.
also adds back then were a lot fewer and more interesting almost as good as the tv show themsevles
But that is the point make things harder not just scale DPS and if you get a rare or legendary make them more interesting not just more powerful
Also make them drop much less so if you get one you say wow!
games should not be designed around instant gratification or entitlement not everbody should have top gear and should take dedication to achieve it
But not days if somebody has something better than you which he prob cc or cheated to get you cry I NEED IT to win!
You don’t need it to win you should only get it if you beat the boss after hard work
I’d dare say 75-80% of the player base cheated in D2.
I couldn’t go anywhere in either server without a cheater being present, spamming super rare items in camp or some random map-hacker using mob revealer and mob lock-on hacks, hero editors and last but not least, speed hacks…
Loot in games like this should be rare. Loot is what drive people to play these games and i’m guessing people are mad because they can’t use a hero editor to spawn in whatever they want to themselves.
Having super rare items give people an actual sense of accomplishment once they finally drop. It gives people a form of bragging right “Hey! Look at this item!”.
I’m not saying i don’t want increased drop rates. I don’t want impossible drop chances either, but i also don’t want this game to turn into D3 where everyone is spoon fed legs and set items on every mob pack or where you can just make your own legs, set items and more.
If you played open-battle net then what were you expecting? Closed Bnet didn’t have cheaters, I didn’t come across any cheaters other than bots and I mostly played solo or co-op anyway, aside from Baal runs for XP.
You’re describing single player and open-bnet, the majority of the playerbase were on Closed Bnet.
I’m getting bored of going over the numbers. For a Shako to drop you need to play the game for 8 hours a day for 1700 years. That’s how the numbers pan out right now in D4.
Don’t talk about rare if you haven’t got a clue what it means. Rare is an item you spend 2 months before you see, not an item you spend 2 millenium before you see.
A ton of people got banned on a regular basis from open as well as closed, which is proof that cheating wasn’t only in open or single player.
I played closed for the most part because open was so heavily infested with cheaters it was impossible to play with all the one-hit-kill barbs jumping all over the place one hit killing everyone.
In closed, there were plenty of them. Just not as many as in open.
Single player doesn’t matter much because it’s single player. Nobody cares what people do in single player.
Kind of sounds like you’re one of the cheaters i may have run into in closed…
While you still don’t have actual and factual numbers to go by. Good job calculating something based on pure speculations
I know what rare means. It means rare, as in very low chance of dropping. Legendary means extremely low drop chance, albeit, it also depends on the overall loot table for the entire game. Set items have an even lower drop chance than legendaries but again, it also depends on the overall loot table.
The hours and days you put in has nothing to do with it. It’s a percentage chance, like with any loot. So without having the actual numbers Blizzard uses, you’re really in no position to make any claims about how it works or how long it’s gonna take everyone to get x or y item.
I get it I really do, but that doesn’t excite me or fill me with any kind of positive thoughts around that ever dropping.
I would plan any build around that never dropping instead and completely ignore its existence.
With a drop rate that low it’s not even worth the sum of any discussion or comments. This and your own comments and thoughts are worthless on the subject. as are mine
It’s not speculations, they are estimates based on number of players, playtime and number of drops. My dude, it doesn’t matter if it’s 2000 years of 8hour a day gametime or 500 years, the numbers are absolutely insane.
Even if you made the lowest possible estimate, it would still be significantly more than a human lifetime.
It is still very much speculations… You’d need actual and factual numbers to make any such claims about how long it’d take anyone to get x or y item. Player numbers got nothing to do with it. ALL DROPS ARE BASED ON PERCENTAGES based on a pool of loot aka loot table. Each player has a percentage chance of getting x or y item to drop, which means it’s completely individual as to how lucky you are, so you are indeed wrong.
No you don’t because the purpose of using those very reasonable estimates that have been thrown around is to just put into perspective how rare it is. Even if you boiled down the numbers to something very obviously way below reality (as in you assume playtime hours and player numbers are much lower than they are) - It would still calculate out to more than a lifetime of farming to beat the odds.
They are effectively set so that between 0-3 people will get one per season globally, but Grandfather is seemingly even more rare because there are 0 confirmed drops.
Do you not understand how odds work? This is stuff you learn in school, what you’ve written here is just…
It doesn’t offer any perspective outside of causing more speculations.
But that’s just another speculation without hard evidence. Do stop speculating so hard, because unless you’ve got actual and factual numbers, it’ll end up kicking you in the face once Blizzard reveals the actual and factual percentages for each item in the loot pool.
Yes and odds are also percentage based, but odds are generally best translated in real life events such as the lottery and so on. Not for a game that have hard numbers and percentages to how big of a chance you’ve got in obtaining an item.
In the lottery you can use your ‘formula’ because it’s based on how many people have bought a lottery ticket, and how many tickets they’ve bought, which gives you a 1:240,000,000 (random number i know) chance of winning the lottery’s jackpot. However, that same formula does not apply to a game where they’ve already hardcoded the percentage onto specific items.
The fact that the grandfather has a silly low drop rate and no one has gotten it yet, means that the percentage is either so low that it’ll take an insane amount of kills, or they’ve just messed up the percentage and added an additional 0 after the % eg 0.01% instead of 0.1%. I mean, that could very well explain it. Even at 0.1% it would still be an extremely low chance, but if they’ve messed it up as i described, then it’s easy to fix, at least and that would also explain why no one have gotten it yet.
They already released them and explained how they work.
Monster needs to be lvl85, Item needs to drop as 820, needs to also be unique, needs to also be one of the rare uniques. Each an additional layer of rarity, just making the 820 by itself is already incredibly rare.
That’s why among many millions of hours of played gametime that is eligible for a drop, we have almost none globally, among millions of players. The accumulated gametime for 1 drop is in the region of 500+ years as a conservative estimate, given the popularity of the game.
No, that is not how percentage based loot drops work… Never have in any Diablo game…
It’s got nothing to do with time spent playing, it’s got everything to do with monsters killed, and as i said, they might’ve messed up the percentage on that item by by adding a 0 before the 1 aka 0.01% instead of 0.1%. Hell, they could’ve done worse and added two zeros 0.001% for all we know. The point is that it’s got nothing to do with time spent playing, but it has everything to do with how many monsters you’ve killed and that is individual, not global or total as in the player base total.
[type or paste code here](https://www.forbes.com/sites/paultassi/2023/06/24/blizzard-confirms-six-diablo-4-ultra-rare-uniques-and-when-they-drop/)
There is also a twitter thread on the topic somewhere and a reddit post + several youtube videos.
You’re stating the obvious here, let me remind you again the number is above 500 years. It doesn’t matter how much you boil it down, the rarity is absolutely insane and makes the items effectively impossible to farm in a lifetime.
Only dumb luck will give you a drop, and almost nobody per season will get one unless they change it.
I am not actually talking about drop rates if they are so rare why is there always available to buy with cc
It’s that you should not be able to base your build on ultra rare item and if you don’t get it you say this game is crap!
And also these super rares are available enough to make builds off of
The legendary and should have maybe 1 character on server that has it
Yet they make it so everybody has one and just roll over the bosses
They Dumb down the game so unless you get a super item you can’t progress.
But they give everybody Excalibur and the one ring to one shot the boss creautres and roll though the content
Yes, and nowhere do they state that the amount of players and hours spent playing affect the chances of obtaining said items, because the loot system is a percentage based drop system. You could have player 1-2-3 in a party, where player 1 gets the grandfather while player 2 gets their grandfather a month later, and player 3 gets theirs 2 months later.
It is still just percentage based and the dude who wrote that article is just another player peeved about the low drop rate, who doesn’t fully understand how it actually works, and nowhere in that article did they mention the percentages on these items, only when they were eligible to be able to loot them from monsters and from where.
Nowhere have I said that. It’s not hard to explain dude.
If 250,000 players had spent just 20hours playing the game against lvl85+ monsters you have 5million hours played. Fastest selling PC game of all time, also on 2 other platforms, the playerbase is gigantic.
That’s already 570 years of played time. It doesn’t matter that these are not super accurate numbers because even if it was just 1% of this number they would still be the rarest items in any Diablo game ever, and still rarer than anything in POE. You could never expect to get them.
They are replacing skill with free items
That is one of the things that are dumbing down games much easier to give you a vorpal swaord than have the player actualy lvl his skill and chose a build
Also the player gets shiny thing to distract him on how dumb the AI
And using a vorpal sword is much easier than figuring out tactics to take on a boss
Time spent playing has got nothing to do with loot drop percentages lmfao…
If 250,000 players have played for 20 hours, they’ve played for exactly 20 hours. It’s individual loot and the percentages are based on you and you alone and you’d still only have that 1% of getting x and y items.
This is what you don’t understand.
If item x has 1% drop rate, that means it’ll still have 1% after 1000 hours played and that won’t ever change. It’s the mount of mobs you kill that drops it within those 1000 hours that counts.
Why do you keep saying this? I have never claimed this at any point yet you keep going back to it. You’re trying to deflect and avoid acknowledging the actual point being made. Stop doing that, it’s completely pointless and irrelevant and it doesn’t change anything.
If you had 5million hours spent and they only spent 1% of that 5million hours killing monsters above lvl85, my point is still true. You don’t have an argument here, even if I was wrong by literally 100x over in my estimations it’s still true.
Instead of answering the topic, you keep looking for these little irrelevant points to deflect from the topic as if it invalidates anything being said. At what point did you stop discussing the topic and instead fighting for your life in order to not look “wrong” on the internet?
And yes I get it once again you’ve demonstrated a complete inability to understand the concept of odds while clinging on to the deflection tactic.