It’s not dumbing down. It is just a drop that will make your eternal hero really powerful.
The time taken (as we have now clearly explained that indeed, time is required) to get the drop means it is very unlikely to drop in a season, and when it eventually does, it will go to eternal at the end of the season.
So, it gives a reason to play eternal, which most people won’t, maybe a break from season to have a blast on your eternal with a god tier rolled build.
But, if they want it to be a seasonal drop, where most hardcore players spend 95% of their time. They need to be farmable.
Like drop from butcher or assassins in Helltides…
Otherwise, most players can just act like they don’t exist. In which case, what is the point of the item being in the game? Can’t boast about earning it, because it is pure RNG. Not like you killed butcher under 1 minute or some feat like that to get it.
I like rare, but prefer the prestige of conquering content to get them, to winning a lottery.
Last I checked there were 2-3 confirmed Shako drops, 0 Andariels, 0 Grandfather and a few of the rings, in the entire world. Of the 2 Shako drops, one was in Korea and another in Russia.
It’s like less than one per continent globally so far. Every player who plays the game dedicated should be able to get at least 1 of these every season, currently as described above there has been something like 570 years played above lvl85 or 40,000 years played total before the first drop was seen.
That’s a hell of a lot of grinding before 1 dropped, impossible items.
Yes, it might seem weird, but the percentage is individual. Some have bad luck, others have a lot of luck, while some are more in the middle.
I mean, even at 100 there’s still a chance but it’s slim to none.
But the combined mob kills of the community doesn’t affect the drop chance for anyone else, which was what they were debating with me.
If player 1 kills 10 mobs, that doesn’t mean that player 2 only have to kill 990 mobs. Player 2 still need to kill 1000 mobs, but player 1 need to kill 990 to get the highest possible chance of obtaining item X.
As i’ve said in a previous reply, they might have a pity system in place. We don’t know for certain. They used it on World of Warcraft when legendaries were introduced as drops as well.
The only time a player will get a 100% drop chance is with a pity system which kicks in after x amount of kills with no drop, before it resets upon y item dropping for them. Otherwise, it’ll be completely random.
Time is a factor, but not a factor that affect drop rates.
It doesn’t matter if the combined play time of the community is a million years…
Drop chances are individual, not global and as i said, it has to do with the amount of mobs killed. That said, it’s all individual. If player 1 in Japan kills 10 mobs, that doesn’t mean player 2 in France only need to kill 990 mobs out of 1000, because player 1 will still need to kill 990 more.
Exactly. Extremely low.
That being said, it doesn’t mean that the loot drop system isn’t bugged by any means. It could very well be bugged, which i’ve also touched on previously, in that they might’ve messed up some formulas by adding in an extra 0 aka 0,01% or even as bad as 0,001%. I certainly wouldn’t put it past them.
“It doesn’t matter if the combined play time of the community is a million years…
Drop chances are individual, not global and as i said, it has to do with the amount of mobs killed.”
Now I know you are either just trolling, severely mentally impaired or just really really bad at critical thinking. Anyway, I wish you luck in life, you most certainly need it.
Yes I’m aware of the fact you keep saying this. But you’re not aware of the fact that if you take 10 million individuals all playing the odds and only 1 of them beats the odds, the odds are extremely low.
Odds can be calculated, drop frequency can be calculated and it’s all very simple stuff that you’re seemingly unable to grasp on even a very fundamental level.
It’s like “what are the chances of being struck by lightning” and you will say “oh well of course it’s all very circumstantial and individual bla bla bla” but we can very simply calculate the likelihood of being struck by lightning in a variety of different ways to demonstrate how uncommon it is, and largely based on statistical data, and we can also use those calculations to give an answer as to how long one would have to live to be likely to be struck by lightning.
You seem to be not only unaware of this but you’re even arguing against it, it’s quite ridiculous. Anyway, the first Grandfather dropped last night in China, the time to beat the odds as an individual is at a very conservative estimate, over 1000 years accumulated.
This is the part where everyone is just headbutting their desks in frustration at how you’re not grasping the basic concept here, even to the extent you’ve veered really off course.
Nobody is remotely suggesting this is how it works, it’s even been explained to you several times. I say this with honesty mate, you need to take some time to study some basic statistics, some basics on how “odds” are calculated… Just google the topic and do some reading, this isn’t university level stuff and you’re not on the same page.