The Bug:
At the end of the turn Charlga will play the blood gem animation. This then triggers Dynamic Duo’s +1/1 animation each time it landed on a quilboar.
When combo’d with Drakkari enchanter. This Loops an extra 2/3 times depending if it is golden.
This problem grows exponentially the more Charlgas you add onto the field.
The problem is the animation timer (After the rope has ended and before combat begins) times itself out.
First the game cuts off the amount of buffs applied after a certain amount of time and sends you into combat.
If you add more Charlgas/Make them golden. The session times out and you reconnect after combat has ended.
By the time I had 2 Golden Charlgas and 1 normal. The game froze and killed the session.
Explanation:
You may insist that this combo is unlikely to be obtained. You’d be wrong.
With one ‘Upbeat duo’ (Every 2 turns create a copy) this ramps this combo EXTREMELY quickly because it is an End of Turn effect. Which combos with Drakkari enchanter.
This ramps even faster if it is golden. You end up spitting out 2 golden cards every 2 turns. You only need 4 cards to create this. One of which you don’t need towards the end.
Combination:
i.imgur. com /1E3ezxt.jpeg
In summary, it breaks the game, skips combat and eventually crashes it. It stops the user from playing or responding tactically.
I still won the game, but thought I’d report it regardless!