Time Wasters and the Roping Mechanic

To everyone who defends ropers:
I say (and hopefully most of the “against-ropers” community will say the same) we don’t want to punish legitimate players only who doesn’t do anything in their time. Which means many of the real ropers does the following things (at least what I see)

  • putting down something using all of the mana (doing every round) then doing nothing and waiting for end turn (he has no action points to do anything nor coins nothing) he could click on end turn…but ofc not doing it
  • not using any of the mana, not playing anything just waiting for rope (every round)

Also as I said if a reporting mechanism will be in place, then NOT ONLY ONE report counts as reported for roping, but like 5-10 continuously – if somebody don’t have time to play but still queues up after round and round then he definitely want to ruin other players game, if I don’t have time to play I am not clicking on the search game button, what is hard to understand on this?

If I face with a player who ropes but plays cards ( and I see he is actively there, I think everybody can judge with common sense this) then I won’t report him because he is playing the game, again simple as it is.

And for the “not breaking any game rules”: you know what? if a rule is bad, it can be changed. Just like a law IRL, it can be changed, altered etc. It’s not written in stones. Trust me, if 90% of the players starts to rope, blizzard will do the rules change on its own, not because of the community. Currently there aren’t many ropers for blizzard (not for their threshold) to do anything with it but the community started to get annoyed now.

if the “defend-ropers” don’t understand the points then something is wrong with you.

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That’s not a very valid claim. When you have spent all your mana there’s a lot of valuable things to do:

  1. Think about future turns.
  2. Reflect on your plays.
  3. Observe the opponents personality (emoting and such).
  4. Clear your mind.

And many more.

This I somewhat agree with, as it could be considered similar to botting.

That’s not a very reasonable attitude. Discussions should be carried out with rational arguments and different viewpoints, not ad hominem attacks whenever someone doesn’t agree with you.

To add to your suggestion. There could be a report button named ‘Bot suspicion’. If no cards were played for the entire game (which Blizzard can see in hindsight), then a counter is incremented. If a lot of these games are logged, then Blizzard could do a specialized scan for third party software or monitor the account. If the scan or monitoring concluded the player is using third party botting software, then action can be taken.

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really? you are joking right? there is clearly big difference between thinking (point 1) and roping in every turn
just look how chess goes for example, you move ur figurine, hit the clock then you can think in future plans (which will be either way destroyed by the next play from ur opponent :slight_smile: )

from my point of view, i dont see valid, i mean VALID reasons against not punishing ropers, especially your points from 2,3,4

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When exactly did you get anointed the judge of reasonable and unreasonable use of turn time? After all mana is spent there’s an infinite numbers of reasons to not end your turn. Just because you can’t conceive of it, doesn’t mean there aren’t a plethra of valuable ways to spend that time.
The reasons why many chess players end their turn quickly is because they’re using the FIDE time system where they get +30 seconds for every move. Hearthstone has no such system. As for your thinking/future plays argument, although opponent plays does alter the circumstances of the game, that doesn’t mean the thinking about future plays from the turn before didn’t yield benefits.

Let me elaborate on point 4. If you medidate, focus on your breath and ground yourself in present experience after the final play of every turn it will clear your head. This requires no thinking, yet it is scientifically proven to improve your performance. Why do you appoint yourself the judge of saying “That’s not valid use of turn time”. Who are you to say that? As I said, just because you can’t fathom it’s relevance and usability, doesn’t mean it’s not valid.

Point 4 isn’t even required for this to be valid. Point 1 is more than enough. If you’re playing a Mana Cyclone deck or Mill Rouge deck there can be turns that uses up all 75 seconds in a heartbeat. Planning your turn with the rest of your turn time from the turn before can most definitely be worthwhile.

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what you wrote is just nothing but avoiding to understand the fact there are ropers who need to be punished and you are doing such a low excuses to defend most of them
and who you are you to judge that everyone wants to meditate…in a game…ahahah you are one of the ropers I bet ? this is not a yoga lesson, you reasons are more likely from a kid or from a roper. end of conversation with you

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A player which has hit Legend in Standard and Wild and this entire post and replies are pointless. Just play the game which it is, people rope, people play quickly, people think about their turns 4 or 5 turns ahead, people use it to get more experience, bots use it. At the end of the day you choose to play Hearthstone with all its faults either stop complaining or go and play another game . Its not wasting time when a turn takes 75 seconds.

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manz ropez all the time but manz gonna do it less now coz of this thread

Indeed! Accept whatever is.
However, I would not say the post and replies are pointless. This thread can raise acceptance for whoever reads it.
One could also argue that raising bot awareness could increase the chance of Blizzard taking more action. It’s because of community indignation that Blizzard took out tens of thousands of bots in 2014/2015.

well i take my time, but i do it so that i dont make mistakes, it would be fair if they shorten the time for the first 3 turns.

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Your idiocy is bleeding over here too. You get 75 seconds for a turn but you want to punish people for using it?

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as I see you don’t get what “we” said, read back and come back later what we are saying

I use the Tit-for-Tat strategy. First time you ignore it and just play your turn. If they rope again, I do it too, just once. This often helps.

If it doesn’t help, I just play my turns normally and do something else in between.

Excessive emoting is pointless, they just turn emotes off. I do the same if someone emotes too much.

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This is not the solution not even a good workaround. The problem is I don’t want to do this I want to prevent this… that would be awesome.

blad I rope all the time especially if i’m gonna lose lolz

I would like to hear you guys’s opinion on something:
Is playing Baku Warrior (4 armor hero power) and only using hero power (no use of the ‘End Turn’ button) for the entire game considered perfectly legal and valid? Has Blizzard ever said something about this type of gameplay not being allowed on twitter, forum or ToS?
Some might argue that it’s not as you are not playing to win, but since when is playing to win a requirement?
Thread starter Benzy keeps implying the game is meant to be fun. A player could argue that playing Baku Warrior is exactly that.
A Baku Warrior doesn’t need to have any intentions of being BM, he might just find observing the opponent gameplay interesting enough on it’s own.

Thoughts?

:100: legal, but mega annoying and what value would a person get from observing how they play when the opponent is not doing anything?

When your opponent is absent, the best tactic is to pile minions on the board as quick as possible which is not a true reflection on how they play.

I honestly don’t care about ropers, if I get roped, I rope back, they usually stop, if not we have a long game, both wasting game time.

Thank you for your reply.

It’s the other way around. The idle player extracts most of the value from watching the active player play.

True, but at the same time, a lot of the plays will be similar. Let’s say 60%-80%.

It’s not really about watching the opponent for some competitive intel, it’s more about watching the opponent for psychological and spiritual purposes.

  1. People who are interested in psychology can observe the other player for their emotional maturity, behavior and personality. Most of the value from this comes from understanding people in general, not to gain some competitive edge related to Hearthstone.
  2. People who believe in Law of Attraction / Law of Mirroring can watch the opponent to see what kind of ‘mirror’ they attract. Watching the opponent will then show you who you are in many ways.
  3. People who believe in Quantum Physics can try to see if they can influence opponent plays due to entanglement.

You know, it’s quite extrordinary that we’re at this point in history where technology and diplomacy has advanced so far that we can matchmake with other individuals from different countries through computers. Simply doing nothing opens up a lot more ways to see the marvel in all of this. When the game is played regularly it’s way too easy to get caught up in pity egoic tendencies as the need to win and attachment to outcome. Not that it’s anything wrong with that, I’m just saying there are different ways of playing to alternate between and they’re all useful and valid.

As for the possibility of it being perceived as annoying, that’s really the fault of the player that perceives it that way. Whenever the ‘Play’-button is pressed you don’t know who you’re going to encounter. Putting demands on how an unknown game will play out is madness. It’s the same as being frustrated at a duck for not serving you coffee. The duck does whatever it does, all you can do is react accordingly. If the duck is a Baku Warrior who is only using his hero power, the appropriate response is probably to not play any cards as well. That way he will probably stop hero powering and you will both have 7 seconds turns. Then the game will eventually reach fatigue and you will have one hell of an interesting game with 10 cards each.

No problem for replying, I feel a little bit inadequate in my original response compared to your wonderfully constructed reply.

You sir/madam, are a true wordsmith.

It’s the other way around. The idle player extracts most of the value from watching the active player play.

My apologies, I think I meant the way you describe but got lost in my point.

This is the most amazing sentence I have read and considered when referring to ropers. I have to admit, it stuck in my mind most of the night. It truly flabbergasted me.

I am no psychology student, but I could think of a million better ways to psycho analyse people then playing Hearthstone and using the roping mechanic.

What can you analyse? You cant see or hear the other player. There is no way a roper gets any information out of his/her opponent. Nothing can persuade me otherwise.

If a psychology enthusiast wanted to study emotional maturity, I would suggest playing COD, the pre-game lobbies are truly amazing to listen to and in 10 minutes listening to that, they would have far more data to process then roping on Hearthstone.

Again, there are far better places to test this. You don’t get information about your opponent in any way, its a pointless exercise.

Are we still talking about Hearthstone?

A truly wonderful paragraph, sometimes I wish I was an English teacher so i could mark pieces of work like this. I would just like to make one/two points on the above.

The coffee drinking community dont ever expect to be served coffee from a duck.

The Hearthstone community expect to log on, and play several games, at a respectable pace as that is how most games go. Two players, play their turns, neither is using the full clock, possibly a few emotes, and the game ends. This cycle has been repeated thousands of times for most players so this is what we come to expect.

Then evolution plays a part, and a small minority of gamers start roping. This upsets a lot of players who feel this is against the good will of the game. We just have to accept it for what it is. It could have evolved from eSports as those players always rope.

The difference in the two scenarios is expectation, Hearthstone players expect their opponents to play at a respectable pace. Coffee drinkers expect their coffee to be brought to them by a person.

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The game knows when you are out of mana and can’t play a card anymore so the game says job done.

I think it is good that if the game see that you can’t play anything anymore that turns are automaticly switched for ranks lower in ladder then diamond. Or the lower the rank the shorter the rope. Faster time before end

So only players in diamond can rope all turns because I understand they need full time to think because they are able to reach legend at some time.

But if you are lower in rank then your turn ends at the moment you can’t play anymore.

Few days ago I had a priest against me. She roped every turn till the end. My card draw was really bad. My cards in hand were bad. It makes me angry. A no brained class who make opponents even more angry by roping. And the game made it even more bad to have the priest a better hand. (Cards)
Ppl should have perfect card draw against priests.

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This is really interesting, if the game knows you can’t make a move it ends your turn. It would definitely speed games up.

Can’t see them implementing it though, imagine the uproar if that feature got a bug and was just ending turns at random.