You are right that hots have had better times at past but it’s still doing decently. Blizzard relocated some of their hots employees and incase they need more for hots that will definitely not be a issue. There are many people who would love to be part of Blizzard.
Yes it will for sure reduce the amount of smurfing. That being said you cant go with an idea and say ignore the consequences. Hots has lost plenty of gamers and I am sure Blizzard dont wanna lose much much more gamers to make hots cost money for everyone.
Like a Phoenix dying and burning away only to rise back up from it’s own ashes
It’s clear that many big changes are needed to make the game great again
Aside from Matchmaking:
Garden of Terror is terrible and most people would definitely rather have the old one even still
Hanamura Temple was best the first time and it’s a complete mess now that almost no one wants to play
And Haunted Mines has been removed YET AGAIN from the rotation even though it was totally fine when first released
There are some serious mistakes along the way that cannot easily be fixed without a huge remake of the whole game itself
Slow updates to fix them will be long and grueling and will result in even more lost players
The money the developers would make from selling the game would also increase the incentive to bring back and sponsor official tournaments all over again
I’m pretty sure a lack of income from Heroes of the Storm directly was the reason why HGC was cancelled in the first place
It just simply is not profitable choice. There are so many reasons why it won’t work and Blizzard is shown that by not going into that direction. I would also like to see hots flourish but this is not the way to go sadly.
Is it really that bad? Gold\Silver is so random anyway. It is a good thing to play against better players. It makes a change from the usual first-pick Murky because preferred pick got banned or saying gg after going solo 1v5 or threatening to report everyone because we didn’t help them keep their deaths below 10.
Yes making the game better is great way to make profit and that is what Blizzard is constantly doing.
Overwatch works in different mechanics and it have had pricetag from the beginning. Every game needs to be looked at seperately and compare different aspects on that market situation. Also timeline is crucial, meaning do you start a game with pricetag or not. It is extremely hard to put pricetag on free to play game when it has been out for few years as free to play
Putting a pricetag would reduce smurfing and playerbase plus less new players would join hots. It would decrease immense amounts of profit and would be devasteting for Blizzard. Therefore Blizzard will never do a amateur misstake like that. Time will prove my point right.
I would argue it differently, HotS lost a lot of players because people can get away with smurfing, trolling and other suspicious activities.
So if you make it like 15 euros to buy the game, Pay to Play, no sub… people who actually care would play it. Trolling would drop down if reporting system is good, people would care they can’t play if real money is involved.
State of ranked and other match modes would improve, attracting new players.
Sure it might loose some players at start, but again, I strongly believe it would gain much much more in the long run.
It is fine to have that opinion. However Blizzard (and I) disagrees with that businessplan. In theory you can be right but I tend to believe a company which makes 55 million dollars profit per quater knows better
They made all that money on payed games though, WoW, Warcraft 1-2-3, Starcraft 1-2… Overwatch… etc…
They sure as hell made nothing on HotS, thats why they canceled everything HotS related, you can consider this what we are playing pseudo maintenance mode compared to what it was.
HotS business plan was sponsorship and tournaments. They invest in hosting them, sponsors pay to get advertised. Interest plummeted, sponsors backed out, they canceled everything.
Nope, hots made a lot of money. It is still making money but obviously less since playerbase has decreased.
The major scource from money is not from sponsorships. Hots is free to play but items in store cost money - this is the way to make tons of money nowadays.
Your perception of “lots of money” is quite different then Activisions perception of same quote.
Trust me, original intent of entire project was to cut into MOBA tournament market. Heck, loot boxes were added as an after thought in HotS 2.0 in attempt to salvage what can be salvaged since tournaments were already showing signs of weakness.
Tournament idea is to make game more attractive and rise the awareness of the game. Anyways as I said before you got your opinion thats fine but reality is reality and it has not or will not make any sense to put a pricetag for hots. You will see that time will prove my and Blizzards idea correct.
Don’t think you have a firm grasp on how much revenue tournaments make. When you have 2 milion people watching them on twitch, 15k live in arena. Do you know how much ad money is that?
Why do you think they were giving us portraits and other cosmetics for tuning in to twitch streams during their tournaments?
They tried, it didn’t work. Problems were too big. Game masked its weakness behind variety. Eventually sponsors realized what is going on, and backed away.
No more words for part of peo0les wich reply here. Topic is about smurf accounts, they always,always start talk or reply for different topic. heh
This year i did suggested ideas wich agains smurf accounts.(this one my topic …
But …"freedom is on first place "( in decions of HoTS devs. team).
And there is result…
I never,never will farm one more time with alt account.
Of course i either had and like almost everyone had alt/smurf accounts.
Problem had 2 sides.one is for new fresh players(newbest)…others for old players…
First side (new players),cause high problem (or 60% vs 40%).
You make alone get own conclusions…