yeah…we everyone know that,not need to repeat for 100000 times one same thing,you are like stup*d parrots…better suggest new way for MM and explain with smart reason why is better.
I did that many times for these 5 years!.
Go read this my topics…
There is a big enough player base. But maybe not in all regions and not in all game modes at all times of the day. The problem is that the player base is split between ranked, unranked, quick match, brawl, …
I usually play QM, but tried out Unranked couple of days ago. I played on Europe server about 5 games in a row and every game there were at least 2 players on my or enemy team I have encountered in the games before. Que time was also at least 5 min per game.
This current is bad.
“Why?!”
Because is not based of % win rate,9 important ratio,achievements(MVP,Bulwark,high % team dmgs,main healer,cluch heal,high xp more…),death ratio.
Long time ago i did suggest different points system (in my old topc this one…
But not same,a improved version…
New is based of win rate and death ratio…
To 65% win rate MM search always players with high death ratio,over 65% win rate search players with low death ratio.
If your win ratio be avarage 50 % will new M…