Today I was upset seeing forced 2-2-2 role system implemented in the game. I do not think it fits the laid back nature of quick play.
To open up where I am coming from I am a very casual player. I have played Overwatch since it’s launch (preordered) but have only gotten 156 hours under my belt. It is the only shooter I’ve played since early 00s. I’d say 97-98% of my time is under quick play with some dabbling in arcade, PvE events and doing the season placements on two seasons.
Quick play is for me because I have no desire for special rankings nor I’ve ever had that much of a competitive spirit in video games. Victories over maps sure feel good but those special moments during match are better. Quick play always had that wild card nature where you didnt know what the group composition would be like (I remember playing at launch games where all six players picked the same hero) but that rarely made the match worse. I’ve had good and fun games with just one tank or support with the rest going damage or just with all damages. The other team is rarely that much organized role wise so that hero selection would be the biggest factor. As a matter of a fact I remember vividly where my team won Horizon with six supports this summer. It was a fun game.
Now that is gone and quick play is made more into a competitive kind of game pushing more towards esport. Overwatch is the ONLY esport I’ve spent time watching and during this season I agree 3-3 “goats” made the game very dull to watch but that was not a problem I ever encountered in quick play.
2-2-2 forced into quick play is solving an unexisting problem and making the game less fun.