6 v 6 is just crap with sligh OW2 rebalance. Just bring back classic ffs.
As a dps its nearly immpossible to survive one tank, now you have 2 tanks running you down with mobility skills with shorter cooldowns than you and negating everything you do with bs abilites on top.
Jokes aside, I suspect your reaction is exactly what they want. People realising 6v6 isn’t good for DPS and supports. It was only good for the 7 people that actually wanted to play tank.
ow1 early on was great, this just isnt it, tank abilites are just disgusting you are perma CCed or you are shooting at their def cds doing noting all game, chars like widow have on movement ability on 12 sec cd while tanks have their movement abilites on 3-4 sec cds. its unirinically unplable.
Yes, OW Classic was great, this is just the dumb 5v5 crap with +1 player each. It IS better than 5v5 no doubt but why artificially make it worse than it could be by using the 5v5 ruleset instead of the classic one.
They should tweak the patch. But it’s also their Christmas break, so they’ll be on skeleton staff till the new year soon. So I imagine that’s why they’ve done the test now.
But, you’re just describing OW1. Longer fights, loads more CC, and if you come up against coordinated tanks, you’re in trouble.
They said 5v5 would give DPS and supports more agency, they weren’t wrong.
But Flats summed it up on stream last night. 6v6 probably is the better mode. But the queue times will kill it.
The moment MR goes to role queue (and it will eventually) they’ll have the same issue. As Gavin Winter put it yesterday… Both games have the same problem, and are fighting to find the 7 people that actually want to play tank.
on OW1 the dps also had CC, now its just tanks and Ana.
Mai cant freez, mccree cant stun, sombra hack isnt 5 sec(also shes by far one of the few viable dps atm) doomfist was a dank dps, now dps are just -25% healing for the tanks passive, they dont do anything but maybe apply some pressure onto supports and other dps, its legit immposible as a dps to interact with a tank, you do less crit to them, less CC less everything and thats without them using cooldowns.
I legit can’t and wont que for 6 v 6 just cause its pointless, the game isntantly returned to the same problems it had at the end of OW1 exept now DPS are even less viable then they originally were at that time thanks to OW2 reworks and rebalances.
All they have to do it bring back OW1 like 6 months to a year into its game time. Thats when the game was GOTY and everyone liked it. Thats all people want when they say bring back 6 v 6.
Well in OW1 positioning mattered WAY more, and I have seen (even with myself) that in the 5v5 playstyle you get punished way less for positioning. I get punished really hard for being in the wrong spot, or even when my OW1 instincts kick back in my tanks are playing like its still 5v5. I dont really think we’ve had enough time to play and re-adjust to 6v6, I know when OW2 came out it took me like half of season 1 to finally start getting it. I will say a lot of the changes they made to some of the tanks for this are silly, and I think damage still needs to be lowered almost everywhere.
Honestly i have zero hope that blizzard will balance 6v6 right anymore.
They flat out need to keep tanks broken for 6 v 6 otherwise the que will be insanly long and blizard awalys bends to tank players instead of admiting their desine flaws.
Best bet, forget about balance as a concept. Too many variables for it to be a thing now.
The question will be, will they be able to make it so each season feels different whilst fixing any major outliers.
If they can do that, then it’s fine.
But can they do that for 2 separate patches at a time. As they’ve already said 5v5 isn’t going anywhere. If they both will be fine.
They really don’t. Tank is a role people have never wanted to play, in any game. It is the reason queues are longer in role queue. (MR is also showing a lack of willing tank players, so they’ll have the same thing to consider when they final do some version of role queue)
They just made the switch back from one of the worst gaming decisions I’ve ever seen in gaming. Obviously it’s not going to be perfect straight away. Give it a little time and they will rebalance things for 6v6.
Don’t be complaining already about 6v6 or we will be stuck with this 5v5 crap
What do you mean, they dont really, thank will always be broken and mendatory even at its worst state, even on day one classic where tanks were the weakest thing in the game they were still mandatory to have. After that they just kept buffing and buffing them, even while at the end of OW1 tanks were the most needed role to win a match, they still kept buffing them in OW2, for the last like 3 years tanks have been behind every meta and if you give a competative team the option to not even have DPS’s over tanks they will isntatly go for 3 tanks 2-3 supports.
If they were pandering to tank players. They wouldn’t constantly micro buff orissa.
Tanks are the elephant in the room in all games. You want them to be fun and impactful without being overbearing.
But often if you make them so they are not over bearing they are just bullet sponges with little impact in games. People don’t want to play a role like that.
So you make them do a little more damage and have a little more impact… And everyone else is upset.
As a tank main… It’s a stupid role that I don’t think any games got right.
Whilst you might feel like it was “most needed”. People aren’t invested in playing the role. Even now, if you play the game, double check how often both tanks are actually tank players, and not just people flex q…
A couple of weeks about I went 5 games in a row without a single tank player playing the role. This was in high plat.
So, something needs to be done. Just no one seems to know what.
Indeed. The only thing that matters in terms of progression is winning, the best way to win is to live longer (obvious I know). Playing more tanks is the path of least resistance. It is why 4 tank + Moira is a very good option in open queue.
Yeah but in a competative aspect, thanks were aways needed. OW1 tanks didnt start as damage sponges, they were quite fair and easy to kill back then (legit one hanzo scatter shot at times) they were legit as vulnetable as dps despite having 2-3 times their hp, the down side for that was the big hit boxes. Now tanks just dont have a down side and having a tank die is seen as bad game desine.
To go furder onto the competative aspect, since blizzard now ques you vs premade teams, you are kinda expected to have a team/friends to play with anyway, so que time is meh in that regard as going up in rank you are prity much fighting mostly against 5/6 stacks anyway minor exeptions.
In 95% of the game, unless a tank does someting stupid like go out of possition to chase kills and LOS’s the supports, they just dont die, they are just a hurdel that does tons of damage and CC that you need to get around to kill supports and dps. At no point is it ever a viable option to even enage with them despite them being unignorable with huge damage and CC.
I legit cant, unless they revert to classic, 6 v 6 is a dead mode to me, its legit more of the thing i cant stand about OW2 (tanks)…
I’m with you. This whole 5v5 experiment has been a complete failure. Now we have to wait and see if they can balance the game around 6v6 again, even if it’s as a separate arcade mode. I’ll take it all day over this 5v5 crap.