Before you read and judge this is purely just a concept I make a couple months back then I forgot to share. Anything can be changed but I like the idea of a character affecting cooldown time
Clock hero: infinity
Main objective: cooldown times
Category: support
Ultimate: jumping into the air and smashes down (throwing clock down as well) everyone in the (x) radius suffers from +5second cool down on all abilities and 50 damage.
Ability 1
Reverse time:
Take 30% cooldown of allies ability (works once until used again)
Cooldown: 6 seocnds
Ability 2
Crippling Events:
Temporarily take 40% of an enemies health of for 4 seconds 40% of health is given back if no damage was taken
20% of health is given back if only 1-15% of health was taken
10% of health is given back if 16-30% of health is taken.
Cooldown: 8 seconds
Ability 3:
Spare time
Infinity leaps and then makes a magical rectangle. Allies in this rectangle have Shield gives up to a maximum of 140 shield if you stay in for full duration. Standing in this rectangle gives you a speed boost and slows down enemies
Cooldown: 12 seconds
Primary fire:
Clockwork
Shoot out tiny metal scraps from old clocks to do 30 damage each bullet.
Ammo clip is 10 and you can do 1 shot very 1 second
Reload speed is 1.6 seconds
Health: 200
-inside ability-
Every hero that is in a short radius adds 15hp
(Full team near each other = 275 hp)