Matchmaking in EU is DIRE

We’re talking ‘one team with zero kills whilst everyone on the other has double digits’ kinda bad.

‘Entire teams just giving up and sitting in spawn because it feels that pointless to play’ kinda bad.

And it is happening a lot, these are not isolated incidents. And, regardless of which side you’re on in that matchup, it is a really bad experience. Leaves a bad taste in my mouth every time.

Why on earth is the matchmaker creating games with such an obvious skill disparity?

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That isn’t match making

That’s just, comp/performance diff.

Performance is not the same as skill

Those games still suck, but some clarity as to who’s responsible is needed. If we just blame the wrong thing, nothing will improve.

The algorithm knows exactly who is a bad player and who is cheating. The same is happening to me. I get clueless supports who literally ignore healing me. I ask to focus on healing me as a tank, but they prioritize their friends or each other and totally ignore me.

I often ask, “You waste 20 minutes in queue just to lose?” Literally NPC people.

Not to mention cheaters on the enemy team. I don’t lose games except when the enemy team is loaded with cheaters and of course potatoes on my team.

Working as intended.

-Blizzard algorithm.

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The lenghts you will go to lie to yourself lol.

The match making algorithm looks at your MMR. Then considers ping and if you’re in a group. That is it.

The match maker doesn’t know if someone is cheating, that is a different system. It definitely doesn’t know if some is good, bad, on a streak… and it really doesn’t care.

Only way you lose is if the enemy is cheating? This level of delusion is hilarious. This has to be an act (especially given that there is evidence of you cheating).

Doesn’t performance display skill though?

I think, and this might sound crazy, that if someone repeatedly loses matches: they should go into the potato lobbies. The matchmaker just doesn’t seem to be responding fast enough. It seems to be rather ‘set in its ways’ when it comes to matchmaking. In a kind of ‘this what I thought your QP MMR was five years ago so it must still be that’ kinda way. It isn’t intuitive, it isn’t reactive.

Watching the enemy team just absolutely refuse to fight because it has been two rounds and no one got a kill on their side it just… its so depressing. Everone dreams of those ‘yo I got 30 elims as a support’ games… but not like this.

They got fed like meat into a grinder. They had no business being in the same lobby. Yes it IS definitely a diff, but when the difference is Zero kills on one team and around 60 on the other… it really does not seem to be the fault of the players in that instance.

Edit. That is not to say I think you’re completely wrong. In most losses it is usually that kind of thing, you raise some very valid points. It is just that I’ve been seeing games that seem like the matchmaker has been strugging more than it should be.

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I’m new to the game and trying to unlock ranked to play with my friend. But i give up. I played around 200 qp matches and won 23. That includes the intro matches vs bots. The vast majority of losses were complete stomps, to the point of spawncamping. If this is the new player experience for everyone then this game is basically dead.

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Happy to stack with you and help you get some wins quicker.

Thanks! But i already uninstalled.

Ah. That sucks.
If you change your mind. Let me know.

Please, please don’t try ranked before you have learned to win. You could ruin placements for 40 other players if you’re not ready.

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We should be encouraging people to play where they want. They’ll be fine.

Rookies are needed to fill the lowest ranks so that players from mid ranks are not forced to play there, but a player with a 10% winrate, while being actively BOOSTED by a friend? Nuh-uh.

They are not ready. It’s frustrating enough to get a zero kill noob on your team in QP, but it’s literally game sabotage in ranked.

No this was all solo queue qp as a support. And i have alot of experience with fps games so im not that bad. My point was matchmaking is bad if new players get matched with veterans with thousands of hours in the game. The losses were so one-sided that it didnt seem like there was any skill based matchmaking at all.

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There MMR will be low. Someone playing with them and helping them get the last 20 odd wins, will still probably take 30-40 games. Their MMR isn’t going to increase much if at all.

When they do placements, they will start in a silver lobby either way, and the MMR adjustments will be rapid, so if they aren’t meant to be there they will be moved up/down very quickly.

I think you put too much value in the mid range lobbies. No one is good at the game there.

Problem there is the match making wont be the issue. You will be in lobbies of your skill, but there will be people that just have zero map sense, or constantly stagger rushing to engage. (these faults are easily fixed). But, it is these things that leads to one sided games. All it takes is one player to push people for it for a game to snowball.

Last time I tried ranked, I saw Diamond and Master players in my high Gold - low Platinum matches. And you are right, they are bad, but they are still astronomically better than the bronzes I was supposed to carry.

Yes, i saw a bronze in the same match as a former master. I think I took a screenshot

The thing is, very few noobs even touch ranked, or quit the moment they realize they are stuck. In the absence of enough legit metal ranked players, the game keeps ruining mid rank matches by placing these Diamond sweats in them, pushing everyone else down.

Also, high ranked players almost always use alts, which further exacerbates the problem. I would bet money on 50% of all active accounts in ranked belonging to the top 10% of the playerbase.

matchmaking has always been a major issue because people always really want to play their ‘‘ONLY’’ one trick hero in like almost every single match they got going on.

ill call some heroes out today that ive seen people play recently play inside my games where they force you to play with their gamestyle and wont switch because they always presume to either know better or dont know anything else to play as:

  1. genji players: ← all bark no bite literally defines most genji players i recently played matches with in ranked and QP. literally forcing me to heal everyone in the team while they absolutely make zero kills.

2.doomfist players: ← probably the most dumbest human beings you can encounter in the game because here is what they do: in hybrid mode on defense: they charge in alone with their right click then tries to block every single damage the enemy team has up it sleeves and before he returns (which he probably doesnt want to and is waiting for the support to overextend with him ) dies alone.

  1. widow players: ← playing on NOT a widow map and still plays widow because apparently thats the only hero that this person can have fun with in overwatch and we all have to suffer for its weaknesses in ranked and QP.

Oof, support is the hardest role to learn. If you have history in shooter games, you should be at least a mediocre Soldier.

My winrate with Soldier is 54% now, and I had literally zero experience with online shooters before OW. Just look at people, boom, automatic win. Cassidy is turbo ez too. 53% winrate with Cass, and i’m a very mediocre player, and getting old too

Nah.
Its just multitasking, nothing to learn. Easier value than any other role.

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And from next season. You just have to blindly heal not.

Hard disagree. My winrates across the board support my assessment. I play all roles equally, and according to Overbuff, I have above average winrate with 11 dps heroes.

I find inconceivable that someone would have a negative winrate as Hitspam 76. You literally just line up a cursor at people to get free value. You could be sleepwalking and still get 20 kills

Also, the support with easiest value is Moira, who is most effective when played as a dps.