No, I played comp when stats climbing was a thing … in low ranks I wouldn’t care what you pick … The worse the team, the better SR gain, and faster climbing. Doesn;t matter if you lose, as long as you lose small amounts of SR, and get a lot more when you win ¯\_(ツ)_/¯
I don’t know if you played in high ranks, and I can’t say how high-ranks look today, since I stopped playing comp somewhere around season 6-7-8 … but back than, 2 Mercy mains in your team meant defeat … I doubt it changed, but who knows …¯\_(ツ)_/¯
Like I said, the worse your team, the better SR gain. That works today too, up to diamond … ¯\_(ツ)_/¯
Well, I did climb old Hanzo to master, I unsuccessfully mained Mei in diamond(like very low diamond, I was certain at the time I could get Mei to master … but I guess I wasn’t good enough ¯\_(ツ)_/¯), and I still have access to like several my accounts from bronze to plat, so … I also have few quick-play only accounts for trolling - I blame it all on discounts¯\_(ツ)_/¯
Mmm, I don’t know how you imagine that, but people who only play Mercy, and are in high ranks can’t really play other heroes(because they never played other heroes seriously, those who play other heroes as well can … that;s why people create smurfs). You don’t need to know how to play all heroes to get to high ranks. I don’t know if anyone even plays Mercy in high ranks today(after nerfs, but don’t really care ¯\_(ツ)_/¯)
People play meta heroes, many were meta(or metish) from the begging(so you needn’t change from season 1), it’s expected to see same heroes over and over again…
Mmm, so, you think they pick a hero, and do exactly the same as other GMs on that hero immediately?
Doesn’t work like that. If you’re GM Genji, you’ll have little problem to transition fast to Tracer, or even Doomfist, etc. If you’re GM Widow, you’ll have little problem to transition fast to Mcree, Ana, or now Ashe … I’d say even Hanzo, Soldier, why not.
If you’re GM Mercy, well, I don’t know, Mercy is a unique hero … ¯\_(ツ)_/¯
That’s not suggested situation, that’s how it happened. Matchmaking would match few people who main one hero on one side and various mains on the other. Depending on that, you’d stomp or get stomped. And that also created a lot of problems with “me Genji or throw”, so yeah. Sometimes, you’d have a smurf who won’t play other hero but their hero(because wanting 100% hero playtime in stats), and there wasn’t this auto-report system, so you even wouldn’t get banned for being a d. So, you know that’s defeat, but it’t not like the end of the world or something…
They could resolve that easily, but they’ve chosen not to ¯\_(ツ)_/¯
Nope, private profiles exist so you don’t force others into playing what they want, or report if they don’t. I don’t get why you behave like losing is the end of the world ¯\_(ツ)_/¯
You win some, you lose some … it’s only lame when you see that match making could match people better, and not serve us that tall story about 50% win chance, when you have few otps of the same hero in your team, that was almost always a loss. That’s not 50% win chance, you don’t need to be a rocket scientist to figure that out.
Now, after all these discounts, people do have a lot of smurf accounts, so some, especially old players, can prob play 5-10 heroes at their level, that’s why I’m saying we need someone active to tell us if it’s better … but I doubt it did ¯\_(ツ)_/¯
Well, one would think that 50/50 means equal teams, equal players, equal chances to win - balance … not 3 Mercy OTPs on one side… ¯\_(ツ)_/¯