You can’t run away from a Reaper as a Rein unless you charge. If a Reaper is coming at me while I’m protecting a group, what do you suggest, I charge off? Reapers are a LOT faster than Reins, especially when holding a shield up.
So no, they don’t outplay me, they just counter me. What honestly do you not get? You literally think Rein can get away from a Reaper so easy and can easily kill him. That goes for Hog as well.
Big difference when playing a tank than playing another DPS hero so that doesn’t actually apply, and I’m not crying about ‘Smurfs’, like a high majority on this forum do. (You)
I do not think you understand how the game works as balance. Let me give you similar example from WoW. Demon Hunter was way too powerful to the middle ranks - something like Gold/Diamond. People there was not on the top level, and this class stormed them.
In the upper layers, you will never see DH since there kite, coordination, and mistakes are hardly punished. Still people on the top are around 5-7%, the biggest pie is in the middle.
Blizzard finally decided to balance the class but went too far away, so basically stripped everything possible and nerf it to the group. It is not professional, but it is justice the spec to be unplayable for couple of months.
With Reaper it is the same, it is far too easy to come shoot with 250 HP and self heal and then immune with shift and walk away.
They really need to adjust:
-50 HP to be same as other DPS
remove self heal (it is absurd to have passive self heal, others are using abilities for that, cmon)
Taking damage (even reduced) when it is in shift form
This will still maintain the power level of the hero, but will require more decision making.
I do not think you understand how this game works at all then…
With all the variables “balance” isn’t really a thing and people really need to figure that out and stop crying about it. They just move things about to change the game from time to time.
Is Reaper overpowered. No. Not even close.
Can a good player get value with effective movement and cool down management. Yes.
A few DPS heroes have 250hp and it is perfectly fine.
Your suggestions to nerf him come from a place of mild ignorance. Reaper has always had some version of self heal
Taking damage whilst technically mist in the air… an ability Moira gave him… where she can’t be damaged in it… Not entirely sure how you’d work that one.
More decision making? If you get in close as Reaper you are taking a massive risk. If the enemy can’t kill you, or force you to wraith out. They are playing badly.
He literally can only get value if he gets up close. Where he is also high risk of being killed.
HIGH RISK - HIGH REWARD
Unlike someone like Soldier, who can fire from distance and is low risk, low reward.
If you are being rolled by a Reaper you have one of a few issues.
mechanically unable to hit him
unable to communicate effectively with your team to coordinate a response
playing the wrong heroes to deal with him
Asking for a hero to be nerfed just because you are unable to deal with them is a bit sad. You will never improve as players if you keep deflecting like this. You are in every game you play. You are the one that has to improve or figure out how to solve problems. Not just nerf anything you find a bit tricky.
Im sorry mate but that is quite rich coming from someone that claims Reaper is Op and then says things like:
1- He is a CQC hero, literally does tickle damage from beyond 12 meters ( learn about pellet damage and fall off/spread ) he NEEDS those 50, otherwhise he explodes before getting in range.
2- Without heals he explodes, because everything in close range are explosions and AoE damage. He plays on a “Tank” range with half their HP. Also his heals depend on him doing damage, if he doesnt hit shots consistently, he is punished as hard as a punishment can be : Death.
3- Wraith is literally his only escape form. Teleport leaves him “stunned” for 1.5 seconds and he can’t shoot anyone while on wraith form, if he took damage, he would not be able to escape EVER.
Power level is a ratio between effectiveness and survival. If you DESTROY the survival chances of the hero, the power level goes down DRAMATICALLY.
What decision making? Not choosing that hero at the spawn? Because otherwise you would be 100% more effective with literally any other DPS that is not close range, or even Doomfist (because he has way more mobility).
But in this situation, the basis of it needs to be taken on board.
If a player, doesn’t matter what hero they pick, is giving you so much grief… THEY ARE OUT PLAYING YOU. You can sort this by either:
pulling your finger out and playing better
swapping to a more suitable hero to deal with them
communicating with your team and working together to deal with them
(ideally all 3 would be the best option)
At it’s core the game is not that difficult to understand. Just some entitled people think the game needs to be brought down to their level, rather than them having to put in the effort to step up and take control.
Stop looking for excuses. Genji is the only one who should be deflecting this much.
Then do not quote me. If you have no brain to understand what I said do not write next book because I won’t read it.
Reaper in low to middle ranks is oppressive. Blizzard needs to address that and I am sure they will. Same story as DH. Now go to see how DH haters are trolling DH players in their forum.
Same spec was not powerful on the top levels, but up to the middle was way too oppressive and popular.
Completely forgetting “THEY DON’T LISTEN, IGNORE ME AND DON’T PLAY AS A TEAM” but obviously it’s my fault isn’t it and there’s not much that can be done vs Reapers but every other hero I don’t mind at all, just Reapers but yeah, I got “OuTpLaYeD” so how the hell does that reflect on me exactly. Use your head, there’s 6 people in a team, I can’t win the game for everyone, we all need to work together so please.
It means they are bad players if they cannot/won’t listen to the main tank.
They are out playing your team by exploiting the fact that your team as little to no coordination/communication.
That is not a Reaper issue… That is a bad player issue.
You are right “work together”. That is the key to success. Not crying about 1 hero being played by a player that has seen a weakness in your team and is exploiting it. Mean he is playing well… Spotting weakness and using it to his advantage.
No, he is just very into this game. Same as other top level players. They fail to see where the problem comes because on top ranks everything is very tide coordination and communication.
But the game is for the mass not for people dedicated their life to a game like the two of the plebs here.
You are not listening… No wonder your team don’t listen to you…
Reaper punishes bad coordination. And that is rife in the lower ranks. Something people really need to work on. True, some will never listen… But if you work on it, you will leave them in the pits in no time.
And again with the assumption. You literally know nothing about the circumstances, you just assume and think you know it all. I can’t control my team, there’s only so much a tank can do, you being a tank yourself should know that but clearly you don’t. And stating it’s a “L2P issue, you’re bad blah blah” clearly indicates that you’re toxic so I shall not listen further.
I do not and I am diamond. This is my first shooter ever. I noticed the issue with reaper long ago without knowing the game at all. If I can kill with one button whole team for first time trying then something is really wrong… try to do that with Hammond or Sigma.