we’ve forsaken the ability to flex in those situations you mentioned, for the assurance that every game will have a balanced team composition, ie; two tanks, two supports, etc.
We’ve got that, and games do feel more balanced when you compare them to bad games we had in the past, pre- role queue.
But that doesn’t excuse the fact that Blizzard will never get their s*** together when it comes to balance. It’s just the reality of the situation and the sooner we all accept it, the sooner we can just calm down and relax when we play this game. IT WILL NEVER< EVER BE BALANCED.
Role q didn’t come to magically balance this mess in one day, it came to simply give us stable team comps, as opposed to goats or 4-5 support mains or dps ending up on the same team.
If the mmr is borked, if the mm is weird and pitting us against players way outside the logical brackets, if hero balanced is always, constantly, up and down in a never ending spiral, it has nothing to do with role q. It’s always been that way and most likely, it always will be until the last Overwatch server shuts down.
If I had to honestly critique role q at this point, after wanting it, as a tank main for a few years, I would say I like it. It does make games feel better for the most part, and the biggest faults I see with it is simply the lack of interest the community has, and has always had, with playing tanks. There’s not enough of them and whenever something becomes meta, it’s always just a couple of them that matter. I sometimes imagine how the game would be if we had 10 tanks, 10 dps and 10 supports. The variety and diversity would be amazing and maybe we wouldn’t have 10 minute dps wait times now. In fact, I knwo we wouldn’t simply out of more players actually wanting to tank and support.