I’ll make this short and sweet folks. Add an optional ultimate for every character.
Reasons why: Shake up the meta, shake up the heroes, add some personalisation, new combos, added freshness, added new encounters.
How it would work: Press F1 (For example) while in the spawn room to change your heroes ultimate from their standard one.
Note: THE BELOW ARE CLEARLY NOT BALANCED. BELOW ONLY TO HIGHLIGHT SUGGESTED SECONDARY ULTIMATES.
Reasons Why - Explained
Shake up the Meta - The Meta is largely revolving around very specific team comps, which people have come up with. It used to be Dive, now it’s GOAT. Adding in extra ultimates would be a way to shake up the GOAT meta, giving competitive players a whole host of new abilities to choose from to perfect their strategies.
Shake up the Heroes - I’ve been playing the game since it came out. It’s a fantastic game. But playing some heroes like Tracer, it feels like the game has got quite stale in how some characters have literally never changed. This would give all heroes a new flair and potentially new reasons to pick them and also new ways to play them.
Personalisation - A lot of games have ‘loadouts’, which I abjectly oppose in Overwatch. OW is a game to open and get straight into a game. But at the same time, being able to personalise a hero a small bit would allow players to further get attached to heroes and create their own way of playing with certain abilities. Much like players enjoy their ‘loadouts’ in games like Destiny, WoW and even decks in Hearthstone.
New Combos - We have a lot of standard combos right now. Graviton Surge and then a D-Va mech being one of them. With a whole host of new ultimates, players can work together and create new, deadly combos. Or even new combos which can save a teams life.
Added Freshness - Explained above, the game hasn’t changed much since it came out. It has definitely got a bit stale. It’s clear when D-Va’s will explode their mech, or when Doomfist uses his Meteor Strike etc. It’s all just a bit predictable. New ultimates has the potential to shake that up and re-ignite a new passion for the game.
New Encounters - Imaging meeting that Winston. For a moment, you think he’ll go crazy and knock you around the place when he berserks. Instead, he gains a personal shield and zaps your team. Or a Doomfist, who pounds the ground and knocks you down. New ultimates has the potential to add a new level of fear into the enemy players; waiting to see what ultimate abilities they have chosen so you can counter them.
Potential Ultimates
Ana: Poison Dart - Neutralises the enemy, preventing them from dealing damage.
Ashe: Protect me, B.O.B! - Calls B.O.B in to grant a temporary shield around his location.
Bastion: Self-Upgrade - Slight healing, allows Bastion to move while in Sentry Form.
Brigitte: Inspire - Increases the speed of those in her nearby vicinity.
D.Va: Repel Matrix - When using D.Va’s Defence Matrix, all attacks are now pushed back.
Doomfist: Ground Pound - Slams his fist into the ground, knocking down those around him.
Genji: Watch Over Me, Dragons! - Genji charges the dragon within his blade, throwing it infront of him while his dragon swirls around the sword.
Hanzo: Scatter Arrows - Hanzo’s basic attack now ricochets off their surfaces:
Junkrat: Scatter Mines - Throws several tiny mines infront of him, allowing him to blow them up with the right mouse click.
Lucio: Here we go! - Releases a shockwave, increasing allies damage.
McCree: Big Flashbang - Throws a blinding dynamite into an area. It requires damage to explode. It has a much bigger radius than his normal flashbang.
Mei: Biting Winds - Throws her robotic sidekick infront of her, creating a heavy gale which pushes all players away from the robot. (Blizzard, except a pushback)
Mercy: (Split her current ultimate into two) Guardian Angel - Standard ultimate, though no increase or changes to her damage output / Battle Angel - Increases her pistol damage, speed and no longer needs to reload.
Moira: Cyclone - Releases both of her powers in an area of effect around her.
Orisa: Arrested! - Throws her device on the floor, which grapples enemies and slowing their movement.
Pharah: Homing Missiles - Pharah’s rockets now home in to the closest target.
Reaper: Hidden in the Shadows - Releases a thick smog around him, which stops enemies from seeing anything while they are inside the smog.
Reinhardt: German Engineering - Reinhardt charges his Rocket Hammer, allowing him to release Fire Strikes every time he attacks.
Roadhog: Hog Smog - He attaches a canister to his mask and breathes out, releasing a light purple smog around his area, damaging enemies who enter it.
Soldier 76: Assault Visor - Allows his Helix Missiles to lock on to enemies, also increases the speed of his Helix Missiles and reduces the cooldown rate.
Sombra: With me - Sombra hacks her allies around her, giving them a brief stealth mode.
Symmetra: Shield Generator - Grants nearby allies small shields while increasing shield regen.
Torbjorn: My Baby! - Torbjorn upgrades his turret to deal more damage and to take more damage.
Tracer: Time Bomb - Tracer throws a bomb that attaches to any surface it lands on; after a few seconds, it will reverse the time of all players hit by it.
Widowmaker: Like a Spider - Reduces the noise she makes, reduces the cooldown on her grapple hook and her attacks poison the enemy for a short time.
Winston: Overload - Creates a personal barrier around Winston which moves with him, granting shields which regen throughout the ultimate and increases his damage.
Wrecking Ball: Overcharge - Winston enters into his Ball, loading the circuits and rolling very fast, knocking enemy players away and damaging them. (Similar to a powered up swing, without the Grappling Claw)
Zarya: Graviton Orb - Releases a Graviton Orb which travels forwards. The orb pulls enemy players with it, but the strength of the Orb’s pull reduces over time.
Zenyatta: Discordance - Zenyatta overcharges his circuits, firing his Orbs at a very rapid pace and increasing his shields.
The Rules on Ultimate Switching
Must be in the Spawn Room - This limits the locations of the Ultimate and prevents Heroes from switching ultimates constantly throughout the battle, similar to Hero swapping.
Sets Ultimate Charge to 0 - Players should not charge an ultimate and then switch, as ultimates generally have different charge rates.
The UI
When pressing Tab, players will be able to see the icon of the ultimate that players have chosen for their characters. But it does not show the charge rate.