The cause of all of overwatch's problems

The reason that overwatch has all these problems is the game is 6v6, that means everyone has to play perfect and pick good heros all the time, all these problems would go away if it was 12v12 for example, so then 1 bad player cant ruin the entire team, this is why in most games the casual mode has higher player counts than the competitive mode, quickplay should have more players in it rather than being a copy paste of competitive. I thought the ptr was gonna be used to try major changes not just be a bug testing site

I would be interested to test a 10v 10 mode or a 12 vs 12 mode, sounds interesting.

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7v7 would be an interesting shake up of the system.

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The map sizes need to be big enough for 12 people (which they arent.) And this is a game with abilities and stuff, so it cant be like in TF2, where the maps are big, and ultimates would be too wild because a maximum of 12 people can pop ults at the same time.

(maybe for an arcade mode, but DEFINITELY NOT normal matches.)

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We first need more tanks & healers for 6-6 comps.
Jk

Could be verry fun to play, might be hard in current game modes/maps.
2cp will be a nightmare on B.
The stall potential :open_mouth:

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the only problems are

1- Blizzard focusing on people that probably never touched a game before ( like fortnite)

2- community full of idiots.

12/12 sounds insane and unplable to me.

I think its going to be so easy to get killed in it it might even be unfair.
Like if 24 people ult at the same time this game will be unplayable.

I have to disagree to that, they are to many reasons to even list.

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12v12 was a random example, could be 8v8 or 9v9, they could reduce ultimate charge time to compensate too, i never liked them anyway

The thread title is a huge click-bait, you should work in marketing. :joy:

Large team size would make it much more difficult to be aware of the enemy team. It would require much more team coordination, something that is often missing even from 6v6 due to having random teams made up of incompatible players who want to play 1v1. Larger team size would require even more pro teams.

There are technical issues too with 12v12: Having a leaver in a match would have much higher chances.

The cause of all of overwatch’s problems is being a team game in which teams are built from random players who want to play 1v1. A lot of them play OW only because there is a hero or a few heros that they like (looks, personality, etc…) and pick only those no matter what. Gameplay and the rest of the team doesn’t matter, if it’s a loss then it’s someone else’s fault. There are also a lot of players who seemingly don’t like the game but still playing it for some mysterious reasons. They say it’s cr_p but still don’t switch to a game they consider to be good.

Team games and casual players are a very bad combination. This is why only pro/hardcore gamers are successful at playing them.

What makes you think that 6v6 is the problem in game ? I just don’t get that. That’ll just mean more bad players to work with as well. You arn’t just making rooms for good players, this will just make room for more players and bigger que timers.

On top of that having to shot call 11 people will be insanity for Esport shotacollers. Its hard as it is at 5.

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Random teams of casual players have easier time with coordination in smaller teams. You can try this because we actually have 4v4 competitive deathmatch under Arcade.

Coordinating a large team requires synergy, players who know each other.

[Wickedlike]
I. AM. TALKING. ABOUT. QUICKPLAY. AND. I. NEVER. SAID. ITS. THE. ONLY. PROBLEM. THE. CASUAL. MODE. IS. AN. EXACT. COPY. OF. THE. COMP. MODE. IT’S. NOT. LIKE. THAT. IN. ANY. OTHER. GAME.

I’m wasn’t talking about casual mode. I was talking about casual players. Casual players want to play games in which their success depends entirely on their own actions and skills. In OW your success heavily depends on 5 other players who often don’t cooperate. This frustrates a lot of players.

The problem with OW is that certain aspects of the game attract a lot of players (like having good looking heros, good art-style, etc…) but a lot of those players actually don’t like the team based gameplay itself. And you want to increase the team size? It would introduce a lot of problems.

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The nature of the game demands at least 2 healers, and kind of requires either 2 tanks and 2 DPS or if you’re really adventurous, swap out a tank for a DPS. Now, if you go 7v7, suddenly there’s a lot more room for being creative with your comps.

It’s easy to say “Well the maps aren’t designed for more than 6v6” and feel all smart about yourself … But… that goes without saying. Try approaching an idea from the potential positives for a change and you might notice how it could be a good thing for the game.

For the record, I think the chances of this happening is less than 1%, but either way, it’s something to consider at least in theory.

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Your right but upping team sizes makes the game more casual, that’s why in counter strike upped team numbers are used in the casual mode, so everyone doesn’t have to play at 100 percent all the time you can just mess around with a hero you never play, in 6v6 if you do that you’ll lose, also 1 death or 1 player leaving wouldn’t be so impactful

In CS everyone has the same abilities (ranged weapons) and that game requires much less team coordination/positioning. You don’t have to cooperate. There is no such thing as “team composition”. No one has to pick a healer. No one has to be around a healer. Everyone has ranged weapons. We are talking about 2 very different games.

Imagine 12 players on the hero selection screen arguing about various team compositions to choose from. Especially when the other 11 players already picked all heros you can play on a decent level. With 5 team mates you can at least have a decent pick if you know how to play 2 DPS heros, 2 tanks and 2 healers. It’s also much easier to talk on the hero selection screen and agree on a decent composition within a reasonably short period of time.

In my opinion the absolute minimum team size is 3 because that’s enough to have at least 1 hero from each class. 6v6 already provides a lot of options for team compositions but casual players still go for the typical/safe 2-2-2 in most cases. Using other compositions often requires team synergy that is nonexistent in random teams of casual players. Teams that have a degree of synergy (players who know each other) can be creative in 4v4, 5v5 and 6v6 too. Is there a logical reason that would make 7v7 better than 6v6?

People dont argue about team compositions in quickplay. No mic

Because you play on console. on PC there is text chat and about half of the players have voice chat too.

A game like this requires communication on the hero selection screen too if one wants to be successful.

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Even on qp this will just make it worse.
More players =/= more good players.

More players will just devalue the power the players have over the match.

On top of needing a hell of a lot of balance changes just for this. Shields arnt balanced for this and spamm heroes like hanzo will just be a must.

Idk still a no from me.

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Yeah, it would be extremely difficult to climb as an individual and it would be more difficult to build a stable team of 12 too. Forget climbing too.

We have already listed so many serious problems with large team sizes while literally zero good arguments behind the idea.