That’s exactly what we were talked about here . I recommend you to read all of these posts sent by people . Also it was recommended separate rooms 3rd , 1st . It will be a great opportunity get huge profit from skin market with this way .
I don’t think they have any issues profiting from skin sales.
So the question would be, would splitting the player base with another mode + plus the time and costs involved in setting it up be worth it.
Probably not.
100% well said and agreed they would make so much more money!
And you know what they could put that money towards?
Funding the development of more such interesting game modes etc…
Overwatch has had many major revisions and transformations over the years such as 5v5 and free-to-play was a dramatic shift in the monetization model so I could totally see this happening!
You must of done a full cost analysis of this then. Care to share it to show what revenue streams they likely open up and what money could plausibly be made??
Had a funny quip for this, but you can’t take a joke so it’s not worth.
I am not sure it will raise their skin benefits to make it worth investing. They are already researching the market to create more income, as Blizzard is not a charity but a profit-centered company. If there were considerable profit, they would have done it already.
100%. They won’t want to miss on the dollar.
If it was a money spinner, they’d of done it years ago. So it’s clear there is no business case for it.
Blizzard has long been behind the times when it comes to their approach to monetisation - it took them years to adopt the current free to play model with direct paid skins…
So no - “they would have done it already” is a flawed argument…
It also took them a very long time to implement other things that incentivise skin purchases such as “random from favourites” - from a business interest point of view this handy feature should’ve been a priority from the start - same goes for the “try out” feature for mythic skins!
Interesting sidenote: The statement above re. charity is notable in light of today’s long awaited re-release of pink mercy with considerable profit to potentially be gained being a charity skin…
It isn’t an argument.
But you can’t claim “they will make money” without doing any cost analysis at all. Even megadodo would claim your case was dubious
Totally agreed and want to add some ,
It’s not about having issue about skin market its about get huge profit from skin market and those that wants to see their character and get more joy like fortnite,diablo . You haven’t known how many player wants to be in 3rd view . it won’t seperate %50 of all players cause i think at least %75 Ov2 players will be playing in 3rd view because entire time i spent here i wanted to see precious skins that i purchased . You might thought that they could’ve done this by earlier but u mistaken cause perhaps they didn’t know how many ow2 players want be in 3rd view . Finally want to say some today here who not want to be in 3rd view people that will be in 3rd view .
Do a feasibility study then. Send them the data.
If there is “huge profit” to be made, they’ll go for it. If there isn’t, they won’t.
Well said my friend…
It’s funny I’ve spent more on Fortnite skins than Overwatch and I don’t even play Fortnite and I just bought them because they’re so good and you can actually see them while playing…
(That’s going to change for me this season because Reinhardt’s got a lot of good skins recently and he’s one of the heroes that you can see in 3rd person fortunately!)
I don’t know - could be something interesting to do a poll on so maybe I’ll make one on the US forum!
If you ask me then just have it as a toggle in quick play and have it disabled for competitive - cosmetics tend to attract more casual players I think?
Or could do it the way PUBG does it with separate modes…
Separate Modes actually what i thought at the first place i wrote it already . They created a wondefull game but they’ve also forgotten to put some joy in it .
Yeah, it is a goon nuance but still, Blizzard Entertainment, owned by Microsoft is not a charity. And re-release of the mentioned skin for a charity cause shouldn’t be associated with “profit”. Different causes, different terms…
It needs to be looked into. We do not have data for that but basically, if we look at the ATVI stock prices it is on the rise. So, I doubt that they have had or still have any monetization problems as a company.
Sadly, as flawed as your argument mate. We don’t have any data, we are talking about assumptions but as I stated above, the market price by years data is kind of not on your side. I know, it can’t be a direct indicator of monetization but a good hint as company value is still going uppitty uppity up usually in 3 decades.
They are changing monetization style but it does not necessarily mean that they have had a problem. It can be, but we don’t know. Also, seems like you are underestimating how bad a decision they can take as Overwatch management. Maybe they were making way better money before, but it is not as good now. No data… Yet again, I don’t think either Kotick or Microsoft would love to see a black hole that sucks their money. So, we would make an educated guess here, if it were like that, they would have shut down the doors or should have made more radical changes.
They have shut OW2 PvE for the exact concern. They did not want to lose money, so they shut it down and we all -early investors who were promised to have a PvE option- swallowed it, right? It is as simple as that.
Note: Seems like I can not include links but you can easily find stock price data by years online.
Fellas, there is something you don’t realize as far as I see.
“There is a huge income possibility” kind of things are usually getting discussed in management meetings in every company and usually being supported by data. If you have that data, if you did your research, then I am serious that you should somehow provide it to them. If I had such data/research material, I would send them an e-mail and also ask for money/or a job in return. I mean no joke.
But unless you have data for your assumption, no one from management will randomly check forums and make an important decision based on John Doe’s assumptions on the forums. I am sad that a couple of people thinking it can be a huge profit for Blizzard is not as strong as you think.
I should have clarified I’m talking about Overwatch specifically…
You may recall it wasn’t even shown at the Xbox showcase which could be taken as an indicator that Microsoft doesn’t value the IP very highly relative to the other franchises…
Regardless of the game doing well or not financially however - it could always do better…
Complacency is never a good thing and it’s why Overwatch fell behind its competitors to begin with and is now playing catch-up…
Certainly no individual forum user has the power to force Blizzard to make decisions - but we can certainly influence them and/or express demand for a given item or mode and there are countless examples of this - pink mercy being among them!
And actually there are community managers who check the forums as well as other social media including Twitter from time to time and do submit feedback to their superiors…
Most of the stock price increase is due to Microsoft buying shares from institutional holders, and because of the new NetEase deal.
100% this.
They do not care about random forum suggestions. But if you have a fully costed (even with estimates) plan, and can prove it would have no adverse impact on the main game. Then write that report, and send it to them.
This is ill-informed. It wasn’t at the Xbox showcase, because it had nothing to show as the showcase was more about large DLC and new games. They technically had nothing for CoD there either, as that was its own separate “event” after.
Yeah, because you’ve literally said company in your previous post, not OW But again, we don’t have clear data or any data at all, even if it is for OW.
Of course, not denying that fact at all. I am just opposed to the idea that there is a huge benefit. There is no way we common people would know that unless they share their income data
Believe me, they have no such power to reach them, in any way possible. Your messages here are not going up. Also, if it was a reality, I would take Reddit more seriously than this forum. kek
Plus, with my own marketing experience for the last decade and going on, I can say forum can not be the only indicator for such decisions. Probably they are doing various market research based on demographics, based on games played, systems we have, etc.
I am pretty sure I said “last 30 years” in my post mate. I am not looking up to price changes after the Microsoft acquisition rumors to this day,
I am looking at 30 years of stock price changes of Blizzard. Of course, MS acquisition rumors have taken the price up but still in general it is usually on a positive trend.
Yes, in my opinion, they were too late. They were not pioneers of the genre for sure but there was a huge gap in the market when OW was coming up and people were hyped AF. I remember, we were waiting impatiently with my then-girlfriend and I even bought a new computer immediately just for OW. I still do not believe how they have messed everything up.
I still do think, as a core, that OW is better than any hero-based shooter game. It is way better than Valorant but if you check up the numbers… Oink.
This is wrong and it’s been shown countless times that they do note and take into account player feedback…
Just need to be reasonable and constructive in how you give feedback…
They ignore the 6v6 stuff for example because a lot of it is illogical and stated in a way that is unconstructive…
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Of course, not denying that fact at all. I am just opposed to the idea that there is a huge benefit. There is no way we common people would know that unless they share their income data
I think there would be a tangible benefit - yes it’s true I don’t have financial data but I do have logical reasoning and other successful games corroborate this - and I think it could be tested by having it in the arcade for a short time alongside a player survey asking them if they would be more likely to spend on skins with such a mode or feature!
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I think there would be a tangible benefit - yes it’s true I don’t have financial data but I do have logical reasoning and other successful games corroborate this
If you don’t have financial or any other form of data, you don’t have logical reasoning. You have a theory.
Would be like you telling people that they shouldn’t wear glasses, they should just look at the sun, because you think it might be better.
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This is wrong and it’s been shown countless times that they do note and take into account player feedback…
Just need to be reasonable and constructive in how you give feedback…
Reddit and even Twitter are more trustworthy sources to hear out the community mate. I mean, I do not think something from here will reach out to executives. This is what we experienced countless times. Check HS forums, and check WoW forums (Except US ones of course)… They do not listen, they do not care. Should they? That’s another discussion.
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I think there would be a tangible benefit - yes, indeed, I don’t have financial data but I do have logical reasoning and other successful games corroborate this - and I think it could be tested by having it in the arcade for a short time alongside a player survey asking them if they would be more likely to spend on skins with such a mode or feature!
None of us do, as I stated in one of my previous posts, we are all making assumptions. Let me rephrase the thing I am trying to say from your last example… There are 4 different cases in regards to skin monetization…
CS: I think this is the most successful case of all. Steam is the locomotive of course, it has a workshop, and it has a market where you can trade skins, and sell for cash… If you know your business, you can turn it into IRL cash as well. Valve itself and the community, together have made beautiful skins, maps, and all. Probably even Valve’s passive commission income is way higher than any other competitor games’ skin sales… Valve’s success on this matter should be a case study for gaming business monetization. Probably it already is tho…
Valorant Trash company, very similar to Activision-era Blizzard’s hypocrisy against its community, the trashiest community I’ve ever seen but they are huge in the gaming world, The strong side: is world-class marketing. Their take was in opposed to Valve’s market take, their skins can not be sold to someone else once you buy them. Their creative team and marketing team are both so strong and they feed their skin and sell on FOMO. There are only 1 or 2 sets available to purchase and 4 rotating random weapon skins. I know I’ve waited just for a specific skin for 3 years. Can you believe it? Finally, it appeared on my rotated daily market, and I immediately bought it. A different take on monetization but a total success…
These two games above are also separated from other games as they are also successful in keeping their community more or less. That’s where the other two examples are falling short… Of course one of them is Overwatch and that’s what we are talking about so I am not gonna talk about it again and again, jumping to the other one.
PUBG: Created a new genre, and created a big and unique, dedicated community. Loot boxes were dropping or could be bought with in-game currency. I’ve played PUBG a lot after its initial release, I’ve dropped a lot of skins by spending 0 pennies at all. I’ve made the money that I’ve spent on buying the game itself and also profited from the other sales in years. It was a good business for players, not so good business for Krafton and PlayerUnknown himself. Yes, over the years they have made a lot of money, probably got a lot of money from Tencent and other partners but if we are talking skin-specific their take was not a good example.
They have lost a lot of people for different reasons but only then they have decided to change monetization options. They have added battle pass system, they have added another in-game currency that you can buy with cash, they have made the new skins unsellable or tradable, and now they have changed the battle pass system again and also added another currency.
PUBG and Overwatch have something in common, they realized their wrongdoings so late, after they lost the majority of their community. They are very far away from their prime days. PUBG still making those radical changes but it is not making any significant change on the player count. I am checking those numbers time by time on steamdb.
So, I don’t think these kind of radical changes would also help Overwatch. Yes, it will definitely please its existing community and maybe they can make some extra cash out of them but unless you are unable to bring significantly more people to the game, what is the point of the investment? Same amount of people, a different approach, but more or less the same cash.