"You take no skill" rant

I loathes people who use the “Your hero takes no real skills” argument just cause you play Moira and Mercy to bring to my team the best healing output available.
I don’t really care about the “skills” i just like their straight forward gameplay, im here to heal and i’ll do my job.

But most of the time there is some Genji random who die alone against the enemy team and decide to insult you cause you didn’t fly with him to rez him.

This kind of “skills” elitism is so annoying, they want you to heal them 24/7 but they treat you like trash just cause Moira and Mercy don’t require the same “skills” that Genji.

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agreed. The “Hero takes no skill”-argument isnt really an argument (especially when considering balancing). Skill should be a personnel preference. Some people prefer to play harder heroes who require more reflexes like Genji or Tracer while others prefer the more simplistic playstyle like Mercy. This is just a preference. Arguing that playing “skill-heroes” have to be stronger is just wrong. Overwatch is supposed to be for everyone, even those with bad aim or slow reactions. In my opinion it is totally fine that Brigitte is wrecking Genji and Tracer. Sometimes it felt a little unfair when you had a good Genji in the enemy team because there were only few options to deal with him. Briggitte adds a good option to the game. Now everyone is capable of countering everything. The game is now more about tactics and teamcomps than skills. You got Bad aim? Go for Reinhardt, Winston, Mercy, Moira etc. There are options for everyone.

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When you die as Genji from over-extending you should rush to tell your Mercy “Don’t res it’s too risky, I f***ed up”.
Also don’t expect any decent healing from a Moira simply because she will have to jeopardize her positioning to save you, she is more like the Reaper of healers (short range massive healing).
If he really is a good Genji he wouldn’t need pocketing and “Special care”.

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It’s the fact that you have to put more effort into something to get the same result. Zen vs gengu, you hit, you get the kill rewards. Brig vs gengu, nobody believes that gengu wins. Just an example but the same goes for a lot of heroes.
For me if I look at junkrat and compare it to mccree, as mccree i have to land my shots. For junkrat, it’s like either i land a direct hit, which causes my nades to explode. Or I just spam, and they’ll roll around all over the place, until someone steps in them, and they explode. I litteraly have a guarantee to hit (ofc not but you get what i mean) it feels more cheap, but this os where junk should shine. Just in my eyes he didn’t even try. And bombs are just following me around the map.

To say it fair: lets say you have bs positioning, but godlike aim. You’ll struggle with heroes like junkrat, but you’ll dominate as mccree, as zen you might die too often and as moira you can’t even get done anything. Bc you always are standing wrong. Nobody care if your widow, as you kill them faster.

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I agree.

It’s about doing what it takes to win.

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This talk of “This hero” takes no skill and “that hero” taking no skill is incorrect because blizzard wanted a game that everyone could enjoy regardless of their ability to play the game.

That’s why blizzney added “easier” heroes so to speak so when people try these heroes, they might go “Oh, hey, I really like this hero!” and therefore play them.

But at the end of the day, play what you enjoy regardless of them being a lower skilled hero because if you enjoy playing them, do so.

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I mean I agree with the whole skill part to a certain degree, but every hero does take skill, even if you dont want to admit it, in one way or the other, like when people talk about Mercy not taking skill they probably talk about healing and flying, but they never realise the gamesense and prioritisation she takes, and that’s where the whole arguments start; lots of people in lower elos only see skill as aim and mechanics, which is obviously true but not at all the whole truth.

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They have a point but maybe they should vent their distaste to Jeff at the overwatch team.

The “your hero takes no skill” argument is really a euphemism for “I just got outplayed and am experiencing high levels of sodium”

All heroes require skill of varying degrees. Anyone who doesn’t get this just doesn’t get gaming.

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Mate no one goes from gold to GM in a season surely ? Even with Brigitte.

It is. Think of aiming as “rolling the dice”. If you get a 1 (miss) you have low damage. Get a 6 (headshot) you get high damage.

You play a character and there’s a chance you’ll hit or miss every shot. If you hit every shot, you get very high damage, and if you miss, you get lower damage. The better you are at hitting, the more average damage you have.

Mechanically demanding heroes have a higher potential damage than more aim-assisted heroes. A good tracer outdamages a good moira.

As for brig, yes, she has high burst damage, but low average damage due to the situational nature of how she’s able to deal that damage.

Also, aim assist characters (apart from old sym) are generally also multi-tasking (healing, trying not to die, being aware of the changing state of team members) more than the more mechanical skill heavy characters. Zen doesnt have to think about his heals as much as moira and is generally further away from the front lines, meaning he can focus more on shooting and his positioning.

McCree is one of the heroes that require great positioning, to a much larger degree than most other damage-dealers. He’s a slug, simply put. If he ever finds himself in a bad position, there’s no way for him to get out of it before dying. So he needs to make sure he’s never in a bad position to begin with.

Honestly, you allowing yourself to end up in a 1v1 versus Brigitte and getting killed doesn’t say anything about the skill level of the one playing her. It does say large amounts about yours, though.

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Holy crap, I need to play Brigitte more.

However the average Joe player like myself wont be able to do that.

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Ana has a much higher healing output than Mercy. Like, much higher. The problem is, that that requires you to hit almost all of your shots and waste no time between shots, which requires a lot of skill. Ana’s healing output before the bio-nade is over 60 (it’s 63-ish) and then, of course, she has the bio nade to give teammates 50% extra healing.

This is the flaw in your argument.

If Overwatch was entirely a casual game, sure. Anyone can play whatever hero they want.

But because there’s a competitive mode, this point falls through. The fact that you can do more with hero x than hero y while putting in way less effort and having way less skill than someone using hero y must, is terrible for a competitive games. It means high skill-floor heroes are seen less, and often people that prefer these heroes, are forced to switch to something they don’t enjoy. And it’s all because

Just a note, to avoid any confusion:

No heroes don’t take any skill. However, some do take more than others. I think heroes that don’t require as much aim, or have a lower skill floor are essential. But I don’t think it’s acceptable for them to outperform heroes which require a lot more skill. And please don’t pretend that heroes that don’t require mechanical skills are super duper technical and “game sense is equally important”, becuase we all know that every hero in the game requires those skills, but they also require mechanical skills.

They are bad at the game, but they manage to profit on the short window of time where people hadn’t figured out how to play against Brigitte. Their SR takes a nosedive the second people start figuring it out, which has already happened.

Some people just don’t have the time to invest in characters like Genji, Widow, Tracer who, I agree require more skill, they need that skill to perform. Genji and Widow can easily wipe most of an opponents team, Moira and Mercy can’t i think thats the point.

Some people want to be able to enjoy the game with heroes that suit their style without having to invest large amounts of time that they cannot afford to into the game. If you made every single hero high skill cap the player base would be significantly smaller, wait times would be significantly longer and Blizzard would stop supporting a game that has no player base and makes no money.

At the end of the day it’s a business - you make money by getting more players. More players by making the game more accessible, while also allowing those that want to invest the time the challenge of heroes with near unlimited skill ceilings

That’s because they are supports, not because they have low mechanical skill requirement. Ana can’t team wipe either. And I suppose Zen might be able to, but no where near as quickly as Tracer, Widow or Genji.

Competitive is a mode where you are meant to want to win and get better. You’re not going to enter a football tournament if you don’t have the time to play, practice and get better at football are you?

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Not only would the wait times get longer, the game would become just another FPS if you made all heroes hitscan or projectile. Why would you want to take away what makes Overwatch somewhat unique and make it boring? And for those who think it’s boring now and would be more fun; go play a game you like. “This is not the game you’re looking for”, just in case someone’s old enough to get it -.-

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I hate this argument. Why do you think the game has ranks and MMR?
If you don’t have time to play and aren’t good, you’ll be playing against people who are also like you. You can still enjoy it. No need to change the game into something only super casuals can enjoy.