Mutator: Polarity

Hello,

I’d like to mention an annoying and illogical thing about polarity. Several abilities, calldowns attack the units they cannot damage, like Alarak’s Structure overcharge, Zeratul’s calldowns or Abathur’s Symbiotes. On the other hand, there are several abilities which do not damage, but effect even polar units with stunning, slowing or trapping.

I think not I am the only one who loses fun and fancy when meeting this. I’d like to ask you to create a solution in this matter with preventing the listed and maybe several more haven’t noticed abilities from targeting polar units, but force those units who are able to effect them with their abilities to shoot them once and repeat if the effect is over, like Abathur’s roach can slow them both in attack and momement, Tychus’ grenade can stun them, Warbringer’s attack can slow them, Nova’s Goliaths and Mojo can stun them, etc. This would be a huge help for us players in future mutations and prevent people ragequitting.

With best regards and thanks in advance,
Mazso