Nova Prestige rework

it is seems like p2 for nova is a lazy work, i bet noone uses it, i suggest rework it

Advantage\Disadvantage: all active abilityes and upgrades are improoved but has new disadvantages in unique way.
for example:
Nova:
Ghost Visor also becomes activatable passive that reduses nova’s max energy by 20 while on, but shows red dotes at x3 range
Cacuseus Reactor increases Novas energy regen rate instead of health
Operational efficiency additionally restores 25% of energy, but snipe now costs 25 hp
Infernal Projectiles have an additionally increased range, but reduses angle of attack

snipe energy cost is now 80, but damage x4
Sabotage drone damage x2, but its movement speed is halved
Nuke cd is doubled, as its strength and radius
shotgun has x2 (1.5) angle of attack, but increased eneregy cost
Holo decoy has improved ai, blink ability with cd 3 sec, 1.5 sec after blink ignores 50 damage, and deals x2 damage, does not lasts limited time

Units:
marine better optic: does additional 1 range, but +10% atkspeed or movespeed
marine Superstimpack: cd -33%, gives 2x effect, but effect holds 2x less
marauder Suppression shells: additionally lowers enemy armor for 0.5 per shot, effect stacks and lasts 1.5 sec after last hit, but marauder permanently has slower atk speed
marauder Magrail Munitions: slows marauder by 33% movespeed upon use, but has doubled damage
ghosts snipe: now affects any target, has doubled damage (or can be improved by mastery “Nova primary ability improvment”), but cd is doubled
Ghosts triple tap: additional 2 targets, but can only target biological targets
ghosts EMP: now does damage not only to shields but also to enemy health, but no longer depletes energy, or/and no longer decloak affected targets (can be simply replased by grenade)

hellion Infernal Preigniter: burns enemy for additional 20 dmg in 2 seconds, but no flat 15 damage upgrade
hellion Jump Jet Assault: leaps for additional 2 range and gains additional 2 armor, but no more stuns
goliath AreaClass targeting system: has +1 additional range in both modes, but 10% less damage or 50% less damage but 2x more atk speed
goliath Lockdown missles: stun lasts only 2 seconds, instead of 3 on mechanical, but also stuns for 1 sec organic targets OR deals aoe damage
siedge tank Spider mines, has no cd, but places one mine at the time, at cost of 10 minerals
siedge tank Graduating range: +2-3 more stacks, but lesser aoe, or backwards OR unsiege gives regen for 5 sec, for total 30% of hp but max hp redused by 20 %

Liberator Raid artillery damage against structures x1.5, against units /1.5
Liberator Smart servos unsiege gives regen for 5 sec, for total 30% of hp but max hp redused by 20 %
banshie Advansed cloaking field additionally can be turned on 15 sec supercloak, but for 10 sec after - no cloak
banshie Rocket barrage also can target structures, but only deals 60 dmg instead of 75
Raven Covert triage no longer cloaks target, but heals 50% faster
Raven Enhansed manufacturing only allows to store 2 stacks of abilities, but cd is halved
Raven Turret has x2 damage and atkspeed but lasts /2 less
Raven heal drone can heal 2 targets at once, but lasts /2 less
Raven rocket deals x2 damage but only to single target

so now it is more of Ability and upgrades based prestige than just “2 things cd changed, our work done”

your seg is good but i love P2 and use it too much