A Destructible Event in GUI has a bug .
if we use this command : [Destructible - Create a Summer Tree Wall at (Center of (Playable map area)) facing (Random angle) with scale 1.00 and variation 0
]
this trigger cannot work:
[Tree Die
Events
Destructible - A destructible within (Playable map area) dies
Conditions
Actions
Item - Create Potion of Healing at (Position of (Dying destructible))]
Can also add some Destructible Actions and variables like this? :
Destructible Group - Add (picked Destructible) to “Destructible Group”
OR:
Destructible - Move (Last created Destructible) to (Center of (Playable map area))