Warcraft III Reforged Version 1.32.3 Patch Notes

Zug Zug!

Just a quick note to let everyone know that we have a dedicated team here focused on Warcraft III. Alongside our continued efforts to bring monthly patches with bug fixes and quality of life changes, the team is prioritizing delivering features like Ranked Ladders, Profiles, Clans, and Custom Campaigns. We’ll continue to share more details as those features are nearing release, but know we’re here and hard at work on the game.

Art

  • Naga units now have footprints in Reforged mode.
  • Random items placed using the unit palette will no longer be invisible in game.
  • Fixed animation issues with the Naga Sea Witch’s Tornado spell.
  • Magtheridon will now animate correctly when its movement speed is slowed.
  • Death Knights have been scaled down to be the correct size in Reforged mode.
  • Fixed an issue where buildings that were unsummoned mid-upgrade could sometimes visually persist in-game, in Reforged mode.
  • Guard Dog critters will no longer be invisible in Classic mode.
  • Fixed a bug where if a Demon Hunter died in demon form, the revive icon would be the demon form icon.
  • Added the autocast frame to the Firelord’s Incinerate ability.
  • Selection circles for all the neutral ground units has been properly adjusted to fit around the unit.
  • The Blademaster’s attack animations have been updated to have less horizontal movement in Reforged mode, making it more consistent to interact with.

Audio

  • Fixed an issue that was causing certain Reforged combat sounds to be used while in Classic mode.
  • Fixed an issue where Meat Wagons sometimes did not properly play their death sounds in Reforged mode.

Campaign

  • Priests and Sorceresses no longer use their blood elf model during cutscenes in “March of the Scourge” in Reforged.
  • Player heroes will always be selected when loading from sub-maps to the main map of “To Tame a Land” in Reforged.
  • Fixed a bug that could block progress in Gazlow’s quest in “To Tame a Land” where in certain situations the Sappers could not target the support columns.
  • “A New Power in Lordaeron” no longer has city gates preventing the AI from attacking the player.
  • Blood Elf Archers and Swordsmen command card icons in the Curse of the Blood Elves Campaign have been updated to have green eyes.
  • Blood Elf Lieutenants in “The Dungeons of Dalaran” now use the correct command card icon.

Custom Games

  • Smoothed the menu transition when exiting a custom lobby
  • Fixed an issue that was causing item stacking to break certain custom games.

Editor

  • Fixed an issue that was causing item stacking to not trigger item-pickup events in scripting.

Gameplay

  • Fixed an issue that could cause bridges to desync when a client with Reforged graphics played with another on Classic graphics.
  • When using custom hotkeys, Warcraft III Reforged will now also check a user’s keyboard locale layout in-game, in addition to English. This enables the usage of non-English characters in CustomKeys.txt.
  • The selection volume for units affected by Cyclone and Tornado spells is now more accurate.
  • Fixed a bug where debug text would appear when using certain abilities in some locales.
  • Corrected the Necromancer Initiate tooltip to mention Raise Dead instead of Cripple.
  • Doodads with invalid/not-found model path will be invisible in game now instead of shown as a green box. They are still shown as a green box in the editor.

Graphics

  • Improved performance when using terrain-deforming abilities in Reforged mode.
  • Fixed an issue that caused flickering for some effects when viewed through fog of war in Reforged mode.

Non-Ladder Maps

  • Fixed an issue with some creeps that was causing them to be invisible on Jungle Fever and Rice Fields.

User Interface

  • Fixed an issue on ultrawide screen displays that caused menus to be misaligned.

Versus

  • Fixed item tables for certain creeps on Timbermaw Hold and Market Square.
    • Kobold Geomancers now drop a Level 1 Powerup on Market Square.
    • Satyr camps guarding gold mines now drop a Level 3 Permanent and Level 2 Powerup on Timbermaw Hold.
    • Dragon camps now also drop a Level 2 Powerup on Timbermaw Hold.

The following maps have been reactivated on ladder: Ruins

1 Like

Can you please find the time to deal with the disconnections in campaign? Having to re-enter login and password after every chapter is very discouraging.

3 Likes

Please… Give back the sheep exploding ASAP… Give that game a juice back… In HS it places you always to “worthy opponent”… Please… What the hell… Shouldnt be so hard to give players bronze to grandmaster league ranked system. Or is it?

2 Likes

Do you know if Blizzard is still working on the game?

5 Likes

I 'd be very surprised if they were still working on it.

1 Like

Воры!!! Украли потраченные деньги на ВК3 и опять просите за недоделанную игру, позорище, я разочарован в компании. больше ни копейки не вложу

3 Likes

So last update was done more then a year ago? :frowning:

3 Likes

dedicated team ? omg big lie you havent fixxed yet the same issue problem since 2008 JOINBUGS

2 Likes

When is the patch coming out?

So, 2 years later, can you finally allow classic users to only get a 2Go game like before?
Still forcing 30Go on players who have 10years old computer and PAID for the game already?
Where is the downgrade version? How can I play with low disk space requirement?

When are you going to fix the mouse cursor issue? I don’t see the mouse anymore after this sh** patch

There is a problem on ladder atm where sometimes your wins count as losses or not at all.
I had it happen 6 games in a row today where I won every single one (4v4). and they all counted as losses.
Really demotivating to search more until that is fixed.

2 Likes

I guess Blizzard is only good for lying, stealing and breaking.
This patch was made by one non paid intern over the spam of weekend project.

2 Likes

The same thing happened to me. Win counted as loss.

2 Likes

if the game ever gets a 1-2 min reconnection option that be great

Yes some kind of error, when I am playing the campaing

Why do you guys not just gets the Warcraft III champions team to work with you?
Men the mmr system is very bad. When you loss a game you can loss alot of mmr and when you win you get some mmr and this happens alot. One more thing how can you loss a game when you have won the game. it makes no since

I’ve played 5 games to improve my MMR. I lost 4 or 3 matches, and since then, I’ve been getting teammates who disconnect or really bad players on my side frequently. Your matchmaking system lacks balance, making it nearly impossible for me to increase my MMR unless I’m a professional who can carry the team in 4v4 matches. However, if you had balance, players with low MMR who have improved could contribute positively to the team, but currently, it seems like those who are losing are destined to lose even more.

Losing 100-200 MMR in a single defeat is incredibly unreasonable, especially when winning only rewards 3 MMR. This seems to be happening only to a few of us. Frankly, could you please implement a balance system similar to that of WC3 Champions? For players with low MMR who have practiced privately and want to raise their MMR, it’s disheartening that they often end up with poor teammates against stronger opponents.

Honestly, you’re losing players due to issues that could be resolved swiftly. Perhaps consider collaborating with the WC3 Champions team, as they seem to have a better grasp on balancing. Also, if you want to retain players who play for fun, many prefer a leveling system over focusing solely on MMR.

i plai mostli TD and after ewry pach u do u make dam game more lagi and slolw , at last leve it be like how was before 10 yer at last u not make these mini game us mace them . and how i can plai ofline if mi internet ist gone ? u canot u mdam sistem vana me logei in for dam u useles map to spam shit on sale