Warcraft III: Reforged Version 1.32.5 Patch Notes

Version 1.32.5
April 28, 2020

• All Melee units and buildings have received a team color polish pass to increase vibrancy and gameplay readability.
• Female Demon Hunter scaled up to match closer with Male Demon Hunter’s silhouette.
• Waterfall changed to use Replaceable Textures. Its tint automatically adjusts in game based on the map tileset.
• Visual effect used for the first stage of buildings damage changed from smoke to fire for better readability.
• Adjusted fire visual effects placements on the Townhall, Keep, and Castle for added readability during their damaged states.
• Northrend Trees have been updated to match Classic visuals. There are now four visually distinctive tree wall sets:
o Northrend Icy Tree Wall
o Northrend Tree Wall
o Snowy Tree Wall
o Scorched Tree Wall
• Footprints have been updated for the following groups:
o Trolls have their own unique footprint.
o Undead units with missing footprints are now fixed.
o Vehicles now have continuous rolling footprint.
• Fixed an issue with the Female Demon Hunter’s hero icon appearing incorrectly when disabled while in Demon form.
• Tuskarr Trapper now throws his own spear when attacking.
• Portrait animations have been updated for the following units: Peasant, Sorceress, High Elf, Lich, Dreadlord, Balnazzar, Mal’ganis, Keeper of the Grove, Night Elf Runner, Cenarius, Illidan (Demon Form), Tree of Life, Tree of Ages, Tree of Eternity, and their corrupted counterparts.
• Reduced Violence Mode updates:
o Female Death Knight updated with correct visual effects for spell casting.
o Ogre Magi no longer disappears in the middle of its attack animations.

Custom Games
• Single Player mode has been re-enabled. This can be accessed from its own Create Games section in the Main Menu.
• Fixed multiple crashes on custom games such as Custom Hero Survival.
• Several fixes have been applied to Instance API natives related to unit attacks.
• Blizzard.j and common.j are no longer considered when computing save checksums.

• The “Export All” option in the Asset Manager now functions correctly.

• Destructibles flagged as “Walkable” no longer cause desyncs between Classic and Reforged.
• Reforged Troll mercenary unit selection circles are now smaller and more aligned with Classic.
• All Neutral unit selection circles now properly match the Reforged unit models.
• Creep camps are easier to see on the minimap.
• Permanent morphing units, such as the Obsidian Statue, will no longer briefly display their disabled morph ability icon while transforming.

• Game lighting adjusted to improve Reforged readability and colors.

• Doom Guards now have the correct sound effects for their air and ground attacks.
• Forest, Dark, and Ice Troll Trappers will no longer play the Berserk sound effect when casting Ensnare in Reforged mode.
• Alchemist facial animations and acknowledgement sounds updated.
• Flesh Golem facial animations and acknowledgement sounds updated.

User Interface
• Sepia tone backgrounds in Classic mode have been reverted.
• The “Use Command Button for Hotkeys” on Mac now functions as expected.

April 29, 2020
Bug Fixes

  • Fixed a bug that caused Multiplayer win totals for Collections to be set to zero.
  • Fixed a bug that prevented players in some regions from joining custom games.
  • Fixed a bug that prevented players in some regions from starting any game.
  • Single player custom games can again be created in the Russian locale.
  • Reduced Violence Mode is again enabled where required.
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